Merge #12329: net: don't retry failed oneshot connections forever

660f5f1 net: don't retry failed oneshot connections forever (Cory Fields)

Pull request description:

  As introduced by (my suggestion, sorry, in) #11512, failed dns resolves end up as oneshots. But failed oneshots are re-added as oneshots, so we need to make sure that we're not queuing these up forever after failed resolves.

  Rather than trying to differentiate, I think we should just not re-add failed oneshots and be done with it.

  Maybe @sipa can shed a light on what the original intention was.

Tree-SHA512: 2dfe35dabfb6354c315cf6f8ae42971765d36575e685662caae7ed8f9dea9472c6fb1fd5e62ec35301550b74b6613a54265e90fca2a6618544f78dacaac4d4fd
This commit is contained in:
Wladimir J. van der Laan 2018-02-02 09:50:12 +01:00
commit aa360e76a7
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2 changed files with 8 additions and 11 deletions

View file

@ -1682,8 +1682,7 @@ void CConnman::ProcessOneShot()
CAddress addr;
CSemaphoreGrant grant(*semOutbound, true);
if (grant) {
if (!OpenNetworkConnection(addr, false, &grant, strDest.c_str(), true))
AddOneShot(strDest);
OpenNetworkConnection(addr, false, &grant, strDest.c_str(), true);
}
}
@ -1953,29 +1952,29 @@ void CConnman::ThreadOpenAddedConnections()
}
// if successful, this moves the passed grant to the constructed node
bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, bool fOneShot, bool fFeeler, bool manual_connection)
void CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, bool fOneShot, bool fFeeler, bool manual_connection)
{
//
// Initiate outbound network connection
//
if (interruptNet) {
return false;
return;
}
if (!fNetworkActive) {
return false;
return;
}
if (!pszDest) {
if (IsLocal(addrConnect) ||
FindNode((CNetAddr)addrConnect) || IsBanned(addrConnect) ||
FindNode(addrConnect.ToStringIPPort()))
return false;
return;
} else if (FindNode(std::string(pszDest)))
return false;
return;
CNode* pnode = ConnectNode(addrConnect, pszDest, fCountFailure);
if (!pnode)
return false;
return;
if (grantOutbound)
grantOutbound->MoveTo(pnode->grantOutbound);
if (fOneShot)
@ -1990,8 +1989,6 @@ bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFai
LOCK(cs_vNodes);
vNodes.push_back(pnode);
}
return true;
}
void CConnman::ThreadMessageHandler()

View file

@ -177,7 +177,7 @@ public:
void Interrupt();
bool GetNetworkActive() const { return fNetworkActive; };
void SetNetworkActive(bool active);
bool OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false);
void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false);
bool CheckIncomingNonce(uint64_t nonce);
bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);