Fix crash bug with duplicate inputs within a transaction

Introduced by #9049
This commit is contained in:
Suhas Daftuar 2018-09-17 16:13:37 -04:00 committed by Matt Corallo
parent 465a583f9d
commit 833180f538

View file

@ -3130,7 +3130,7 @@ bool CheckBlock(const CBlock& block, CValidationState& state, const Consensus::P
// Check transactions // Check transactions
for (const auto& tx : block.vtx) for (const auto& tx : block.vtx)
if (!CheckTransaction(*tx, state, false)) if (!CheckTransaction(*tx, state, true))
return state.Invalid(false, state.GetRejectCode(), state.GetRejectReason(), return state.Invalid(false, state.GetRejectCode(), state.GetRejectReason(),
strprintf("Transaction check failed (tx hash %s) %s", tx->GetHash().ToString(), state.GetDebugMessage())); strprintf("Transaction check failed (tx hash %s) %s", tx->GetHash().ToString(), state.GetDebugMessage()));