add SendCoinsEntry::updateLabel() function

- makes the code for updating a label reusable
- no functional changes
This commit is contained in:
Philip Kaufmann 2013-10-16 17:11:39 +02:00
parent 0487cc4137
commit 46b57eb500
2 changed files with 19 additions and 6 deletions

View file

@ -60,12 +60,7 @@ void SendCoinsEntry::on_addressBookButton_clicked()
void SendCoinsEntry::on_payTo_textChanged(const QString &address)
{
if(!model)
return;
// Fill in label from address book, if address has an associated label
QString associatedLabel = model->getAddressTableModel()->labelForAddress(address);
if(!associatedLabel.isEmpty())
ui->addAsLabel->setText(associatedLabel);
updateLabel(address);
}
void SendCoinsEntry::setModel(WalletModel *model)
@ -204,3 +199,19 @@ void SendCoinsEntry::updateDisplayUnit()
ui->payAmount_s->setDisplayUnit(model->getOptionsModel()->getDisplayUnit());
}
}
bool SendCoinsEntry::updateLabel(const QString &address)
{
if(!model)
return false;
// Fill in label from address book, if address has an associated label
QString associatedLabel = model->getAddressTableModel()->labelForAddress(address);
if(!associatedLabel.isEmpty())
{
ui->addAsLabel->setText(associatedLabel);
return true;
}
return false;
}

View file

@ -58,6 +58,8 @@ private:
SendCoinsRecipient recipient;
Ui::SendCoinsEntry *ui;
WalletModel *model;
bool updateLabel(const QString &address);
};
#endif // SENDCOINSENTRY_H