Move remaining CBlockIndex methods to chain.cpp
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9dcd524f32
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2 changed files with 49 additions and 48 deletions
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@ -57,3 +57,52 @@ const CBlockIndex *CChain::FindFork(const CBlockIndex *pindex) const {
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pindex = pindex->pprev;
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return pindex;
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}
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/** Turn the lowest '1' bit in the binary representation of a number into a '0'. */
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int static inline InvertLowestOne(int n) { return n & (n - 1); }
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/** Compute what height to jump back to with the CBlockIndex::pskip pointer. */
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int static inline GetSkipHeight(int height) {
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if (height < 2)
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return 0;
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// Determine which height to jump back to. Any number strictly lower than height is acceptable,
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// but the following expression seems to perform well in simulations (max 110 steps to go back
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// up to 2**18 blocks).
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return (height & 1) ? InvertLowestOne(InvertLowestOne(height - 1)) + 1 : InvertLowestOne(height);
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}
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CBlockIndex* CBlockIndex::GetAncestor(int height)
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{
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if (height > nHeight || height < 0)
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return NULL;
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CBlockIndex* pindexWalk = this;
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int heightWalk = nHeight;
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while (heightWalk > height) {
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int heightSkip = GetSkipHeight(heightWalk);
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int heightSkipPrev = GetSkipHeight(heightWalk - 1);
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if (heightSkip == height ||
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(heightSkip > height && !(heightSkipPrev < heightSkip - 2 &&
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heightSkipPrev >= height))) {
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// Only follow pskip if pprev->pskip isn't better than pskip->pprev.
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pindexWalk = pindexWalk->pskip;
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heightWalk = heightSkip;
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} else {
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pindexWalk = pindexWalk->pprev;
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heightWalk--;
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}
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}
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return pindexWalk;
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}
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const CBlockIndex* CBlockIndex::GetAncestor(int height) const
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{
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return const_cast<CBlockIndex*>(this)->GetAncestor(height);
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}
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void CBlockIndex::BuildSkip()
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{
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if (pprev)
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pskip = pprev->GetAncestor(GetSkipHeight(nHeight));
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}
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48
src/main.cpp
48
src/main.cpp
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@ -2618,54 +2618,6 @@ static bool IsSuperMajority(int minVersion, const CBlockIndex* pstart, unsigned
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return (nFound >= nRequired);
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}
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/** Turn the lowest '1' bit in the binary representation of a number into a '0'. */
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int static inline InvertLowestOne(int n) { return n & (n - 1); }
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/** Compute what height to jump back to with the CBlockIndex::pskip pointer. */
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int static inline GetSkipHeight(int height) {
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if (height < 2)
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return 0;
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// Determine which height to jump back to. Any number strictly lower than height is acceptable,
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// but the following expression seems to perform well in simulations (max 110 steps to go back
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// up to 2**18 blocks).
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return (height & 1) ? InvertLowestOne(InvertLowestOne(height - 1)) + 1 : InvertLowestOne(height);
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}
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CBlockIndex* CBlockIndex::GetAncestor(int height)
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{
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if (height > nHeight || height < 0)
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return NULL;
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CBlockIndex* pindexWalk = this;
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int heightWalk = nHeight;
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while (heightWalk > height) {
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int heightSkip = GetSkipHeight(heightWalk);
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int heightSkipPrev = GetSkipHeight(heightWalk - 1);
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if (heightSkip == height ||
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(heightSkip > height && !(heightSkipPrev < heightSkip - 2 &&
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heightSkipPrev >= height))) {
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// Only follow pskip if pprev->pskip isn't better than pskip->pprev.
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pindexWalk = pindexWalk->pskip;
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heightWalk = heightSkip;
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} else {
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pindexWalk = pindexWalk->pprev;
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heightWalk--;
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}
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}
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return pindexWalk;
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}
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const CBlockIndex* CBlockIndex::GetAncestor(int height) const
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{
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return const_cast<CBlockIndex*>(this)->GetAncestor(height);
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}
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void CBlockIndex::BuildSkip()
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{
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if (pprev)
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pskip = pprev->GetAncestor(GetSkipHeight(nHeight));
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}
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bool ProcessNewBlock(CValidationState &state, CNode* pfrom, CBlock* pblock, CDiskBlockPos *dbp)
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{
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