Fix crash bug with duplicate inputs within a transaction
Introduced by #9049
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1 changed files with 1 additions and 1 deletions
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@ -3130,7 +3130,7 @@ bool CheckBlock(const CBlock& block, CValidationState& state, const Consensus::P
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// Check transactions
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// Check transactions
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for (const auto& tx : block.vtx)
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for (const auto& tx : block.vtx)
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if (!CheckTransaction(*tx, state, false))
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if (!CheckTransaction(*tx, state, true))
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return state.Invalid(false, state.GetRejectCode(), state.GetRejectReason(),
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return state.Invalid(false, state.GetRejectCode(), state.GetRejectReason(),
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strprintf("Transaction check failed (tx hash %s) %s", tx->GetHash().ToString(), state.GetDebugMessage()));
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strprintf("Transaction check failed (tx hash %s) %s", tx->GetHash().ToString(), state.GetDebugMessage()));
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