build 32-bit and 64-bit APKs
This commit is contained in:
parent
c8e7194a94
commit
16ebf7bb11
3 changed files with 321 additions and 12 deletions
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@ -2,8 +2,8 @@ stages:
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- build
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- deploy
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- release
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build apk:
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build arm64 apk:
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stage: build
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image: lbry/android-base:latest
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before_script:
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@ -12,7 +12,37 @@ build apk:
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- git submodule update --init --force --recursive
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artifacts:
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paths:
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- bin/browser-*-release.apk
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- bin/browser-*-release__arm64.apk
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expire_in: 1 week
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script:
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- export PATH=/usr/bin:$PATH
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- echo "$PGP_PRIVATE_KEY" | gpg --batch --import
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- cd app
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- npm install
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- cd ..
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- wget -q 'https://eu.crystax.net/download/crystax-ndk-10.3.2-linux-x86_64.tar.xz' -P ~/.buildozer/android/
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- tar -xf ~/.buildozer/android/crystax-ndk-10.3.2-linux-x86_64.tar.xz -C ~/.buildozer/android/
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- rm -rf ~/.buildozer/android/crystax-ndk-10.3.2/platforms/android-9
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- ln -s ~/.buildozer/android/crystax-ndk-10.3.2/platforms/android-21 ~/.buildozer/android/crystax-ndk-10.3.2/platforms/android-9
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- cp -f $CI_PROJECT_DIR/scripts/build-target-python.sh ~/.buildozer/android/crystax-ndk-10.3.2/build/tools/build-target-python.sh
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- cp -f $CI_PROJECT_DIR/scripts/mangled-glibc-syscalls__arm64.h ~/.buildozer/android/crystax-ndk-10.3.2/platforms/android-21/arch-arm64/usr/include/crystax/bionic/libc/include/sys/mangled-glibc-syscalls.h
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- rm ~/.buildozer/android/crystax-ndk-10.3.2-linux-x86_64.tar.xz
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- git secret reveal
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- mv buildozer.spec.arm64.ci buildozer.spec
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- "./release.sh | grep -Fv -e 'working:' -e 'copy' -e 'Compiling' --line-buffered"
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- cp $CI_PROJECT_DIR/bin/browser-$BUILD_VERSION-release.apk $CI_PROJECT_DIR/bin/browser-$BUILD_VERSION-release__arm64.apk
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- cp $CI_PROJECT_DIR/bin/browser-$BUILD_VERSION-release.apk /dev/null
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build arm apk:
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stage: build
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image: lbry/android-base:latest
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before_script:
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- export BUILD_VERSION=$(cat $CI_PROJECT_DIR/src/main/python/main.py | grep --color=never -oP '([0-9]+\.?)+')
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- git submodule sync --recursive
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- git submodule update --init --force --recursive
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artifacts:
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paths:
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- bin/browser-*-release__arm.apk
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expire_in: 1 week
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script:
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- export PATH=/usr/bin:$PATH
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@ -26,25 +56,28 @@ build apk:
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- ln -s ~/.buildozer/android/crystax-ndk-10.3.2/platforms/android-21 ~/.buildozer/android/crystax-ndk-10.3.2/platforms/android-9
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- cp -f $CI_PROJECT_DIR/scripts/build-target-python.sh ~/.buildozer/android/crystax-ndk-10.3.2/build/tools/build-target-python.sh
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- cp -f $CI_PROJECT_DIR/scripts/mangled-glibc-syscalls.h ~/.buildozer/android/crystax-ndk-10.3.2/platforms/android-21/arch-arm/usr/include/crystax/bionic/libc/include/sys/mangled-glibc-syscalls.h
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- cp -f $CI_PROJECT_DIR/scripts/mangled-glibc-syscalls__arm64.h ~/.buildozer/android/crystax-ndk-10.3.2/platforms/android-21/arch-arm64/usr/include/crystax/bionic/libc/include/sys/mangled-glibc-syscalls.h
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- rm ~/.buildozer/android/crystax-ndk-10.3.2-linux-x86_64.tar.xz
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- git secret reveal
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- mv buildozer.spec.ci buildozer.spec
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- mv buildozer.spec.arm.ci buildozer.spec
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- "./release.sh | grep -Fv -e 'working:' -e 'copy' -e 'Compiling' --line-buffered"
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- cp $CI_PROJECT_DIR/bin/browser-$BUILD_VERSION-release.apk $CI_PROJECT_DIR/bin/browser-$BUILD_VERSION-release__arm.apk
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- cp $CI_PROJECT_DIR/bin/browser-$BUILD_VERSION-release.apk /dev/null
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deploy build.lbry.io:
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image: python:latest
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stage: deploy
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dependencies:
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- build apk
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- build arm apk
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- build arm64 apk
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before_script:
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- pip install awscli
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- export BUILD_VERSION=$(cat $CI_PROJECT_DIR/src/main/python/main.py | grep --color=never -oP '([0-9]+\.?)+')
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- export BUILD_APK_FILENAME=browser-$BUILD_VERSION-release.apk
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- export BUILD_APK_FILENAME__32=browser-$BUILD_VERSION-release__arm.apk
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- export BUILD_APK_FILENAME__64=browser-$BUILD_VERSION-release__arm64.apk
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script:
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- aws s3 cp bin/$BUILD_APK_FILENAME s3://build.lbry.io/android/build-${CI_PIPELINE_IID}_commit-${CI_COMMIT_SHA:0:7}/$BUILD_APK_FILENAME
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- aws s3 cp bin/$BUILD_APK_FILENAME s3://build.lbry.io/android/push.apk
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- aws s3 cp bin/$BUILD_APK_FILENAME__64 s3://build.lbry.io/android/build-${CI_PIPELINE_IID}_commit-${CI_COMMIT_SHA:0:7}/$BUILD_APK_FILENAME__64
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- aws s3 cp bin/$BUILD_APK_FILENAME__32 s3://build.lbry.io/android/build-${CI_PIPELINE_IID}_commit-${CI_COMMIT_SHA:0:7}/$BUILD_APK_FILENAME__32
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- aws s3 cp bin/$BUILD_APK_FILENAME__64 s3://build.lbry.io/android/push.apk
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release apk:
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image: python:latest
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@ -52,11 +85,13 @@ release apk:
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only:
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- tags
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dependencies:
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- build apk
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- build arm apk
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- build arm64 apk
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before_script:
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- pip install awscli githubrelease
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- export BUILD_VERSION=$(cat $CI_PROJECT_DIR/src/main/python/main.py | grep --color=never -oP '([0-9]+\.?)+')
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- export BUILD_APK_FILENAME=browser-$BUILD_VERSION-release.apk
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- export BUILD_APK_FILENAME__32=browser-$BUILD_VERSION-release__arm.apk
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- export BUILD_APK_FILENAME__64=browser-$BUILD_VERSION-release__arm64.apk
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script:
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- githubrelease release lbryio/lbry-android create $CI_COMMIT_TAG --publish bin/$BUILD_APK_FILENAME
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- githubrelease release lbryio/lbry-android create $CI_COMMIT_TAG --publish bin/$BUILD_APK_FILENAME__64 bin/$BUILD_APK_FILENAME__32
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- aws s3 cp bin/$BUILD_APK_FILENAME s3://build.lbry.io/android/latest.apk
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274
buildozer.spec.arm.ci
Normal file
274
buildozer.spec.arm.ci
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@ -0,0 +1,274 @@
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[app]
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# (str) Title of your application
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title = LBRY
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# (str) Package name
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package.name = browser
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# (str) Package domain (needed for android/ios packaging)
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package.domain = io.lbry
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# (str) Source code where the main.py live
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source.dir = ./src/main/python
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# (list) Source files to include (let empty to include all the files)
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source.include_exts = py,png,jpg,kv,atlas
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# (list) List of inclusions using pattern matching
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#source.include_patterns = assets/*, res/*
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# (list) Source files to exclude (let empty to not exclude anything)
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#source.exclude_exts = spec
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# (list) List of directory to exclude (let empty to not exclude anything)
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#source.exclude_dirs = tests, bin
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# (list) List of exclusions using pattern matching
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#source.exclude_patterns = license,images/*/*.jpg
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# (str) Application versioning (method 1)
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#version = 0.1
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# (str) Application versioning (method 2)
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version.regex = __version__ = ['"](.*)['"]
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version.filename = %(source.dir)s/main.py
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# (list) Application requirements
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# comma seperated e.g. requirements = sqlite3,kivy
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requirements = python3crystax, openssl, sqlite3, hostpython3crystax, android, distro==1.4.0, pyjnius, certifi==2018.11.29, appdirs==1.4.3, docopt==0.6.2, base58==1.0.0, colorama==0.3.7, ecdsa==0.13, jsonschema==2.6.0, pbkdf2==1.3, pyyaml, protobuf==3.6.1, keyring==10.4.0, git+https://github.com/lbryio/aioupnp.git@a404269d91cff5358bcffb8067b0fd1d9c6842d3#egg=aioupnp, asn1crypto, mock, netifaces, cryptography, aiohttp==3.5.4, multidict==4.5.2, yarl==1.3.0, chardet==3.0.4, async_timeout==3.0.1, coincurve, msgpack==0.6.1, six, attrs==18.2.0, pylru, hachoir, "git+https://github.com/lbryio/lbry-sdk@v0.38.6#egg=lbry&subdirectory=lbry", "git+https://github.com/lbryio/lbry-sdk@v0.38.6#egg=torba&subdirectory=torba"
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# (str) Custom source folders for requirements
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# Sets custom source for any requirements with recipes
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# requirements.source.kivy = ../../kivy
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# (list) Garden requirements
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#garden_requirements =
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# (str) Presplash of the application
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#presplash.filename = %(source.dir)s/data/presplash.png
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# (str) Icon of the application
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#icon.filename = %(source.dir)s/data/icon.png
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# (str) Supported orientation (one of landscape, portrait or all)
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orientation = portrait
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# (list) List of service to declare
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#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
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services = lbrynetservice:./lbrynetservice.py
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#
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# OSX Specific
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#
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#
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# author = © Copyright Info
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# change the major version of python used by the app
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osx.python_version = 3
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# Kivy version to use
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osx.kivy_version = 1.9.1
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#
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# Android specific
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#
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# (bool) Indicate if the application should be fullscreen or not
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fullscreen = 0
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# (string) Presplash background color (for new android toolchain)
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# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
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# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
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# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
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# olive, purple, silver, teal.
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#android.presplash_color = #FFFFFF
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# (list) Permissions
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android.permissions = CAMERA,INTERNET,READ_EXTERNAL_STORAGE,RECORD_AUDIO,WRITE_EXTERNAL_STORAGE
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# (int) Android API to use
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android.api = 28
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# (int) Minimum API required
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android.minapi = 21
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# (int) Android SDK version to use
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android.sdk = 23
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# (str) Android NDK version to use
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#android.ndk = 13b
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# (bool) Use --private data storage (True) or --dir public storage (False)
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#android.private_storage = True
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# (str) Android NDK directory (if empty, it will be automatically downloaded.)
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android.ndk_path = ~/.buildozer/android/crystax-ndk-10.3.2
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# (str) Android SDK directory (if empty, it will be automatically downloaded.)
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#android.sdk_path = ~/.buildozer/android
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# (str) ANT directory (if empty, it will be automatically downloaded.)
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#android.ant_path =
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# (bool) If True, then skip trying to update the Android sdk
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# This can be useful to avoid excess Internet downloads or save time
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# when an update is due and you just want to test/build your package
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#android.skip_update = False
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# (str) Android entry point, default is ok for Kivy-based app
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#android.entrypoint = org.renpy.android.PythonActivity
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# (list) Pattern to whitelist for the whole project
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#android.whitelist =
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# (str) Path to a custom whitelist file
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#android.whitelist_src =
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# (str) Path to a custom blacklist file
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#android.blacklist_src =
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# (list) List of Java .jar files to add to the libs so that pyjnius can access
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# their classes. Don't add jars that you do not need, since extra jars can slow
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# down the build process. Allows wildcards matching, for example:
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# OUYA-ODK/libs/*.jar
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#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
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# (list) List of Java files to add to the android project (can be java or a
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# directory containing the files)
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android.add_src = ./src/main
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# (str) Path to the React files and node_modules for building
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android.react_src = ./app
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# (list) Android AAR archives to add (currently works only with sdl2_gradle
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# bootstrap)
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#android.add_aars =
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# (list) Gradle dependencies to add (currently works only with sdl2_gradle
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# bootstrap)
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android.gradle_dependencies = com.android.support:support-v4:27.1.1, com.android.support:support-media-compat:27.1.1, com.android.support:appcompat-v7:27.1.1, com.facebook.react:react-native:0.59.10, com.google.android.gms:play-services-gcm:11.0.4+, com.facebook.fresco:fresco:1.9.0, com.facebook.fresco:animated-gif:1.9.0, com.squareup.picasso:picasso:2.71828, com.google.firebase:firebase-core:16.0.1, com.google.android.gms:play-services-base:16.1.0, com.android.support:exifinterface:27.1.1
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# (str) python-for-android branch to use, defaults to master
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#p4a.branch = stable
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# (str) OUYA Console category. Should be one of GAME or APP
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# If you leave this blank, OUYA support will not be enabled
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#android.ouya.category = GAME
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# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
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#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
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# (str) XML file to include as an intent filters in <activity> tag
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#android.manifest.intent_filters =
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# (list) Android additionnal libraries to copy into libs/armeabi
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#android.add_libs_armeabi = libs/android-v7/*
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#android.add_libs_armeabi_v7a = libs/android-v7/*
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#android.add_libs_x86 = libs/android-x86/*.so
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#android.add_libs_mips = libs/android-mips/*.so
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# (bool) Indicate whether the screen should stay on
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# Don't forget to add the WAKE_LOCK permission if you set this to True
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#android.wakelock = False
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# (list) Android application meta-data to set (key=value format)
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#android.meta_data =
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# (list) Android library project to add (will be added in the
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# project.properties automatically.)
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#android.library_references =
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# (str) Android logcat filters to use
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#android.logcat_filters = *:S python:D
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# (bool) Copy library instead of making a libpymodules.so
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#android.copy_libs = 1
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# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
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android.arch = armeabi-v7a
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#
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# Python for android (p4a) specific
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#
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# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
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p4a.source_dir = ./p4a
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# (str) The directory in which python-for-android should look for your own build recipes (if any)
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p4a.local_recipes = ./recipes
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# (str) Filename to the hook for p4a
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#p4a.hook =
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# (str) Bootstrap to use for android builds
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p4a.bootstrap = lbry
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#
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# iOS specific
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#
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# (str) Path to a custom kivy-ios folder
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#ios.kivy_ios_dir = ../kivy-ios
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# (str) Name of the certificate to use for signing the debug version
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# Get a list of available identities: buildozer ios list_identities
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#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
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# (str) Name of the certificate to use for signing the release version
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#ios.codesign.release = %(ios.codesign.debug)s
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[buildozer]
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# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
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log_level = 2
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# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
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warn_on_root = 1
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# (str) Path to build artifact storage, absolute or relative to spec file
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# build_dir = ./.buildozer
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# (str) Path to build output (i.e. .apk, .ipa) storage
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# bin_dir = ./bin
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# -----------------------------------------------------------------------------
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# List as sections
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#
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# You can define all the "list" as [section:key].
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# Each line will be considered as a option to the list.
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# Let's take [app] / source.exclude_patterns.
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# Instead of doing:
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#
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#[app]
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#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
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#
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# This can be translated into:
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#
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#[app:source.exclude_patterns]
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#license
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#data/audio/*.wav
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#data/images/original/*
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#
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# -----------------------------------------------------------------------------
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# Profiles
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#
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# You can extend section / key with a profile
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# For example, you want to deploy a demo version of your application without
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# HD content. You could first change the title to add "(demo)" in the name
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# and extend the excluded directories to remove the HD content.
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#
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#[app@demo]
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#title = My Application (demo)
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#
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#[app:source.exclude_patterns@demo]
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#images/hd/*
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#
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# Then, invoke the command line with the "demo" profile:
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#
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#buildozer --profile demo android debug
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Loading…
Reference in a new issue