Do diskspace check before import thread is started

This commit is contained in:
Pieter Wuille 2016-07-22 16:01:51 +02:00
parent aa59f2ed3f
commit 9d4eb9ad99

View file

@ -1418,6 +1418,9 @@ bool AppInit2(boost::thread_group& threadGroup, CScheduler& scheduler)
// ********************************************************* Step 10: import blocks // ********************************************************* Step 10: import blocks
if (!CheckDiskSpace())
return false;
// Either install a handler to notify us when genesis activates, or set fHaveGenesis directly. // Either install a handler to notify us when genesis activates, or set fHaveGenesis directly.
// No locking, as this happens before any background thread is started. // No locking, as this happens before any background thread is started.
if (chainActive.Tip() == NULL) { if (chainActive.Tip() == NULL) {
@ -1449,9 +1452,6 @@ bool AppInit2(boost::thread_group& threadGroup, CScheduler& scheduler)
// ********************************************************* Step 11: start node // ********************************************************* Step 11: start node
if (!CheckDiskSpace())
return false;
if (!strErrors.str().empty()) if (!strErrors.str().empty())
return InitError(strErrors.str()); return InitError(strErrors.str());