Add missing FindNode prototype to net.h
Also make the argument a const std::string & instead of pass-by-value.
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ab651b2d62
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2 changed files with 2 additions and 1 deletions
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@ -456,7 +456,7 @@ CNode* FindNode(const CNetAddr& ip)
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return NULL;
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return NULL;
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}
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}
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CNode* FindNode(std::string addrName)
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CNode* FindNode(const std::string& addrName)
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{
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{
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LOCK(cs_vNodes);
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LOCK(cs_vNodes);
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BOOST_FOREACH(CNode* pnode, vNodes)
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BOOST_FOREACH(CNode* pnode, vNodes)
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@ -59,6 +59,7 @@ bool RecvLine(SOCKET hSocket, std::string& strLine);
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bool GetMyExternalIP(CNetAddr& ipRet);
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bool GetMyExternalIP(CNetAddr& ipRet);
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void AddressCurrentlyConnected(const CService& addr);
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void AddressCurrentlyConnected(const CService& addr);
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CNode* FindNode(const CNetAddr& ip);
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CNode* FindNode(const CNetAddr& ip);
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CNode* FindNode(const std::string& addrName);
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CNode* FindNode(const CService& ip);
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CNode* FindNode(const CService& ip);
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CNode* ConnectNode(CAddress addrConnect, const char *pszDest = NULL);
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CNode* ConnectNode(CAddress addrConnect, const char *pszDest = NULL);
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bool OpenNetworkConnection(const CAddress& addrConnect, CSemaphoreGrant *grantOutbound = NULL, const char *strDest = NULL, bool fOneShot = false);
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bool OpenNetworkConnection(const CAddress& addrConnect, CSemaphoreGrant *grantOutbound = NULL, const char *strDest = NULL, bool fOneShot = false);
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