remove unused CNode::Cleanup()
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8f59251b83
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2831a03b79
2 changed files with 0 additions and 7 deletions
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@ -528,10 +528,6 @@ void CNode::CloseSocketDisconnect()
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pnodeSync = NULL;
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}
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void CNode::Cleanup()
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{
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}
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void CNode::PushVersion()
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{
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int nBestHeight = g_signals.GetHeight().get_value_or(0);
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@ -773,7 +769,6 @@ void ThreadSocketHandler()
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// close socket and cleanup
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pnode->CloseSocketDisconnect();
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pnode->Cleanup();
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// hold in disconnected pool until all refs are released
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if (pnode->fNetworkNode || pnode->fInbound)
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@ -693,8 +693,6 @@ public:
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void Subscribe(unsigned int nChannel, unsigned int nHops=0);
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void CancelSubscribe(unsigned int nChannel);
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void CloseSocketDisconnect();
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void Cleanup();
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// Denial-of-service detection/prevention
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// The idea is to detect peers that are behaving
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