lbrycrd/src/checkqueue.h

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// Copyright (c) 2012 The Bitcoin developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef CHECKQUEUE_H
#define CHECKQUEUE_H
#include <algorithm>
#include <vector>
#include <boost/foreach.hpp>
#include <boost/thread/condition_variable.hpp>
#include <boost/thread/locks.hpp>
#include <boost/thread/mutex.hpp>
template<typename T> class CCheckQueueControl;
/** Queue for verifications that have to be performed.
* The verifications are represented by a type T, which must provide an
* operator(), returning a bool.
*
* One thread (the master) is assumed to push batches of verifications
* onto the queue, where they are processed by N-1 worker threads. When
* the master is done adding work, it temporarily joins the worker pool
* as an N'th worker, until all jobs are done.
*/
template<typename T> class CCheckQueue {
private:
// Mutex to protect the inner state
boost::mutex mutex;
// Worker threads block on this when out of work
boost::condition_variable condWorker;
// Master thread blocks on this when out of work
boost::condition_variable condMaster;
// The queue of elements to be processed.
// As the order of booleans doesn't matter, it is used as a LIFO (stack)
std::vector<T> queue;
// The number of workers (including the master) that are idle.
int nIdle;
// The total number of workers (including the master).
int nTotal;
// The temporary evaluation result.
bool fAllOk;
// Number of verifications that haven't completed yet.
// This includes elements that are not anymore in queue, but still in
// worker's own batches.
unsigned int nTodo;
// Whether we're shutting down.
bool fQuit;
// The maximum number of elements to be processed in one batch
unsigned int nBatchSize;
// Internal function that does bulk of the verification work.
bool Loop(bool fMaster = false) {
boost::condition_variable &cond = fMaster ? condMaster : condWorker;
std::vector<T> vChecks;
vChecks.reserve(nBatchSize);
unsigned int nNow = 0;
bool fOk = true;
do {
{
boost::unique_lock<boost::mutex> lock(mutex);
// first do the clean-up of the previous loop run (allowing us to do it in the same critsect)
if (nNow) {
fAllOk &= fOk;
nTodo -= nNow;
if (nTodo == 0 && !fMaster)
// We processed the last element; inform the master he can exit and return the result
condMaster.notify_one();
} else {
// first iteration
nTotal++;
}
// logically, the do loop starts here
while (queue.empty()) {
if ((fMaster || fQuit) && nTodo == 0) {
nTotal--;
bool fRet = fAllOk;
// reset the status for new work later
if (fMaster)
fAllOk = true;
// return the current status
return fRet;
}
nIdle++;
cond.wait(lock); // wait
nIdle--;
}
// Decide how many work units to process now.
// * Do not try to do everything at once, but aim for increasingly smaller batches so
// all workers finish approximately simultaneously.
// * Try to account for idle jobs which will instantly start helping.
// * Don't do batches smaller than 1 (duh), or larger than nBatchSize.
nNow = std::max(1U, std::min(nBatchSize, (unsigned int)queue.size() / (nTotal + nIdle + 1)));
vChecks.resize(nNow);
for (unsigned int i = 0; i < nNow; i++) {
// We want the lock on the mutex to be as short as possible, so swap jobs from the global
// queue to the local batch vector instead of copying.
vChecks[i].swap(queue.back());
queue.pop_back();
}
// Check whether we need to do work at all
fOk = fAllOk;
}
// execute work
BOOST_FOREACH(T &check, vChecks)
if (fOk)
fOk = check();
vChecks.clear();
} while(true);
}
public:
// Create a new check queue
CCheckQueue(unsigned int nBatchSizeIn) :
nIdle(0), nTotal(0), fAllOk(true), nTodo(0), fQuit(false), nBatchSize(nBatchSizeIn) {}
// Worker thread
void Thread() {
Loop();
}
// Wait until execution finishes, and return whether all evaluations where succesful.
bool Wait() {
return Loop(true);
}
// Add a batch of checks to the queue
void Add(std::vector<T> &vChecks) {
boost::unique_lock<boost::mutex> lock(mutex);
BOOST_FOREACH(T &check, vChecks) {
queue.push_back(T());
check.swap(queue.back());
}
nTodo += vChecks.size();
if (vChecks.size() == 1)
condWorker.notify_one();
else if (vChecks.size() > 1)
condWorker.notify_all();
}
~CCheckQueue() {
}
friend class CCheckQueueControl<T>;
};
/** RAII-style controller object for a CCheckQueue that guarantees the passed
* queue is finished before continuing.
*/
template<typename T> class CCheckQueueControl {
private:
CCheckQueue<T> *pqueue;
bool fDone;
public:
CCheckQueueControl(CCheckQueue<T> *pqueueIn) : pqueue(pqueueIn), fDone(false) {
// passed queue is supposed to be unused, or NULL
if (pqueue != NULL) {
assert(pqueue->nTotal == pqueue->nIdle);
assert(pqueue->nTodo == 0);
assert(pqueue->fAllOk == true);
}
}
bool Wait() {
if (pqueue == NULL)
return true;
bool fRet = pqueue->Wait();
fDone = true;
return fRet;
}
void Add(std::vector<T> &vChecks) {
if (pqueue != NULL)
pqueue->Add(vChecks);
}
~CCheckQueueControl() {
if (!fDone)
Wait();
}
};
#endif // CHECKQUEUE_H