lbry.go/dht/bootstrap.go
Mark Beamer Jr 8100010220 code cleanup
-Added travis support
-updated travis to analyze code beneath the root.
-refactored upload.go to fix travis errors.
-gocyclo should ignore test files. $GOFILES needed to be adjusted.
-fix rows.Close() ignoring error. Created func to handle so defer can be used when needed also.
-fixed ignored errors.
-fixed unit test that was not passing correctly to anonymous function.
-fixed govet error for passing param inside go func.
-removed returned error, in favor of logging instead.
-added error logging for ignored error.
-fixed potential race conditions.
-removed unused append
-fixed time usage to align with go standards.
-removed unused variables
-made changes for code review.
-code comments for exported functions.
-Documented bitmap.go and insert into contact list.
-Documented dht, message, bootstrap
-Fixed comment typos
-Documented message,node, routing_table, testing in DHT package.
-Documented server, client, prism, server and shared in peer and reflector packages.
-Documented the stores in Store package.
-made defer adjustments inline and deleted the separate function.
-adjusted method in upload to take the only parameter it requires.
2018-06-13 09:29:13 -04:00

194 lines
4.2 KiB
Go

package dht
import (
"math/rand"
"net"
"sync"
"time"
log "github.com/sirupsen/logrus"
)
const (
bootstrapDefaultRefreshDuration = 15 * time.Minute
)
// BootstrapNode is a configured node setup for testing.
type BootstrapNode struct {
Node
initialPingInterval time.Duration
checkInterval time.Duration
nlock *sync.RWMutex
nodes []peer
nodeKeys map[Bitmap]int
}
// NewBootstrapNode returns a BootstrapNode pointer.
func NewBootstrapNode(id Bitmap, initialPingInterval, rePingInterval time.Duration) *BootstrapNode {
b := &BootstrapNode{
Node: *NewNode(id),
initialPingInterval: initialPingInterval,
checkInterval: rePingInterval,
nlock: &sync.RWMutex{},
nodes: make([]peer, 0),
nodeKeys: make(map[Bitmap]int),
}
b.requestHandler = b.handleRequest
return b
}
// Add manually adds a contact
func (b *BootstrapNode) Add(c Contact) {
b.upsert(c)
}
// Connect connects to the given connection and starts any background threads necessary
func (b *BootstrapNode) Connect(conn UDPConn) error {
err := b.Node.Connect(conn)
if err != nil {
return err
}
log.Debugf("[%s] bootstrap: node connected", b.id.HexShort())
go func() {
t := time.NewTicker(b.checkInterval / 5)
for {
select {
case <-t.C:
b.check()
case <-b.stop.Ch():
return
}
}
}()
return nil
}
// upsert adds the contact to the list, or updates the lastPinged time
func (b *BootstrapNode) upsert(c Contact) {
b.nlock.Lock()
defer b.nlock.Unlock()
if i, exists := b.nodeKeys[c.ID]; exists {
log.Debugf("[%s] bootstrap: touching contact %s", b.id.HexShort(), b.nodes[i].Contact.ID.HexShort())
b.nodes[i].Touch()
return
}
log.Debugf("[%s] bootstrap: adding new contact %s", b.id.HexShort(), c.ID.HexShort())
b.nodeKeys[c.ID] = len(b.nodes)
b.nodes = append(b.nodes, peer{c, time.Now(), 0})
}
// remove removes the contact from the list
func (b *BootstrapNode) remove(c Contact) {
b.nlock.Lock()
defer b.nlock.Unlock()
i, exists := b.nodeKeys[c.ID]
if !exists {
return
}
log.Debugf("[%s] bootstrap: removing contact %s", b.id.HexShort(), c.ID.HexShort())
b.nodes = append(b.nodes[:i], b.nodes[i+1:]...)
delete(b.nodeKeys, c.ID)
}
// get returns up to `limit` random contacts from the list
func (b *BootstrapNode) get(limit int) []Contact {
b.nlock.RLock()
defer b.nlock.RUnlock()
if len(b.nodes) < limit {
limit = len(b.nodes)
}
ret := make([]Contact, limit)
for i, k := range randKeys(len(b.nodes))[:limit] {
ret[i] = b.nodes[k].Contact
}
return ret
}
// ping pings a node. if the node responds, it is added to the list. otherwise, it is removed
func (b *BootstrapNode) ping(c Contact) {
b.stop.Add(1)
defer b.stop.Done()
resCh, cancel := b.SendCancelable(c, Request{Method: pingMethod})
var res *Response
select {
case res = <-resCh:
case <-b.stop.Ch():
cancel()
return
}
if res != nil && res.Data == pingSuccessResponse {
b.upsert(c)
} else {
b.remove(c)
}
}
func (b *BootstrapNode) check() {
b.nlock.RLock()
defer b.nlock.RUnlock()
for i := range b.nodes {
if !b.nodes[i].ActiveInLast(b.checkInterval) {
go b.ping(b.nodes[i].Contact)
}
}
}
// handleRequest handles the requests received from udp.
func (b *BootstrapNode) handleRequest(addr *net.UDPAddr, request Request) {
switch request.Method {
case pingMethod:
if err := b.sendMessage(addr, Response{ID: request.ID, NodeID: b.id, Data: pingSuccessResponse}); err != nil {
log.Error("error sending response message - ", err)
}
case findNodeMethod:
if request.Arg == nil {
log.Errorln("request is missing arg")
return
}
if err := b.sendMessage(addr, Response{
ID: request.ID,
NodeID: b.id,
Contacts: b.get(bucketSize),
}); err != nil {
log.Error("error sending 'findnodemethod' response message - ", err)
}
}
go func() {
log.Debugf("[%s] bootstrap: queuing %s to ping", b.id.HexShort(), request.NodeID.HexShort())
<-time.After(b.initialPingInterval)
b.ping(Contact{ID: request.NodeID, IP: addr.IP, Port: addr.Port})
}()
}
func randKeys(max int) []int {
keys := make([]int, max)
for k := range keys {
keys[k] = k
}
rand.Shuffle(max, func(i, j int) {
keys[i], keys[j] = keys[j], keys[i]
})
return keys
}