Add FastRandomContext::rand256() and ::randbytes()
FastRandomContext now provides all functionality that the real Rand* functions provide.
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3 changed files with 33 additions and 0 deletions
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@ -304,6 +304,26 @@ void FastRandomContext::RandomSeed()
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requires_seed = false;
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}
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uint256 FastRandomContext::rand256()
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{
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if (bytebuf_size < 32) {
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FillByteBuffer();
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}
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uint256 ret;
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memcpy(ret.begin(), bytebuf + 64 - bytebuf_size, 32);
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bytebuf_size -= 32;
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return ret;
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}
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std::vector<unsigned char> FastRandomContext::randbytes(size_t len)
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{
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std::vector<unsigned char> ret(len);
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if (len > 0) {
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rng.Output(&ret[0], len);
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}
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return ret;
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}
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FastRandomContext::FastRandomContext(const uint256& seed) : requires_seed(false), bytebuf_size(0), bitbuf_size(0)
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{
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rng.SetKey(seed.begin(), 32);
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@ -110,9 +110,15 @@ public:
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}
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}
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/** Generate random bytes. */
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std::vector<unsigned char> randbytes(size_t len);
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/** Generate a random 32-bit integer. */
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uint32_t rand32() { return randbits(32); }
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/** generate a random uint256. */
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uint256 rand256();
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/** Generate a random boolean. */
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bool randbool() { return randbits(1); }
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};
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@ -25,14 +25,21 @@ BOOST_AUTO_TEST_CASE(fastrandom_tests)
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BOOST_CHECK_EQUAL(ctx1.rand32(), ctx2.rand32());
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BOOST_CHECK_EQUAL(ctx1.rand64(), ctx2.rand64());
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BOOST_CHECK_EQUAL(ctx1.randbits(3), ctx2.randbits(3));
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BOOST_CHECK(ctx1.randbytes(17) == ctx2.randbytes(17));
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BOOST_CHECK(ctx1.rand256() == ctx2.rand256());
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BOOST_CHECK_EQUAL(ctx1.randbits(7), ctx2.randbits(7));
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BOOST_CHECK(ctx1.randbytes(128) == ctx2.randbytes(128));
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BOOST_CHECK_EQUAL(ctx1.rand32(), ctx2.rand32());
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BOOST_CHECK_EQUAL(ctx1.randbits(3), ctx2.randbits(3));
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BOOST_CHECK(ctx1.rand256() == ctx2.rand256());
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BOOST_CHECK(ctx1.randbytes(50) == ctx2.randbytes(50));
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// Check that a nondeterministic ones are not
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FastRandomContext ctx3;
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FastRandomContext ctx4;
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BOOST_CHECK(ctx3.rand64() != ctx4.rand64()); // extremely unlikely to be equal
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BOOST_CHECK(ctx3.rand256() != ctx4.rand256());
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BOOST_CHECK(ctx3.randbytes(7) != ctx4.randbytes(7));
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}
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BOOST_AUTO_TEST_CASE(fastrandom_randbits)
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