Merge pull request #2599 from sipa/norecvdisc
Do not kill connections on recv buffer overflow
This commit is contained in:
commit
979a22a7a0
1 changed files with 30 additions and 15 deletions
45
src/net.cpp
45
src/net.cpp
|
@ -841,19 +841,39 @@ void ThreadSocketHandler()
|
|||
{
|
||||
if (pnode->hSocket == INVALID_SOCKET)
|
||||
continue;
|
||||
FD_SET(pnode->hSocket, &fdsetError);
|
||||
hSocketMax = max(hSocketMax, pnode->hSocket);
|
||||
have_fds = true;
|
||||
|
||||
// Implement the following logic:
|
||||
// * If there is data to send, select() for sending data. As this only
|
||||
// happens when optimistic write failed, we choose to first drain the
|
||||
// write buffer in this case before receiving more. This avoids
|
||||
// needlessly queueing received data, if the remote peer is not themselves
|
||||
// receiving data. This means properly utilizing TCP flow control signalling.
|
||||
// * Otherwise, if there is no (complete) message in the receive buffer,
|
||||
// or there is space left in the buffer, select() for receiving data.
|
||||
// * (if neither of the above applies, there is certainly one message
|
||||
// in the receiver buffer ready to be processed).
|
||||
// Together, that means that at least one of the following is always possible,
|
||||
// so we don't deadlock:
|
||||
// * We send some data.
|
||||
// * We wait for data to be received (and disconnect after timeout).
|
||||
// * We process a message in the buffer (message handler thread).
|
||||
{
|
||||
TRY_LOCK(pnode->cs_vSend, lockSend);
|
||||
if (lockSend) {
|
||||
// do not read, if draining write queue
|
||||
if (!pnode->vSendMsg.empty())
|
||||
FD_SET(pnode->hSocket, &fdsetSend);
|
||||
else
|
||||
FD_SET(pnode->hSocket, &fdsetRecv);
|
||||
FD_SET(pnode->hSocket, &fdsetError);
|
||||
hSocketMax = max(hSocketMax, pnode->hSocket);
|
||||
have_fds = true;
|
||||
if (lockSend && !pnode->vSendMsg.empty()) {
|
||||
FD_SET(pnode->hSocket, &fdsetSend);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
{
|
||||
TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
|
||||
if (lockRecv && (
|
||||
pnode->vRecvMsg.empty() || !pnode->vRecvMsg.front().complete() ||
|
||||
pnode->GetTotalRecvSize() <= ReceiveFloodSize()))
|
||||
FD_SET(pnode->hSocket, &fdsetRecv);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -959,12 +979,7 @@ void ThreadSocketHandler()
|
|||
TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
|
||||
if (lockRecv)
|
||||
{
|
||||
if (pnode->GetTotalRecvSize() > ReceiveFloodSize()) {
|
||||
if (!pnode->fDisconnect)
|
||||
printf("socket recv flood control disconnect (%u bytes)\n", pnode->GetTotalRecvSize());
|
||||
pnode->CloseSocketDisconnect();
|
||||
}
|
||||
else {
|
||||
{
|
||||
// typical socket buffer is 8K-64K
|
||||
char pchBuf[0x10000];
|
||||
int nBytes = recv(pnode->hSocket, pchBuf, sizeof(pchBuf), MSG_DONTWAIT);
|
||||
|
|
Loading…
Reference in a new issue