refactoring: move ReplayBlocks under CChainState
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bcf73d3b84
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3cf36736e5
3 changed files with 7 additions and 12 deletions
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@ -1545,7 +1545,7 @@ bool AppInitMain(InitInterfaces& interfaces)
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}
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// ReplayBlocks is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
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if (!ReplayBlocks(chainparams, &::ChainstateActive().CoinsDB())) {
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if (!::ChainstateActive().ReplayBlocks(chainparams)) {
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strLoadError = _("Unable to replay blocks. You will need to rebuild the database using -reindex-chainstate.").translated;
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break;
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}
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@ -4091,13 +4091,14 @@ bool CChainState::RollforwardBlock(const CBlockIndex* pindex, CCoinsViewCache& i
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return true;
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}
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bool CChainState::ReplayBlocks(const CChainParams& params, CCoinsView* view)
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bool CChainState::ReplayBlocks(const CChainParams& params)
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{
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LOCK(cs_main);
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CCoinsViewCache cache(view);
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CCoinsView& db = this->CoinsDB();
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CCoinsViewCache cache(&db);
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std::vector<uint256> hashHeads = view->GetHeadBlocks();
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std::vector<uint256> hashHeads = db.GetHeadBlocks();
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if (hashHeads.empty()) return true; // We're already in a consistent state.
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if (hashHeads.size() != 2) return error("ReplayBlocks(): unknown inconsistent state");
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@ -4157,10 +4158,6 @@ bool CChainState::ReplayBlocks(const CChainParams& params, CCoinsView* view)
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return true;
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}
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bool ReplayBlocks(const CChainParams& params, CCoinsView* view) {
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return ::ChainstateActive().ReplayBlocks(params, view);
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}
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//! Helper for CChainState::RewindBlockIndex
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void CChainState::EraseBlockData(CBlockIndex* index)
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{
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@ -398,9 +398,6 @@ public:
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bool VerifyDB(const CChainParams& chainparams, CCoinsView *coinsview, int nCheckLevel, int nCheckDepth);
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};
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/** Replay blocks that aren't fully applied to the database. */
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bool ReplayBlocks(const CChainParams& params, CCoinsView* view);
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CBlockIndex* LookupBlockIndex(const uint256& hash) EXCLUSIVE_LOCKS_REQUIRED(cs_main);
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/** Find the last common block between the parameter chain and a locator. */
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@ -701,7 +698,8 @@ public:
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bool InvalidateBlock(CValidationState& state, const CChainParams& chainparams, CBlockIndex* pindex) LOCKS_EXCLUDED(cs_main);
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void ResetBlockFailureFlags(CBlockIndex* pindex) EXCLUSIVE_LOCKS_REQUIRED(cs_main);
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bool ReplayBlocks(const CChainParams& params, CCoinsView* view);
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/** Replay blocks that aren't fully applied to the database. */
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bool ReplayBlocks(const CChainParams& params);
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bool RewindBlockIndex(const CChainParams& params) LOCKS_EXCLUDED(cs_main);
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bool LoadGenesisBlock(const CChainParams& chainparams);
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