Disable dataCaching for Electron compat

This commit is contained in:
Shawn 2019-01-07 05:34:29 -06:00
parent c375f7ee4d
commit 3bc34d5109
3 changed files with 2 additions and 1 deletions

View file

@ -28,6 +28,7 @@ public class LBRY
PlayerSettings.WebGL.linkerTarget = WebGLLinkerTarget.Wasm; PlayerSettings.WebGL.linkerTarget = WebGLLinkerTarget.Wasm;
PlayerSettings.WebGL.compressionFormat = WebGLCompressionFormat.Brotli; PlayerSettings.WebGL.compressionFormat = WebGLCompressionFormat.Brotli;
PlayerSettings.WebGL.debugSymbols = false; PlayerSettings.WebGL.debugSymbols = false;
PlayerSettings.WebGL.dataCaching = false;
PlayerSettings.stripEngineCode = false; PlayerSettings.stripEngineCode = false;
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();

View file

@ -510,7 +510,7 @@ PlayerSettings:
webGLMemorySize: 256 webGLMemorySize: 256
webGLExceptionSupport: 1 webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0 webGLNameFilesAsHashes: 0
webGLDataCaching: 1 webGLDataCaching: 0
webGLDebugSymbols: 0 webGLDebugSymbols: 0
webGLEmscriptenArgs: webGLEmscriptenArgs:
webGLModulesDirectory: webGLModulesDirectory:

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