[Refactor] Remove unused fQuit var from checkqueue.h
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1 changed files with 2 additions and 5 deletions
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@ -59,9 +59,6 @@ private:
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*/
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*/
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unsigned int nTodo;
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unsigned int nTodo;
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//! Whether we're shutting down.
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bool fQuit;
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//! The maximum number of elements to be processed in one batch
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//! The maximum number of elements to be processed in one batch
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unsigned int nBatchSize;
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unsigned int nBatchSize;
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@ -89,7 +86,7 @@ private:
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}
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}
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// logically, the do loop starts here
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// logically, the do loop starts here
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while (queue.empty()) {
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while (queue.empty()) {
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if ((fMaster || fQuit) && nTodo == 0) {
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if (fMaster && nTodo == 0) {
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nTotal--;
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nTotal--;
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bool fRet = fAllOk;
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bool fRet = fAllOk;
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// reset the status for new work later
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// reset the status for new work later
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@ -131,7 +128,7 @@ public:
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boost::mutex ControlMutex;
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boost::mutex ControlMutex;
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//! Create a new check queue
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//! Create a new check queue
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explicit CCheckQueue(unsigned int nBatchSizeIn) : nIdle(0), nTotal(0), fAllOk(true), nTodo(0), fQuit(false), nBatchSize(nBatchSizeIn) {}
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explicit CCheckQueue(unsigned int nBatchSizeIn) : nIdle(0), nTotal(0), fAllOk(true), nTodo(0), nBatchSize(nBatchSizeIn) {}
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//! Worker thread
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//! Worker thread
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void Thread()
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void Thread()
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