CRPCCommand.unlocked -> CRPCCommand.threadSafe
unlocked could be confused with wallet encryption
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2 changed files with 4 additions and 4 deletions
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@ -194,8 +194,8 @@ Value stop(const Array& params, bool fHelp)
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static const CRPCCommand vRPCCommands[] =
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static const CRPCCommand vRPCCommands[] =
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{ // name actor (function) okSafeMode unlocked
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{ // name actor (function) okSafeMode threadSafe
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// ------------------------ ----------------------- ---------- --------
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// ------------------------ ----------------------- ---------- ----------
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{ "help", &help, true, true },
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{ "help", &help, true, true },
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{ "stop", &stop, true, true },
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{ "stop", &stop, true, true },
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{ "getblockcount", &getblockcount, true, false },
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{ "getblockcount", &getblockcount, true, false },
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@ -1072,7 +1072,7 @@ json_spirit::Value CRPCTable::execute(const std::string &strMethod, const json_s
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// Execute
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// Execute
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Value result;
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Value result;
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{
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{
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if (pcmd->unlocked)
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if (pcmd->threadSafe)
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result = pcmd->actor(params, false);
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result = pcmd->actor(params, false);
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else {
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else {
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LOCK2(cs_main, pwalletMain->cs_wallet);
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LOCK2(cs_main, pwalletMain->cs_wallet);
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@ -95,7 +95,7 @@ public:
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std::string name;
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std::string name;
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rpcfn_type actor;
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rpcfn_type actor;
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bool okSafeMode;
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bool okSafeMode;
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bool unlocked;
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bool threadSafe;
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};
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};
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/**
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/**
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