Fix multi-block reorg transaction resurrection

This commit is contained in:
Matt Corallo 2013-07-23 17:51:28 +02:00
parent d9ace8abe8
commit 9bf2a4aba2

View file

@ -1938,7 +1938,7 @@ bool SetBestChain(CValidationState &state, CBlockIndex* pindexNew)
} }
// Disconnect shorter branch // Disconnect shorter branch
vector<CTransaction> vResurrect; list<CTransaction> vResurrect;
BOOST_FOREACH(CBlockIndex* pindex, vDisconnect) { BOOST_FOREACH(CBlockIndex* pindex, vDisconnect) {
CBlock block; CBlock block;
if (!ReadBlockFromDisk(block, pindex)) if (!ReadBlockFromDisk(block, pindex))
@ -1952,9 +1952,9 @@ bool SetBestChain(CValidationState &state, CBlockIndex* pindexNew)
// Queue memory transactions to resurrect. // Queue memory transactions to resurrect.
// We only do this for blocks after the last checkpoint (reorganisation before that // We only do this for blocks after the last checkpoint (reorganisation before that
// point should only happen with -reindex/-loadblock, or a misbehaving peer. // point should only happen with -reindex/-loadblock, or a misbehaving peer.
BOOST_FOREACH(const CTransaction& tx, block.vtx) BOOST_REVERSE_FOREACH(const CTransaction& tx, block.vtx)
if (!tx.IsCoinBase() && pindex->nHeight > Checkpoints::GetTotalBlocksEstimate()) if (!tx.IsCoinBase() && pindex->nHeight > Checkpoints::GetTotalBlocksEstimate())
vResurrect.push_back(tx); vResurrect.push_front(tx);
} }
// Connect longer branch // Connect longer branch