Get rid of DetectShutdownThread
The main thread spends time waiting for the DetectShutdownThread. So why not just run this waiting loop function in the main thread? One thread-stack less saves 4MB of virtual memory on 32-bit, and 8MB on 64-bit.
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1 changed files with 3 additions and 13 deletions
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@ -33,7 +33,7 @@
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static bool fDaemon;
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void DetectShutdownThread(boost::thread_group* threadGroup)
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void WaitForShutdown(boost::thread_group* threadGroup)
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{
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bool fShutdown = ShutdownRequested();
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// Tell the main threads to shutdown.
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@ -56,7 +56,6 @@ void DetectShutdownThread(boost::thread_group* threadGroup)
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bool AppInit(int argc, char* argv[])
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{
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boost::thread_group threadGroup;
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boost::thread* detectShutdownThread = NULL;
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bool fRet = false;
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@ -144,7 +143,6 @@ bool AppInit(int argc, char* argv[])
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#endif
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SoftSetBoolArg("-server", true);
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detectShutdownThread = new boost::thread(boost::bind(&DetectShutdownThread, &threadGroup));
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fRet = AppInit2(threadGroup);
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}
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catch (const std::exception& e) {
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@ -155,20 +153,12 @@ bool AppInit(int argc, char* argv[])
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if (!fRet)
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{
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if (detectShutdownThread)
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detectShutdownThread->interrupt();
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threadGroup.interrupt_all();
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// threadGroup.join_all(); was left out intentionally here, because we didn't re-test all of
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// the startup-failure cases to make sure they don't result in a hang due to some
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// thread-blocking-waiting-for-another-thread-during-startup case
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}
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if (detectShutdownThread)
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{
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detectShutdownThread->join();
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delete detectShutdownThread;
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detectShutdownThread = NULL;
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} else {
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WaitForShutdown(&threadGroup);
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}
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Shutdown();
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