[tests] Tidy up mininode.py module
Mostly move only. Adds a few extra comments.
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1 changed files with 94 additions and 80 deletions
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@ -27,18 +27,35 @@ from test_framework.messages import *
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logger = logging.getLogger("TestFramework.mininode")
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# Keep our own socket map for asyncore, so that we can track disconnects
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# ourselves (to workaround an issue with closing an asyncore socket when
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# using select)
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mininode_socket_map = dict()
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MESSAGEMAP = {
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b"addr": msg_addr,
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b"block": msg_block,
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b"blocktxn": msg_blocktxn,
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b"cmpctblock": msg_cmpctblock,
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b"feefilter": msg_feefilter,
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b"getaddr": msg_getaddr,
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b"getblocks": msg_getblocks,
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b"getblocktxn": msg_getblocktxn,
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b"getdata": msg_getdata,
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b"getheaders": msg_getheaders,
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b"headers": msg_headers,
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b"inv": msg_inv,
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b"mempool": msg_mempool,
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b"ping": msg_ping,
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b"pong": msg_pong,
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b"reject": msg_reject,
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b"sendcmpct": msg_sendcmpct,
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b"sendheaders": msg_sendheaders,
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b"tx": msg_tx,
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b"verack": msg_verack,
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b"version": msg_version,
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}
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# One lock for synchronizing all data access between the networking thread (see
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# NetworkThread below) and the thread running the test logic. For simplicity,
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# NodeConn acquires this lock whenever delivering a message to a NodeConnCB,
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# and whenever adding anything to the send buffer (in send_message()). This
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# lock should be acquired in the thread running the test logic to synchronize
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# access to any data shared with the NodeConnCB or NodeConn.
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mininode_lock = RLock()
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MAGIC_BYTES = {
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"mainnet": b"\xf9\xbe\xb4\xd9", # mainnet
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"testnet3": b"\x0b\x11\x09\x07", # testnet3
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"regtest": b"\xfa\xbf\xb5\xda", # regtest
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}
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class NodeConnCB():
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"""Callback and helper functions for P2P connection to a bitcoind node.
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@ -183,34 +200,6 @@ class NodeConn(asyncore.dispatcher):
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"""The actual NodeConn class
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This class provides an interface for a p2p connection to a specified node."""
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messagemap = {
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b"version": msg_version,
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b"verack": msg_verack,
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b"addr": msg_addr,
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b"inv": msg_inv,
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b"getdata": msg_getdata,
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b"getblocks": msg_getblocks,
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b"tx": msg_tx,
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b"block": msg_block,
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b"getaddr": msg_getaddr,
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b"ping": msg_ping,
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b"pong": msg_pong,
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b"headers": msg_headers,
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b"getheaders": msg_getheaders,
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b"reject": msg_reject,
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b"mempool": msg_mempool,
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b"feefilter": msg_feefilter,
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b"sendheaders": msg_sendheaders,
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b"sendcmpct": msg_sendcmpct,
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b"cmpctblock": msg_cmpctblock,
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b"getblocktxn": msg_getblocktxn,
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b"blocktxn": msg_blocktxn
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}
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MAGIC_BYTES = {
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"mainnet": b"\xf9\xbe\xb4\xd9", # mainnet
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"testnet3": b"\x0b\x11\x09\x07", # testnet3
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"regtest": b"\xfa\xbf\xb5\xda", # regtest
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}
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def __init__(self, dstaddr, dstport, rpc, callback, net="regtest", services=NODE_NETWORK|NODE_WITNESS, send_version=True):
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asyncore.dispatcher.__init__(self, map=mininode_socket_map)
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@ -247,6 +236,8 @@ class NodeConn(asyncore.dispatcher):
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self.handle_close()
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self.rpc = rpc
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# Connection and disconnection methods
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def handle_connect(self):
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if self.state != "connected":
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logger.debug("Connected & Listening: %s:%d" % (self.dstaddr, self.dstport))
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@ -264,14 +255,61 @@ class NodeConn(asyncore.dispatcher):
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pass
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self.cb.on_close(self)
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def disconnect_node(self):
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""" Disconnect the p2p connection.
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Called by the test logic thread. Causes the p2p connection
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to be disconnected on the next iteration of the asyncore loop."""
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self.disconnect = True
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# Socket read methods
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def readable(self):
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return True
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def handle_read(self):
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t = self.recv(8192)
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if len(t) > 0:
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self.recvbuf += t
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self.got_data()
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def readable(self):
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return True
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def got_data(self):
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try:
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while True:
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if len(self.recvbuf) < 4:
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return
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if self.recvbuf[:4] != MAGIC_BYTES[self.network]:
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raise ValueError("got garbage %s" % repr(self.recvbuf))
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if len(self.recvbuf) < 4 + 12 + 4 + 4:
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return
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command = self.recvbuf[4:4+12].split(b"\x00", 1)[0]
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msglen = struct.unpack("<i", self.recvbuf[4+12:4+12+4])[0]
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checksum = self.recvbuf[4+12+4:4+12+4+4]
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if len(self.recvbuf) < 4 + 12 + 4 + 4 + msglen:
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return
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msg = self.recvbuf[4+12+4+4:4+12+4+4+msglen]
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th = sha256(msg)
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h = sha256(th)
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if checksum != h[:4]:
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raise ValueError("got bad checksum " + repr(self.recvbuf))
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self.recvbuf = self.recvbuf[4+12+4+4+msglen:]
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if command not in MESSAGEMAP:
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raise ValueError("Received unknown command from %s:%d: '%s' %s" % (self.dstaddr, self.dstport, command, repr(msg)))
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f = BytesIO(msg)
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t = MESSAGEMAP[command]()
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t.deserialize(f)
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self.got_message(t)
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except Exception as e:
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logger.exception('Error reading message:', repr(e))
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raise
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def got_message(self, message):
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if self.last_sent + 30 * 60 < time.time():
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self.send_message(MESSAGEMAP[b'ping']())
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self._log_message("receive", message)
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self.cb.deliver(self, message)
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# Socket write methods
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def writable(self):
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with mininode_lock:
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@ -296,43 +334,13 @@ class NodeConn(asyncore.dispatcher):
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return
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self.sendbuf = self.sendbuf[sent:]
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def got_data(self):
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try:
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while True:
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if len(self.recvbuf) < 4:
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return
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if self.recvbuf[:4] != self.MAGIC_BYTES[self.network]:
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raise ValueError("got garbage %s" % repr(self.recvbuf))
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if len(self.recvbuf) < 4 + 12 + 4 + 4:
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return
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command = self.recvbuf[4:4+12].split(b"\x00", 1)[0]
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msglen = struct.unpack("<i", self.recvbuf[4+12:4+12+4])[0]
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checksum = self.recvbuf[4+12+4:4+12+4+4]
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if len(self.recvbuf) < 4 + 12 + 4 + 4 + msglen:
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return
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msg = self.recvbuf[4+12+4+4:4+12+4+4+msglen]
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th = sha256(msg)
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h = sha256(th)
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if checksum != h[:4]:
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raise ValueError("got bad checksum " + repr(self.recvbuf))
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self.recvbuf = self.recvbuf[4+12+4+4+msglen:]
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if command not in self.messagemap:
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raise ValueError("Received unknown command from %s:%d: '%s' %s" % (self.dstaddr, self.dstport, command, repr(msg)))
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f = BytesIO(msg)
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t = self.messagemap[command]()
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t.deserialize(f)
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self.got_message(t)
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except Exception as e:
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logger.exception('Error reading message:', repr(e))
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raise
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def send_message(self, message, pushbuf=False):
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if self.state != "connected" and not pushbuf:
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raise IOError('Not connected, no pushbuf')
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self._log_message("send", message)
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command = message.command
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data = message.serialize()
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tmsg = self.MAGIC_BYTES[self.network]
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tmsg = MAGIC_BYTES[self.network]
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tmsg += command
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tmsg += b"\x00" * (12 - len(command))
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tmsg += struct.pack("<I", len(data))
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@ -351,11 +359,7 @@ class NodeConn(asyncore.dispatcher):
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self.sendbuf += tmsg
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self.last_sent = time.time()
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def got_message(self, message):
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if self.last_sent + 30 * 60 < time.time():
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self.send_message(self.messagemap[b'ping']())
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self._log_message("receive", message)
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self.cb.deliver(self, message)
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# Class utility methods
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def _log_message(self, direction, msg):
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if direction == "send":
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@ -367,9 +371,19 @@ class NodeConn(asyncore.dispatcher):
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log_message += "... (msg truncated)"
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logger.debug(log_message)
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def disconnect_node(self):
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self.disconnect = True
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# Keep our own socket map for asyncore, so that we can track disconnects
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# ourselves (to workaround an issue with closing an asyncore socket when
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# using select)
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mininode_socket_map = dict()
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# One lock for synchronizing all data access between the networking thread (see
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# NetworkThread below) and the thread running the test logic. For simplicity,
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# NodeConn acquires this lock whenever delivering a message to a NodeConnCB,
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# and whenever adding anything to the send buffer (in send_message()). This
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# lock should be acquired in the thread running the test logic to synchronize
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# access to any data shared with the NodeConnCB or NodeConn.
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mininode_lock = RLock()
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class NetworkThread(Thread):
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def run(self):
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@ -381,6 +395,6 @@ class NetworkThread(Thread):
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for fd, obj in mininode_socket_map.items():
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if obj.disconnect:
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disconnected.append(obj)
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[ obj.handle_close() for obj in disconnected ]
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[obj.handle_close() for obj in disconnected]
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asyncore.loop(0.1, use_poll=True, map=mininode_socket_map, count=1)
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logger.debug("Network thread closing")
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