Merge #13212: Net: Fixed a race condition when disabling the network.

793290f940 Net: Fixed a race condition when disabling the network. (lmanners)

Pull request description:

  This change addresses a race condition where setnetworkactive=false wouldn't always disconnect all peers.

  Before this change, the following could happen:
  1. Thread A -- Begins connecting to a node.
  2. Thread B -- Sets kNetworkActive=false and disconnects connected nodes.
  3. Thread A -- Finishes connecting and adds node to list of connected nodes.

  The node that was connected from Thread A remains connected and active,
  even though kNetworkActive=false.

  To fix the race, disconnections when kNetworkActive=false are now handled in the main network loop.

  fixes #13038

Tree-SHA512: 6d0b7a78ae956358e796efcc034cb532c2e0d824a52ae822a3899eefc7df76327519d1f2d77362c9fddf34ef860abd095d7490d7cc02d0ba7543bf1e8c8f2535
This commit is contained in:
Wladimir J. van der Laan 2018-07-22 16:31:11 +02:00
commit a6f00ce66f
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@ -1163,6 +1163,17 @@ void CConnman::ThreadSocketHandler()
//
{
LOCK(cs_vNodes);
if (!fNetworkActive) {
// Disconnect any connected nodes
for (CNode* pnode : vNodes) {
if (!pnode->fDisconnect) {
LogPrint(BCLog::NET, "Network not active, dropping peer=%d\n", pnode->GetId());
pnode->fDisconnect = true;
}
}
}
// Disconnect unused nodes
std::vector<CNode*> vNodesCopy = vNodes;
for (CNode* pnode : vNodesCopy)
@ -2198,14 +2209,6 @@ void CConnman::SetNetworkActive(bool active)
fNetworkActive = active;
if (!fNetworkActive) {
LOCK(cs_vNodes);
// Close sockets to all nodes
for (CNode* pnode : vNodes) {
pnode->CloseSocketDisconnect();
}
}
uiInterface.NotifyNetworkActiveChanged(fNetworkActive);
}