[net, trivial] explicitly use std::string for FindNode
- in OpenNetworkConnection we have a FindNode call, which gets a const char*, wheras we only have defined a FindNode for std::string
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1 changed files with 2 additions and 2 deletions
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@ -1363,7 +1363,7 @@ bool OpenNetworkConnection(const CAddress& addrConnect, CSemaphoreGrant *grantOu
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FindNode((CNetAddr)addrConnect) || CNode::IsBanned(addrConnect) ||
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FindNode(addrConnect.ToStringIPPort()))
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return false;
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} else if (FindNode(pszDest))
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} else if (FindNode(std::string(pszDest)))
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return false;
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CNode* pnode = ConnectNode(addrConnect, pszDest);
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@ -1385,7 +1385,7 @@ void ThreadMessageHandler()
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{
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boost::mutex condition_mutex;
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boost::unique_lock<boost::mutex> lock(condition_mutex);
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SetThreadPriority(THREAD_PRIORITY_BELOW_NORMAL);
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while (true)
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{
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