Add assertion and cast before sending reject code

This gets rid of a warning. Add an assertion to make sure that the
reject code is in the correct range for the network protocol
(if it is outside the range it must be a bug)
This commit is contained in:
Wladimir J. van der Laan 2015-08-05 19:02:19 +02:00
parent a651403e09
commit 5922b6774e

View file

@ -1343,7 +1343,8 @@ void static InvalidBlockFound(CBlockIndex *pindex, const CValidationState &state
if (state.IsInvalid(nDoS)) {
std::map<uint256, NodeId>::iterator it = mapBlockSource.find(pindex->GetBlockHash());
if (it != mapBlockSource.end() && State(it->second)) {
CBlockReject reject = {state.GetRejectCode(), state.GetRejectReason().substr(0, MAX_REJECT_MESSAGE_LENGTH), pindex->GetBlockHash()};
assert(state.GetRejectCode() < 0x100);
CBlockReject reject = {(unsigned char)state.GetRejectCode(), state.GetRejectReason().substr(0, MAX_REJECT_MESSAGE_LENGTH), pindex->GetBlockHash()};
State(it->second)->rejects.push_back(reject);
if (nDoS > 0)
Misbehaving(it->second, nDoS);