lbry-fdroid/app/build.gradle
2020-03-03 16:48:22 +01:00

233 lines
8.7 KiB
Groovy

apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format
* bundleCommand: "ram-bundle",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
task buildReactNativeBundle(type:Exec) {
println("Building React Native bundle")
workingDir new File(rootProject.projectDir, '../')
commandLine './bundle-android.sh'
}
preBuild.dependsOn buildReactNativeBundle
task printVersionName {
doLast {
println android.defaultConfig.versionName
}
}
project.ext.react = [
entryFile: "index.js",
enableHermes: false, // clean and rebuild if changing
]
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
/**
* The preferred build flavor of JavaScriptCore.
*
* For example, to use the international variant, you can use:
* `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
*
* The international variant includes ICU i18n library and necessary data
* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
* give correct results when using with locales other than en-US. Note that
* this variant is about 6MiB larger per architecture than default.
*/
def jscFlavor = 'org.webkit:android-jsc:+'
/**
* Whether to enable the Hermes VM.
*
* This should be set on project.ext.react and mirrored here. If it is not set
* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
* and the benefits of using Hermes will therefore be sharply reduced.
*/
def enableHermes = project.ext.react.get("enableHermes", false);
android {
compileSdkVersion rootProject.ext.compileSdkVersion
flavorDimensions "default"
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "io.lbry.browser"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1302
versionName "0.13.2"
missingDimensionStrategy 'react-native-camera', 'general'
multiDexEnabled true
}
dexOptions {
javaMaxHeapSize "2048M"
preDexLibraries false
jumboMode true
}
productFlavors {
__32bit {
versionCode android.defaultConfig.versionCode * 10 + 1
ndk {
abiFilter "armeabi-v7a"
}
}
__64bit {
versionCode android.defaultConfig.versionCode * 10 + 2
ndk {
abiFilter "arm64-v8a"
}
}
}
signingConfigs {
debug {
storeFile file('debug.keystore')
storePassword 'android'
keyAlias 'androiddebugkey'
keyPassword 'android'
}
}
buildTypes {
debug {
signingConfig signingConfigs.debug
}
release {
}
}
}
dependencies {
implementation project(':@react-native-community_async-storage')
implementation project(':react-native-camera')
implementation project(':react-native-exception-handler')
implementation project(':react-native-fast-image')
implementation project(':react-native-fs')
implementation project(':react-native-gesture-handler')
implementation project(':react-native-reanimated')
implementation project(':react-native-snackbar')
implementation project(':react-native-video')
implementation project(':react-native-webview')
implementation project(':rn-fetch-blob')
implementation 'androidx.legacy:legacy-support-v4:1.0.0'
implementation 'androidx.media:media:1.0.0'
implementation 'androidx.appcompat:appcompat:1.0.0'
implementation 'com.facebook.react:react-native:0.61.5'
implementation 'com.facebook.fresco:fresco:1.9.0'
implementation 'com.facebook.fresco:animated-gif:1.9.0'
implementation 'com.squareup.picasso:picasso:2.71828'
implementation 'com.google.firebase:firebase-analytics:17.2.1'
implementation 'com.google.android.gms:play-services-base:17.1.0'
implementation 'androidx.exifinterface:exifinterface:1.0.0'
implementation 'com.facebook.fresco:animated-base-support:1.3.0'
implementation 'com.facebook.fresco:animated-gif:1.10.0'
implementation 'com.google.firebase:firebase-messaging:20.1.0'
__32bitImplementation files('libs/lbrysdk-0.62.0-release__arm.aar')
__64bitImplementation files('libs/lbrysdk-0.62.0-release__arm64.aar')
if (enableHermes) {
def hermesPath = "../../node_modules/hermes-engine/android/";
debugImplementation files(hermesPath + "hermes-debug.aar")
releaseImplementation files(hermesPath + "hermes-release.aar")
} else {
implementation jscFlavor
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true