Move SocketHandler logic to private method.
This commit is contained in:
parent
2af9cff11a
commit
032488e6e7
2 changed files with 202 additions and 197 deletions
398
src/net.cpp
398
src/net.cpp
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@ -1262,209 +1262,213 @@ void CConnman::InactivityCheck(CNode *pnode)
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}
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}
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void CConnman::SocketHandler()
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{
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//
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// Find which sockets have data to receive
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//
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = 50000; // frequency to poll pnode->vSend
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fd_set fdsetRecv;
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fd_set fdsetSend;
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fd_set fdsetError;
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FD_ZERO(&fdsetRecv);
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FD_ZERO(&fdsetSend);
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FD_ZERO(&fdsetError);
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SOCKET hSocketMax = 0;
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bool have_fds = false;
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for (const ListenSocket& hListenSocket : vhListenSocket) {
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FD_SET(hListenSocket.socket, &fdsetRecv);
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hSocketMax = std::max(hSocketMax, hListenSocket.socket);
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have_fds = true;
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}
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{
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LOCK(cs_vNodes);
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for (CNode* pnode : vNodes)
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{
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// Implement the following logic:
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// * If there is data to send, select() for sending data. As this only
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// happens when optimistic write failed, we choose to first drain the
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// write buffer in this case before receiving more. This avoids
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// needlessly queueing received data, if the remote peer is not themselves
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// receiving data. This means properly utilizing TCP flow control signalling.
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// * Otherwise, if there is space left in the receive buffer, select() for
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// receiving data.
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// * Hand off all complete messages to the processor, to be handled without
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// blocking here.
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bool select_recv = !pnode->fPauseRecv;
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bool select_send;
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{
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LOCK(pnode->cs_vSend);
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select_send = !pnode->vSendMsg.empty();
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}
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LOCK(pnode->cs_hSocket);
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if (pnode->hSocket == INVALID_SOCKET)
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continue;
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FD_SET(pnode->hSocket, &fdsetError);
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hSocketMax = std::max(hSocketMax, pnode->hSocket);
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have_fds = true;
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if (select_send) {
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FD_SET(pnode->hSocket, &fdsetSend);
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continue;
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}
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if (select_recv) {
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FD_SET(pnode->hSocket, &fdsetRecv);
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}
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}
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}
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int nSelect = select(have_fds ? hSocketMax + 1 : 0,
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&fdsetRecv, &fdsetSend, &fdsetError, &timeout);
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if (interruptNet)
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return;
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if (nSelect == SOCKET_ERROR)
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{
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if (have_fds)
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{
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int nErr = WSAGetLastError();
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LogPrintf("socket select error %s\n", NetworkErrorString(nErr));
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for (unsigned int i = 0; i <= hSocketMax; i++)
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FD_SET(i, &fdsetRecv);
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}
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FD_ZERO(&fdsetSend);
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FD_ZERO(&fdsetError);
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if (!interruptNet.sleep_for(std::chrono::milliseconds(timeout.tv_usec/1000)))
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return;
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}
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//
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// Accept new connections
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//
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for (const ListenSocket& hListenSocket : vhListenSocket)
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{
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if (hListenSocket.socket != INVALID_SOCKET && FD_ISSET(hListenSocket.socket, &fdsetRecv))
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{
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AcceptConnection(hListenSocket);
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}
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}
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//
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// Service each socket
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//
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std::vector<CNode*> vNodesCopy;
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{
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LOCK(cs_vNodes);
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vNodesCopy = vNodes;
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for (CNode* pnode : vNodesCopy)
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pnode->AddRef();
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}
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for (CNode* pnode : vNodesCopy)
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{
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if (interruptNet)
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return;
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//
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// Receive
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//
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bool recvSet = false;
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bool sendSet = false;
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bool errorSet = false;
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{
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LOCK(pnode->cs_hSocket);
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if (pnode->hSocket == INVALID_SOCKET)
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continue;
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recvSet = FD_ISSET(pnode->hSocket, &fdsetRecv);
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sendSet = FD_ISSET(pnode->hSocket, &fdsetSend);
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errorSet = FD_ISSET(pnode->hSocket, &fdsetError);
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}
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if (recvSet || errorSet)
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{
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// typical socket buffer is 8K-64K
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char pchBuf[0x10000];
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int nBytes = 0;
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{
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LOCK(pnode->cs_hSocket);
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if (pnode->hSocket == INVALID_SOCKET)
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continue;
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nBytes = recv(pnode->hSocket, pchBuf, sizeof(pchBuf), MSG_DONTWAIT);
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}
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if (nBytes > 0)
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{
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bool notify = false;
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if (!pnode->ReceiveMsgBytes(pchBuf, nBytes, notify))
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pnode->CloseSocketDisconnect();
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RecordBytesRecv(nBytes);
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if (notify) {
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size_t nSizeAdded = 0;
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auto it(pnode->vRecvMsg.begin());
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for (; it != pnode->vRecvMsg.end(); ++it) {
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if (!it->complete())
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break;
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nSizeAdded += it->vRecv.size() + CMessageHeader::HEADER_SIZE;
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}
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{
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LOCK(pnode->cs_vProcessMsg);
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pnode->vProcessMsg.splice(pnode->vProcessMsg.end(), pnode->vRecvMsg, pnode->vRecvMsg.begin(), it);
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pnode->nProcessQueueSize += nSizeAdded;
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pnode->fPauseRecv = pnode->nProcessQueueSize > nReceiveFloodSize;
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}
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WakeMessageHandler();
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}
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}
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else if (nBytes == 0)
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{
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// socket closed gracefully
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if (!pnode->fDisconnect) {
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LogPrint(BCLog::NET, "socket closed\n");
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}
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pnode->CloseSocketDisconnect();
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}
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else if (nBytes < 0)
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{
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// error
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int nErr = WSAGetLastError();
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if (nErr != WSAEWOULDBLOCK && nErr != WSAEMSGSIZE && nErr != WSAEINTR && nErr != WSAEINPROGRESS)
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{
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if (!pnode->fDisconnect)
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LogPrintf("socket recv error %s\n", NetworkErrorString(nErr));
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pnode->CloseSocketDisconnect();
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}
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}
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}
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//
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// Send
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//
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if (sendSet)
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{
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LOCK(pnode->cs_vSend);
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size_t nBytes = SocketSendData(pnode);
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if (nBytes) {
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RecordBytesSent(nBytes);
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}
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}
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InactivityCheck(pnode);
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}
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{
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LOCK(cs_vNodes);
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for (CNode* pnode : vNodesCopy)
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pnode->Release();
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}
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}
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void CConnman::ThreadSocketHandler()
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{
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while (!interruptNet)
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{
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DisconnectNodes();
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NotifyNumConnectionsChanged();
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//
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// Find which sockets have data to receive
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//
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = 50000; // frequency to poll pnode->vSend
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fd_set fdsetRecv;
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fd_set fdsetSend;
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fd_set fdsetError;
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FD_ZERO(&fdsetRecv);
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FD_ZERO(&fdsetSend);
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FD_ZERO(&fdsetError);
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SOCKET hSocketMax = 0;
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bool have_fds = false;
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for (const ListenSocket& hListenSocket : vhListenSocket) {
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FD_SET(hListenSocket.socket, &fdsetRecv);
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hSocketMax = std::max(hSocketMax, hListenSocket.socket);
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have_fds = true;
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}
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{
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LOCK(cs_vNodes);
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for (CNode* pnode : vNodes)
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{
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// Implement the following logic:
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// * If there is data to send, select() for sending data. As this only
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// happens when optimistic write failed, we choose to first drain the
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// write buffer in this case before receiving more. This avoids
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// needlessly queueing received data, if the remote peer is not themselves
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// receiving data. This means properly utilizing TCP flow control signalling.
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// * Otherwise, if there is space left in the receive buffer, select() for
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// receiving data.
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// * Hand off all complete messages to the processor, to be handled without
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// blocking here.
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bool select_recv = !pnode->fPauseRecv;
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bool select_send;
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{
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LOCK(pnode->cs_vSend);
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select_send = !pnode->vSendMsg.empty();
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}
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LOCK(pnode->cs_hSocket);
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if (pnode->hSocket == INVALID_SOCKET)
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continue;
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FD_SET(pnode->hSocket, &fdsetError);
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hSocketMax = std::max(hSocketMax, pnode->hSocket);
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have_fds = true;
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if (select_send) {
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FD_SET(pnode->hSocket, &fdsetSend);
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continue;
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}
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if (select_recv) {
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FD_SET(pnode->hSocket, &fdsetRecv);
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}
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}
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}
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int nSelect = select(have_fds ? hSocketMax + 1 : 0,
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&fdsetRecv, &fdsetSend, &fdsetError, &timeout);
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if (interruptNet)
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return;
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if (nSelect == SOCKET_ERROR)
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{
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if (have_fds)
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{
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int nErr = WSAGetLastError();
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LogPrintf("socket select error %s\n", NetworkErrorString(nErr));
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for (unsigned int i = 0; i <= hSocketMax; i++)
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FD_SET(i, &fdsetRecv);
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}
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FD_ZERO(&fdsetSend);
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FD_ZERO(&fdsetError);
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if (!interruptNet.sleep_for(std::chrono::milliseconds(timeout.tv_usec/1000)))
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return;
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}
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//
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// Accept new connections
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//
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for (const ListenSocket& hListenSocket : vhListenSocket)
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{
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if (hListenSocket.socket != INVALID_SOCKET && FD_ISSET(hListenSocket.socket, &fdsetRecv))
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{
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AcceptConnection(hListenSocket);
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}
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}
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//
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// Service each socket
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//
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std::vector<CNode*> vNodesCopy;
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{
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LOCK(cs_vNodes);
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vNodesCopy = vNodes;
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for (CNode* pnode : vNodesCopy)
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pnode->AddRef();
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}
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for (CNode* pnode : vNodesCopy)
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{
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if (interruptNet)
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return;
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//
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// Receive
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//
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bool recvSet = false;
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bool sendSet = false;
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bool errorSet = false;
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{
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LOCK(pnode->cs_hSocket);
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if (pnode->hSocket == INVALID_SOCKET)
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continue;
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recvSet = FD_ISSET(pnode->hSocket, &fdsetRecv);
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sendSet = FD_ISSET(pnode->hSocket, &fdsetSend);
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errorSet = FD_ISSET(pnode->hSocket, &fdsetError);
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}
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if (recvSet || errorSet)
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{
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// typical socket buffer is 8K-64K
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char pchBuf[0x10000];
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int nBytes = 0;
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{
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LOCK(pnode->cs_hSocket);
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if (pnode->hSocket == INVALID_SOCKET)
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continue;
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nBytes = recv(pnode->hSocket, pchBuf, sizeof(pchBuf), MSG_DONTWAIT);
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}
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if (nBytes > 0)
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{
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bool notify = false;
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if (!pnode->ReceiveMsgBytes(pchBuf, nBytes, notify))
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pnode->CloseSocketDisconnect();
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RecordBytesRecv(nBytes);
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if (notify) {
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size_t nSizeAdded = 0;
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auto it(pnode->vRecvMsg.begin());
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for (; it != pnode->vRecvMsg.end(); ++it) {
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if (!it->complete())
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break;
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nSizeAdded += it->vRecv.size() + CMessageHeader::HEADER_SIZE;
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}
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{
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LOCK(pnode->cs_vProcessMsg);
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pnode->vProcessMsg.splice(pnode->vProcessMsg.end(), pnode->vRecvMsg, pnode->vRecvMsg.begin(), it);
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pnode->nProcessQueueSize += nSizeAdded;
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pnode->fPauseRecv = pnode->nProcessQueueSize > nReceiveFloodSize;
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}
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WakeMessageHandler();
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}
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}
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else if (nBytes == 0)
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{
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// socket closed gracefully
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if (!pnode->fDisconnect) {
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LogPrint(BCLog::NET, "socket closed\n");
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}
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pnode->CloseSocketDisconnect();
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}
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else if (nBytes < 0)
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{
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// error
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int nErr = WSAGetLastError();
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if (nErr != WSAEWOULDBLOCK && nErr != WSAEMSGSIZE && nErr != WSAEINTR && nErr != WSAEINPROGRESS)
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{
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if (!pnode->fDisconnect)
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LogPrintf("socket recv error %s\n", NetworkErrorString(nErr));
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pnode->CloseSocketDisconnect();
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}
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}
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}
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//
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// Send
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//
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if (sendSet)
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{
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LOCK(pnode->cs_vSend);
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size_t nBytes = SocketSendData(pnode);
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if (nBytes) {
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RecordBytesSent(nBytes);
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}
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}
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InactivityCheck(pnode);
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}
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{
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LOCK(cs_vNodes);
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for (CNode* pnode : vNodesCopy)
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pnode->Release();
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}
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SocketHandler();
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}
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}
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@ -339,6 +339,7 @@ private:
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void DisconnectNodes();
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void NotifyNumConnectionsChanged();
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void InactivityCheck(CNode *pnode);
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void SocketHandler();
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void ThreadSocketHandler();
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void ThreadDNSAddressSeed();
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