Should only be mapped when the getdata is done.
Without this change, mappings will be created even after AlreadyHave equals true, and will never be erased.
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@ -3109,8 +3109,8 @@ bool SendMessages(CNode* pto, bool fSendTrickle)
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pto->PushMessage("getdata", vGetData);
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vGetData.clear();
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}
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mapAlreadyAskedFor[inv] = nNow;
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}
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mapAlreadyAskedFor[inv] = nNow;
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pto->mapAskFor.erase(pto->mapAskFor.begin());
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}
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if (!vGetData.empty())
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