Merge #12329: net: don't retry failed oneshot connections forever
660f5f1
net: don't retry failed oneshot connections forever (Cory Fields)
Pull request description:
As introduced by (my suggestion, sorry, in) #11512, failed dns resolves end up as oneshots. But failed oneshots are re-added as oneshots, so we need to make sure that we're not queuing these up forever after failed resolves.
Rather than trying to differentiate, I think we should just not re-add failed oneshots and be done with it.
Maybe @sipa can shed a light on what the original intention was.
Tree-SHA512: 2dfe35dabfb6354c315cf6f8ae42971765d36575e685662caae7ed8f9dea9472c6fb1fd5e62ec35301550b74b6613a54265e90fca2a6618544f78dacaac4d4fd
This commit is contained in:
commit
aa360e76a7
2 changed files with 8 additions and 11 deletions
17
src/net.cpp
17
src/net.cpp
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@ -1682,8 +1682,7 @@ void CConnman::ProcessOneShot()
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CAddress addr;
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CSemaphoreGrant grant(*semOutbound, true);
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if (grant) {
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if (!OpenNetworkConnection(addr, false, &grant, strDest.c_str(), true))
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AddOneShot(strDest);
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OpenNetworkConnection(addr, false, &grant, strDest.c_str(), true);
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}
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}
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@ -1953,29 +1952,29 @@ void CConnman::ThreadOpenAddedConnections()
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}
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// if successful, this moves the passed grant to the constructed node
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bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, bool fOneShot, bool fFeeler, bool manual_connection)
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void CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, bool fOneShot, bool fFeeler, bool manual_connection)
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{
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//
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// Initiate outbound network connection
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//
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if (interruptNet) {
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return false;
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return;
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}
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if (!fNetworkActive) {
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return false;
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return;
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}
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if (!pszDest) {
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if (IsLocal(addrConnect) ||
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FindNode((CNetAddr)addrConnect) || IsBanned(addrConnect) ||
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FindNode(addrConnect.ToStringIPPort()))
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return false;
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return;
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} else if (FindNode(std::string(pszDest)))
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return false;
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return;
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CNode* pnode = ConnectNode(addrConnect, pszDest, fCountFailure);
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if (!pnode)
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return false;
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return;
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if (grantOutbound)
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grantOutbound->MoveTo(pnode->grantOutbound);
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if (fOneShot)
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@ -1990,8 +1989,6 @@ bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFai
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LOCK(cs_vNodes);
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vNodes.push_back(pnode);
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}
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return true;
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}
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void CConnman::ThreadMessageHandler()
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@ -177,7 +177,7 @@ public:
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void Interrupt();
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bool GetNetworkActive() const { return fNetworkActive; };
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void SetNetworkActive(bool active);
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bool OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false);
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void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false);
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bool CheckIncomingNonce(uint64_t nonce);
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bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);
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