lbry.go/dht/routing_table.go
Jack Robison 1b41525f4b add BucketRange to bucket struct
-initialize the routing table with one bucket covering the entire keyspace
2018-06-26 16:31:29 -04:00

430 lines
11 KiB
Go

package dht
import (
"encoding/json"
"fmt"
"net"
"sort"
"strconv"
"strings"
"sync"
"time"
"github.com/lbryio/lbry.go/errors"
"github.com/lbryio/lbry.go/stop"
"github.com/lbryio/reflector.go/dht/bits"
"math/big"
)
// TODO: if routing table is ever empty (aka the node is isolated), it should re-bootstrap
// TODO: use a tree with bucket splitting instead of a fixed bucket list. include jack's optimization (see link in commit mesg)
// https://github.com/lbryio/lbry/pull/1211/commits/341b27b6d21ac027671d42458826d02735aaae41
// peer is a contact with extra freshness information
type peer struct {
Contact Contact
LastActivity time.Time
NumFailures int
//<lastPublished>,
//<originallyPublished>
// <originalPublisherID>
}
func (p *peer) Touch() {
p.LastActivity = time.Now()
p.NumFailures = 0
}
// ActiveSince returns whether a peer has responded in the last `d` duration
// this is used to check if the peer is "good", meaning that we believe the peer will respond to our requests
func (p *peer) ActiveInLast(d time.Duration) bool {
return time.Since(p.LastActivity) < d
}
// IsBad returns whether a peer is "bad", meaning that it has failed to respond to multiple pings in a row
func (p *peer) IsBad(maxFalures int) bool {
return p.NumFailures >= maxFalures
}
// Fail marks a peer as having failed to respond. It returns whether or not the peer should be removed from the routing table
func (p *peer) Fail() {
p.NumFailures++
}
type bucket struct {
lock *sync.RWMutex
peers []peer
lastUpdate time.Time
bucketRange *bits.Range
}
// Len returns the number of peers in the bucket
func (b bucket) Len() int {
b.lock.RLock()
defer b.lock.RUnlock()
return len(b.peers)
}
// Contacts returns a slice of the bucket's contacts
func (b bucket) Contacts() []Contact {
b.lock.RLock()
defer b.lock.RUnlock()
contacts := make([]Contact, len(b.peers))
for i := range b.peers {
contacts[i] = b.peers[i].Contact
}
return contacts
}
// UpdateContact marks a contact as having been successfully contacted. if insertIfNew and the contact is does not exist yet, it is inserted
func (b *bucket) UpdateContact(c Contact, insertIfNew bool) {
b.lock.Lock()
defer b.lock.Unlock()
// TODO: verify the peer is in the bucket key range
peerIndex := find(c.ID, b.peers)
if peerIndex >= 0 {
b.lastUpdate = time.Now()
b.peers[peerIndex].Touch()
moveToBack(b.peers, peerIndex)
} else if insertIfNew {
hasRoom := true
if len(b.peers) >= bucketSize {
hasRoom = false
for i := range b.peers {
if b.peers[i].IsBad(maxPeerFails) {
// TODO: Ping contact first. Only remove if it does not respond
b.peers = append(b.peers[:i], b.peers[i+1:]...)
hasRoom = true
break
}
}
}
if hasRoom {
b.lastUpdate = time.Now()
peer := peer{Contact: c}
peer.Touch()
b.peers = append(b.peers, peer)
}
}
}
// FailContact marks a contact as having failed, and removes it if it failed too many times
func (b *bucket) FailContact(id bits.Bitmap) {
b.lock.Lock()
defer b.lock.Unlock()
i := find(id, b.peers)
if i >= 0 {
// BEP5 says not to remove the contact until the bucket is full and you try to insert
b.peers[i].Fail()
}
}
// find returns the contact in the bucket, or nil if the bucket does not contain the contact
func find(id bits.Bitmap, peers []peer) int {
for i := range peers {
if peers[i].Contact.ID.Equals(id) {
return i
}
}
return -1
}
// NeedsRefresh returns true if bucket has not been updated in the last `refreshInterval`, false otherwise
func (b *bucket) NeedsRefresh(refreshInterval time.Duration) bool {
b.lock.RLock()
defer b.lock.RUnlock()
return time.Since(b.lastUpdate) > refreshInterval
}
type routingTable struct {
id bits.Bitmap
buckets []bucket
}
func newRoutingTable(id bits.Bitmap) *routingTable {
var rt routingTable
rt.id = id
rt.reset()
return &rt
}
func (rt *routingTable) reset() {
start := big.NewInt(0)
end := big.NewInt(1)
end.Lsh(end, bits.NumBits)
end.Sub(end, big.NewInt(1))
rt.buckets = []bucket{}
rt.buckets = append(rt.buckets, bucket{
peers: make([]peer, 0, bucketSize),
lock: &sync.RWMutex{},
bucketRange: &bits.Range{
Start: bits.FromBigP(start),
End: bits.FromBigP(end),
},
})
}
func (rt *routingTable) BucketInfo() string {
var bucketInfo []string
for i, b := range rt.buckets {
if b.Len() > 0 {
contacts := b.Contacts()
s := make([]string, len(contacts))
for j, c := range contacts {
s[j] = c.ID.HexShort()
}
bucketInfo = append(bucketInfo, fmt.Sprintf("Bucket %d: (%d) %s", i, len(contacts), strings.Join(s, ", ")))
}
}
if len(bucketInfo) == 0 {
return "buckets are empty"
}
return strings.Join(bucketInfo, "\n")
}
// Update inserts or refreshes a contact
func (rt *routingTable) Update(c Contact) {
rt.insertContact(c)
}
// Fresh refreshes a contact if its already in the routing table
func (rt *routingTable) Fresh(c Contact) {
rt.bucketFor(c.ID).UpdateContact(c, false)
}
// FailContact marks a contact as having failed, and removes it if it failed too many times
func (rt *routingTable) Fail(c Contact) {
rt.bucketFor(c.ID).FailContact(c.ID)
}
// GetClosest returns the closest `limit` contacts from the routing table
// It marks each bucket it accesses as having been accessed
func (rt *routingTable) GetClosest(target bits.Bitmap, limit int) []Contact {
toSort := []sortedContact{}
for _, b := range rt.buckets {
toSort = appendContacts(toSort, b, target)
}
sort.Sort(byXorDistance(toSort))
contacts := []Contact{}
for _, sorted := range toSort {
contacts = append(contacts, sorted.contact)
if len(contacts) >= limit {
break
}
}
return contacts
}
func appendContacts(contacts []sortedContact, b bucket, target bits.Bitmap) []sortedContact {
for _, contact := range b.Contacts() {
contacts = append(contacts, sortedContact{contact, contact.ID.Xor(target)})
}
return contacts
}
// Count returns the number of contacts in the routing table
func (rt *routingTable) Count() int {
count := 0
for _, bucket := range rt.buckets {
count += bucket.Len()
}
return count
}
// BucketRanges returns a slice of ranges, where the `start` of each range is the smallest id that can
// go in that bucket, and the `end` is the largest id
func (rt *routingTable) BucketRanges() []bits.Range {
ranges := make([]bits.Range, len(rt.buckets))
for i, b := range rt.buckets {
ranges[i] = *b.bucketRange
}
return ranges
}
func (rt *routingTable) bucketNumFor(target bits.Bitmap) int {
if rt.id.Equals(target) {
panic("routing table does not have a bucket for its own id")
}
distance := target.Xor(rt.id)
for i, b := range rt.buckets {
if b.bucketRange.Start.Cmp(distance) <= 0 && b.bucketRange.End.Cmp(distance) >= 0 {
return i
}
}
panic("target value overflows the key space")
}
func (rt *routingTable) bucketFor(target bits.Bitmap) *bucket {
return &rt.buckets[rt.bucketNumFor(target)]
}
func (rt *routingTable) shouldSplit(target bits.Bitmap) bool {
bucketIndex := rt.bucketNumFor(target)
if len(rt.buckets[bucketIndex].peers) >= bucketSize {
if bucketIndex == 0 { // this is the bucket covering our node id
return true
}
kClosest := rt.GetClosest(rt.id, bucketSize)
kthClosest := kClosest[len(kClosest) - 1]
if target.Xor(rt.id).Cmp(kthClosest.ID.Xor(rt.id)) < 0 {
return true // the kth closest contact is further than this one
}
}
return false
}
func (rt *routingTable) insertContact(c Contact) {
if len(rt.buckets[rt.bucketNumFor(c.ID)].peers) < bucketSize {
rt.buckets[rt.bucketNumFor(c.ID)].UpdateContact(c, true)
} else if rt.shouldSplit(c.ID) {
rt.recursiveInsertContact(c)
}
}
func (rt *routingTable) recursiveInsertContact(c Contact) {
bucketIndex := rt.bucketNumFor(c.ID)
b := rt.buckets[bucketIndex]
min := b.bucketRange.Start.Big()
max := b.bucketRange.End.Big()
midpoint := max.Sub(max, min)
midpoint.Div(midpoint, big.NewInt(2))
// re-size the bucket to be split
b.bucketRange.Start = bits.FromBigP(min)
b.bucketRange.End = bits.FromBigP(midpoint.Sub(midpoint, big.NewInt(1)))
movedPeers := []peer{}
resizedPeers := []peer{}
// set the re-sized bucket to only have peers still in range
for _, p := range b.peers {
if rt.bucketNumFor(p.Contact.ID) != bucketIndex {
movedPeers = append(movedPeers, p)
} else {
resizedPeers = append(resizedPeers, p)
}
}
b.peers = resizedPeers
// add the new bucket
insert := bucket{
peers: make([]peer, 0, bucketSize),
lock: &sync.RWMutex{},
bucketRange: &bits.Range{
Start: bits.FromBigP(midpoint),
End: bits.FromBigP(max),
},
}
rt.buckets = append(rt.buckets[:bucketIndex], append([]bucket{insert}, rt.buckets[bucketIndex:]...)...)
// re-insert the contacts that where out of range of the split bucket
for _, p := range movedPeers {
rt.insertContact(p.Contact)
}
// insert the new contact
rt.insertContact(c)
}
func (rt *routingTable) GetIDsForRefresh(refreshInterval time.Duration) []bits.Bitmap {
var bitmaps []bits.Bitmap
for i, bucket := range rt.buckets {
if bucket.NeedsRefresh(refreshInterval) {
bitmaps = append(bitmaps, bits.Rand().Prefix(i, false))
}
}
return bitmaps
}
const rtContactSep = "-"
type rtSave struct {
ID string `json:"id"`
Contacts []string `json:"contacts"`
}
func (rt *routingTable) MarshalJSON() ([]byte, error) {
var data rtSave
data.ID = rt.id.Hex()
for _, b := range rt.buckets {
for _, c := range b.Contacts() {
data.Contacts = append(data.Contacts, strings.Join([]string{c.ID.Hex(), c.IP.String(), strconv.Itoa(c.Port)}, rtContactSep))
}
}
return json.Marshal(data)
}
func (rt *routingTable) UnmarshalJSON(b []byte) error {
var data rtSave
err := json.Unmarshal(b, &data)
if err != nil {
return err
}
rt.id, err = bits.FromHex(data.ID)
if err != nil {
return errors.Prefix("decoding ID", err)
}
rt.reset()
for _, s := range data.Contacts {
parts := strings.Split(s, rtContactSep)
if len(parts) != 3 {
return errors.Err("decoding contact %s: wrong number of parts", s)
}
var c Contact
c.ID, err = bits.FromHex(parts[0])
if err != nil {
return errors.Err("decoding contact %s: invalid ID: %s", s, err)
}
c.IP = net.ParseIP(parts[1])
if c.IP == nil {
return errors.Err("decoding contact %s: invalid IP", s)
}
c.Port, err = strconv.Atoi(parts[2])
if err != nil {
return errors.Err("decoding contact %s: invalid port: %s", s, err)
}
rt.Update(c)
}
return nil
}
// RoutingTableRefresh refreshes any buckets that need to be refreshed
func RoutingTableRefresh(n *Node, refreshInterval time.Duration, parentGrp *stop.Group) {
done := stop.New()
for _, id := range n.rt.GetIDsForRefresh(refreshInterval) {
done.Add(1)
go func(id bits.Bitmap) {
defer done.Done()
_, _, err := FindContacts(n, id, false, parentGrp)
if err != nil {
log.Error("error finding contact during routing table refresh - ", err)
}
}(id)
}
done.Wait()
done.Stop()
}
func moveToBack(peers []peer, index int) {
if index < 0 || len(peers) <= index+1 {
return
}
p := peers[index]
for i := index; i < len(peers)-1; i++ {
peers[i] = peers[i+1]
}
peers[len(peers)-1] = p
}