8b2694efb7
* fix build for openssl 1.1.1b required for sdk (cherry picked from commit aa49e3b2755b97b6331cdbbb89efc954de8d5977) * use js code from master * fix openssl recipe and tweak build (cherry picked from commit 6e94c27021c7bd7b1e880c2fc314850e36a5a38e) * remove unused build recipes (cherry picked from commit f5c0577bdb175bfc0990602936bbc9e2052e1f25)
95 lines
3 KiB
Python
95 lines
3 KiB
Python
from __future__ import unicode_literals
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from pythonforandroid.recipe import CythonRecipe, IncludedFilesBehaviour
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from pythonforandroid.util import current_directory
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from pythonforandroid.patching import will_build
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from pythonforandroid import logger
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from os.path import join
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class AndroidRecipe(IncludedFilesBehaviour, CythonRecipe):
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# name = 'android'
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version = None
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url = None
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src_filename = 'src'
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depends = [('pygame', 'sdl2', 'genericndkbuild'),
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'pyjnius']
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config_env = {}
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def get_recipe_env(self, arch):
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env = super(AndroidRecipe, self).get_recipe_env(arch)
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env.update(self.config_env)
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return env
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def prebuild_arch(self, arch):
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super(AndroidRecipe, self).prebuild_arch(arch)
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ctx_bootstrap = self.ctx.bootstrap.name
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# define macros for Cython, C, Python
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tpxi = 'DEF {} = {}\n'
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th = '#define {} {}\n'
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tpy = '{} = {}\n'
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# make sure bootstrap name is in unicode
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if isinstance(ctx_bootstrap, bytes):
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ctx_bootstrap = ctx_bootstrap.decode('utf-8')
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bootstrap = bootstrap_name = ctx_bootstrap
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is_sdl2 = bootstrap_name in ('sdl2', 'sdl2python3', 'sdl2_gradle')
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is_pygame = bootstrap_name in ('pygame',)
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is_webview = bootstrap_name in ('webview',)
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if is_sdl2 or is_webview:
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if is_sdl2:
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bootstrap = 'sdl2'
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java_ns = u'org.kivy.android'
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jni_ns = u'org/kivy/android'
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elif is_pygame:
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java_ns = u'org.renpy.android'
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jni_ns = u'org/renpy/android'
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else:
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logger.error((
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'unsupported bootstrap for android recipe: {}'
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''.format(bootstrap_name)
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))
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exit(1)
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config = {
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'BOOTSTRAP': bootstrap,
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'IS_SDL2': int(is_sdl2),
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'IS_PYGAME': int(is_pygame),
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'PY2': int(will_build('python2')(self)),
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'JAVA_NAMESPACE': java_ns,
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'JNI_NAMESPACE': jni_ns,
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}
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# create config files for Cython, C and Python
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with (
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current_directory(self.get_build_dir(arch.arch))), (
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open(join('android', 'config.pxi'), 'w')) as fpxi, (
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open(join('android', 'config.h'), 'w')) as fh, (
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open(join('android', 'config.py'), 'w')) as fpy:
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for key, value in config.items():
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fpxi.write(tpxi.format(key, repr(value)))
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fpy.write(tpy.format(key, repr(value)))
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fh.write(th.format(
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key,
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value if isinstance(value, int) else '"{}"'.format(value)
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))
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self.config_env[key] = str(value)
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if is_sdl2:
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fh.write('JNIEnv *SDL_AndroidGetJNIEnv(void);\n')
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fh.write(
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'#define SDL_ANDROID_GetJNIEnv SDL_AndroidGetJNIEnv\n'
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)
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elif is_pygame:
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fh.write('JNIEnv *SDL_ANDROID_GetJNIEnv(void);\n')
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recipe = AndroidRecipe()
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