Fix package export & add unitypackage

This commit is contained in:
Shawn 2019-01-06 18:38:24 -06:00
parent e35acba996
commit 67e39fb72e
3 changed files with 13 additions and 3 deletions

2
.gitignore vendored
View file

@ -44,7 +44,7 @@ sysinfo.txt
# Builds
*.apk
*.unitypackage
*/*.unitypackage
# Crashlytics generated file
LBRY\ 3D\ Viewer/Assets/StreamingAssets/crashlytics-build.properties

View file

@ -1,6 +1,8 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
@ -29,7 +31,15 @@ public class LBRY
PlayerSettings.stripEngineCode = false;
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.scenes = new[] { "Assets/Editor/LBRY.unity" };
List<string> scenes = new List<string>();
foreach(EditorBuildSettingsScene scene in EditorBuildSettings.scenes) {
if(scene.enabled) {
scenes.Add(scene.path);
}
}
buildPlayerOptions.scenes = scenes.ToArray();
buildPlayerOptions.locationPathName = "LBRY/Build";
buildPlayerOptions.target = BuildTarget.WebGL;
buildPlayerOptions.options = BuildOptions.UncompressedAssetBundle;

BIN
lbry.unitypackage Normal file

Binary file not shown.