124 lines
3.9 KiB
Go
124 lines
3.9 KiB
Go
/*Package stop implements the stopper pattern for golang concurrency management. The main use case is to gracefully
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exit an application. The pattern allows for a hierarchy of stoppers. Each package should have its own unexported stopper.
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The package should maintain startup and shutdown exported methods. If the stopper should stop when another stopper for
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a different package stops, the parent argument for the initialization of a stopper be used to create the dependency.
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The package also comes with a debugging tool to help in determining why and where a stopper is not stopping as expected.
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If a more complex concurrency is used, it is recommended to implement the library using `DoneNamed` and `AddNamed`.
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In addition to the standard `Done` functionality, it allows a functional named representation of the type of go routine
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being completed. This works in conjunction with `AddNamed`. If the init of the stopper Group happens with `NewDebug`
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instead of `New` special tracking and logging is enabled where it will print out the remaining routines' functional name
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and how many it is waiting on to complete the stop after each call to `DoneNamed`. This allows easy debugging by just
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changing the init of the stopper instead of all the references as long as the library is implemented with `DoneNamed`
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and `AddNamed`. For simple uses of the stopper pattern this is not needed and the standard `Add` and `Done` should be used.
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*/
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package stop
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import (
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"context"
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"log"
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"sync"
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)
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// Chan is a receive-only channel
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type Chan <-chan struct{}
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// Stopper extends sync.WaitGroup to add a convenient way to stop running goroutines
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type Group struct {
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sync.WaitGroup
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ctx context.Context
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cancel context.CancelFunc
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mu *sync.Mutex
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waitingOn map[string]int
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}
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type Stopper = Group
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// New allocates and returns a new instance. Use New(parent) to create an instance that is stopped when parent is stopped.
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func New(parent ...*Group) *Group {
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s := &Group{}
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ctx := context.Background()
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if len(parent) > 0 && parent[0] != nil {
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ctx = parent[0].ctx
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}
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s.ctx, s.cancel = context.WithCancel(ctx)
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return s
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}
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// NewDebug allows you to debug the go routines the group waits on. In order to leverage this, AddNamed and DoneNamed should be used.
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func NewDebug(parent ...*Group) *Group {
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s := New(parent...)
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s.waitingOn = make(map[string]int)
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s.mu = &sync.Mutex{}
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return s
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}
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// Ch returns a channel that will be closed when Stop is called.
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func (s *Group) Ch() Chan {
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return s.ctx.Done()
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}
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// Stop signals any listening processes to stop. After the first call, Stop() does nothing.
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func (s *Group) Stop() {
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s.cancel()
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}
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// StopAndWait is a convenience method to close the channel and wait for goroutines to return.
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func (s *Group) StopAndWait() {
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s.Stop()
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s.Wait()
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}
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// Child returns a new instance that will be stopped when s is stopped.
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func (s *Group) Child() *Group {
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return New(s)
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}
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//AddNamed is the same as Add but will register the functional name of the routine for later output. See `DoneNamed`.
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func (s *Group) AddNamed(delta int, name string) {
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s.Add(delta)
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if s.waitingOn != nil {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.waitingOn == nil {
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s.waitingOn = make(map[string]int)
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}
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if current, ok := s.waitingOn[name]; ok {
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s.waitingOn[name] = current + 1
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} else {
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s.waitingOn[name] = 1
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}
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}
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}
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//DoneNamed is the same as `Done` but will output the functional name of all remaining named routines and the waiting on count.
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func (s *Group) DoneNamed(name string) {
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defer s.Done()
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if s.waitingOn != nil {
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s.mu.Lock()
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defer s.mu.Unlock()
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if current, ok := s.waitingOn[name]; ok {
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if current <= 1 {
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delete(s.waitingOn, name)
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} else {
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s.waitingOn[name] = current - 1
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}
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} else {
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log.Printf("%s is not recorded in stop group map", name)
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}
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log.Printf("-->> LIST ROUTINES WAITING ON")
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for k, v := range s.waitingOn {
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if v > 0 {
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log.Printf("waiting on %d %s routines...", v, k)
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}
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}
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}
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}
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