Merge #9070: Lockedpool fixes
b3ddc5e
LockedPool: avoid quadratic-time allocation (Kaz Wesley)0b59f80
LockedPool: fix explosion for illegal-sized alloc (Kaz Wesley)21b8f3d
LockedPool: test handling of invalid allocations (Kaz Wesley)
This commit is contained in:
commit
7b22e5001a
3 changed files with 74 additions and 89 deletions
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@ -26,6 +26,8 @@
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#include <unistd.h> // for sysconf
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#endif
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#include <algorithm>
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LockedPoolManager* LockedPoolManager::_instance = NULL;
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std::once_flag LockedPoolManager::init_flag;
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@ -45,7 +47,7 @@ Arena::Arena(void *base_in, size_t size_in, size_t alignment_in):
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base(static_cast<char*>(base_in)), end(static_cast<char*>(base_in) + size_in), alignment(alignment_in)
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{
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// Start with one free chunk that covers the entire arena
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chunks.emplace(base, Chunk(size_in, false));
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chunks_free.emplace(base, size_in);
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}
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Arena::~Arena()
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@ -57,24 +59,30 @@ void* Arena::alloc(size_t size)
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// Round to next multiple of alignment
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size = align_up(size, alignment);
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// Don't handle zero-sized chunks, or those bigger than MAX_SIZE
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if (size == 0 || size >= Chunk::MAX_SIZE) {
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// Don't handle zero-sized chunks
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if (size == 0)
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return nullptr;
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}
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for (auto& chunk: chunks) {
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if (!chunk.second.isInUse() && size <= chunk.second.getSize()) {
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char* _base = chunk.first;
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size_t leftover = chunk.second.getSize() - size;
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if (leftover > 0) { // Split chunk
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chunks.emplace(_base + size, Chunk(leftover, false));
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chunk.second.setSize(size);
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}
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chunk.second.setInUse(true);
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return reinterpret_cast<void*>(_base);
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}
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}
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// Pick a large enough free-chunk
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auto it = std::find_if(chunks_free.begin(), chunks_free.end(),
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[=](const std::map<char*, size_t>::value_type& chunk){ return chunk.second >= size; });
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if (it == chunks_free.end())
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return nullptr;
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// Create the used-chunk, taking its space from the end of the free-chunk
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auto alloced = chunks_used.emplace(it->first + it->second - size, size).first;
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if (!(it->second -= size))
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chunks_free.erase(it);
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return reinterpret_cast<void*>(alloced->first);
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}
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/* extend the Iterator if other begins at its end */
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template <class Iterator, class Pair> bool extend(Iterator it, const Pair& other) {
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if (it->first + it->second == other.first) {
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it->second += other.second;
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return true;
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}
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return false;
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}
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void Arena::free(void *ptr)
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@ -83,65 +91,49 @@ void Arena::free(void *ptr)
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if (ptr == nullptr) {
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return;
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}
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auto i = chunks.find(static_cast<char*>(ptr));
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if (i == chunks.end() || !i->second.isInUse()) {
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// Remove chunk from used map
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auto i = chunks_used.find(static_cast<char*>(ptr));
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if (i == chunks_used.end()) {
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throw std::runtime_error("Arena: invalid or double free");
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}
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auto freed = *i;
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chunks_used.erase(i);
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i->second.setInUse(false);
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if (i != chunks.begin()) { // Absorb into previous chunk if exists and free
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auto prev = i;
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--prev;
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if (!prev->second.isInUse()) {
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// Absorb current chunk size into previous chunk.
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prev->second.setSize(prev->second.getSize() + i->second.getSize());
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// Erase current chunk. Erasing does not invalidate current
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// iterators for a map, except for that pointing to the object
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// itself, which will be overwritten in the next statement.
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chunks.erase(i);
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// From here on, the previous chunk is our current chunk.
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i = prev;
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}
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}
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auto next = i;
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++next;
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if (next != chunks.end()) { // Absorb next chunk if exists and free
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if (!next->second.isInUse()) {
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// Absurb next chunk size into current chunk
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i->second.setSize(i->second.getSize() + next->second.getSize());
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// Erase next chunk.
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chunks.erase(next);
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}
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}
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// Add space to free map, coalescing contiguous chunks
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auto next = chunks_free.upper_bound(freed.first);
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auto prev = (next == chunks_free.begin()) ? chunks_free.end() : std::prev(next);
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if (prev == chunks_free.end() || !extend(prev, freed))
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prev = chunks_free.emplace_hint(next, freed);
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if (next != chunks_free.end() && extend(prev, *next))
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chunks_free.erase(next);
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}
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Arena::Stats Arena::stats() const
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{
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Arena::Stats r;
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r.used = r.free = r.total = r.chunks_used = r.chunks_free = 0;
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for (const auto& chunk: chunks) {
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if (chunk.second.isInUse()) {
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r.used += chunk.second.getSize();
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r.chunks_used += 1;
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} else {
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r.free += chunk.second.getSize();
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r.chunks_free += 1;
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}
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r.total += chunk.second.getSize();
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}
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Arena::Stats r{ 0, 0, 0, chunks_used.size(), chunks_free.size() };
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for (const auto& chunk: chunks_used)
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r.used += chunk.second;
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for (const auto& chunk: chunks_free)
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r.free += chunk.second;
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r.total = r.used + r.free;
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return r;
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}
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#ifdef ARENA_DEBUG
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void printchunk(char* base, size_t sz, bool used) {
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std::cout <<
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"0x" << std::hex << std::setw(16) << std::setfill('0') << base <<
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" 0x" << std::hex << std::setw(16) << std::setfill('0') << sz <<
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" 0x" << used << std::endl;
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}
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void Arena::walk() const
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{
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for (const auto& chunk: chunks) {
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std::cout <<
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"0x" << std::hex << std::setw(16) << std::setfill('0') << chunk.first <<
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" 0x" << std::hex << std::setw(16) << std::setfill('0') << chunk.second.getSize() <<
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" 0x" << chunk.second.isInUse() << std::endl;
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}
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for (const auto& chunk: chunks_used)
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printchunk(chunk.first, chunk.second, true);
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std::cout << std::endl;
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for (const auto& chunk: chunks_free)
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printchunk(chunk.first, chunk.second, false);
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std::cout << std::endl;
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}
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#endif
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@ -276,6 +268,11 @@ LockedPool::~LockedPool()
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void* LockedPool::alloc(size_t size)
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{
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std::lock_guard<std::mutex> lock(mutex);
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// Don't handle impossible sizes
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if (size == 0 || size > ARENA_SIZE)
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return nullptr;
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// Try allocating from each current arena
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for (auto &arena: arenas) {
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void *addr = arena.alloc(size);
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@ -307,9 +304,7 @@ void LockedPool::free(void *ptr)
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LockedPool::Stats LockedPool::stats() const
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{
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std::lock_guard<std::mutex> lock(mutex);
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LockedPool::Stats r;
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r.used = r.free = r.total = r.chunks_used = r.chunks_free = 0;
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r.locked = cumulative_bytes_locked;
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LockedPool::Stats r{0, 0, 0, cumulative_bytes_locked, 0, 0};
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for (const auto &arena: arenas) {
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Arena::Stats i = arena.stats();
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r.used += i.used;
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@ -50,27 +50,6 @@ public:
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Arena(void *base, size_t size, size_t alignment);
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virtual ~Arena();
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/** A chunk of memory.
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*/
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struct Chunk
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{
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/** Most significant bit of size_t. This is used to mark
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* in-usedness of chunk.
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*/
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const static size_t SIZE_MSB = 1LLU << ((sizeof(size_t)*8)-1);
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/** Maximum size of a chunk */
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const static size_t MAX_SIZE = SIZE_MSB - 1;
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Chunk(size_t size_in, bool used_in):
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size(size_in | (used_in ? SIZE_MSB : 0)) {}
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bool isInUse() const { return size & SIZE_MSB; }
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void setInUse(bool used_in) { size = (size & ~SIZE_MSB) | (used_in ? SIZE_MSB : 0); }
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size_t getSize() const { return size & ~SIZE_MSB; }
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void setSize(size_t size_in) { size = (size & SIZE_MSB) | size_in; }
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private:
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size_t size;
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};
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/** Memory statistics. */
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struct Stats
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{
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@ -112,7 +91,8 @@ private:
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/** Map of chunk address to chunk information. This class makes use of the
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* sorted order to merge previous and next chunks during deallocation.
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*/
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std::map<char*, Chunk> chunks;
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std::map<char*, size_t> chunks_free;
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std::map<char*, size_t> chunks_used;
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/** Base address of arena */
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char* base;
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/** End address of arena */
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@ -39,7 +39,6 @@ BOOST_AUTO_TEST_CASE(arena_tests)
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}
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void *a0 = b.alloc(128);
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BOOST_CHECK(a0 == synth_base); // first allocation must start at beginning
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void *a1 = b.alloc(256);
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void *a2 = b.alloc(512);
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BOOST_CHECK(b.stats().used == 896);
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@ -63,8 +62,10 @@ BOOST_AUTO_TEST_CASE(arena_tests)
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BOOST_CHECK(b.stats().used == 128);
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b.free(a3);
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BOOST_CHECK(b.stats().used == 0);
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BOOST_CHECK_EQUAL(b.stats().chunks_used, 0);
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BOOST_CHECK(b.stats().total == synth_size);
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BOOST_CHECK(b.stats().free == synth_size);
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BOOST_CHECK_EQUAL(b.stats().chunks_free, 1);
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std::vector<void*> addr;
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BOOST_CHECK(b.alloc(0) == nullptr); // allocating 0 always returns nullptr
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@ -74,7 +75,6 @@ BOOST_AUTO_TEST_CASE(arena_tests)
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// Sweeping allocate all memory
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for (int x=0; x<1024; ++x)
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addr.push_back(b.alloc(1024));
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BOOST_CHECK(addr[0] == synth_base); // first allocation must start at beginning
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BOOST_CHECK(b.stats().free == 0);
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BOOST_CHECK(b.alloc(1024) == nullptr); // memory is full, this must return nullptr
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BOOST_CHECK(b.alloc(0) == nullptr);
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@ -166,6 +166,16 @@ BOOST_AUTO_TEST_CASE(lockedpool_tests_mock)
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BOOST_CHECK(pool.stats().total == 0);
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BOOST_CHECK(pool.stats().locked == 0);
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// Ensure unreasonable requests are refused without allocating anything
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void *invalid_toosmall = pool.alloc(0);
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BOOST_CHECK(invalid_toosmall == nullptr);
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BOOST_CHECK(pool.stats().used == 0);
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BOOST_CHECK(pool.stats().free == 0);
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void *invalid_toobig = pool.alloc(LockedPool::ARENA_SIZE+1);
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BOOST_CHECK(invalid_toobig == nullptr);
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BOOST_CHECK(pool.stats().used == 0);
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BOOST_CHECK(pool.stats().free == 0);
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void *a0 = pool.alloc(LockedPool::ARENA_SIZE / 2);
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BOOST_CHECK(a0);
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BOOST_CHECK(pool.stats().locked == LockedPool::ARENA_SIZE);
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