Prevent callback overruns in InvalidateBlock and RewindBlockIndex
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9bb32eb571
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9ce9c37004
1 changed files with 21 additions and 9 deletions
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@ -2642,6 +2642,14 @@ static void NotifyHeaderTip() LOCKS_EXCLUDED(cs_main) {
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}
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}
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static void LimitValidationInterfaceQueue() {
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AssertLockNotHeld(cs_main);
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if (GetMainSignals().CallbacksPending() > 10) {
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SyncWithValidationInterfaceQueue();
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}
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}
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/**
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* Make the best chain active, in multiple steps. The result is either failure
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* or an activated best chain. pblock is either nullptr or a pointer to a block
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@ -2670,15 +2678,13 @@ bool CChainState::ActivateBestChain(CValidationState &state, const CChainParams&
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do {
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boost::this_thread::interruption_point();
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if (GetMainSignals().CallbacksPending() > 10) {
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// Block until the validation queue drains. This should largely
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// never happen in normal operation, however may happen during
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// reindex, causing memory blowup if we run too far ahead.
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// Note that if a validationinterface callback ends up calling
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// ActivateBestChain this may lead to a deadlock! We should
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// probably have a DEBUG_LOCKORDER test for this in the future.
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SyncWithValidationInterfaceQueue();
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}
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// Block until the validation queue drains. This should largely
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// never happen in normal operation, however may happen during
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// reindex, causing memory blowup if we run too far ahead.
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// Note that if a validationinterface callback ends up calling
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// ActivateBestChain this may lead to a deadlock! We should
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// probably have a DEBUG_LOCKORDER test for this in the future.
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LimitValidationInterfaceQueue();
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{
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LOCK(cs_main);
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@ -2796,6 +2802,9 @@ bool CChainState::InvalidateBlock(CValidationState& state, const CChainParams& c
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while (true) {
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if (ShutdownRequested()) break;
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// Make sure the queue of validation callbacks doesn't grow unboundedly.
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LimitValidationInterfaceQueue();
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LOCK(cs_main);
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if (!chainActive.Contains(pindex)) break;
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pindex_was_in_chain = true;
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@ -4285,6 +4294,9 @@ bool CChainState::RewindBlockIndex(const CChainParams& params)
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tip = tip->pprev;
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}
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// Make sure the queue of validation callbacks doesn't grow unboundedly.
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LimitValidationInterfaceQueue();
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// Occasionally flush state to disk.
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if (!FlushStateToDisk(params, state, FlushStateMode::PERIODIC)) {
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LogPrintf("RewindBlockIndex: unable to flush state to disk (%s)\n", FormatStateMessage(state));
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