Correctly randomize change output position

This commit is contained in:
Gavin Andresen 2013-01-30 13:56:35 -05:00
parent db3b4ade7b
commit ac7b8ea086

View file

@ -1190,7 +1190,7 @@ bool CWallet::CreateTransaction(const vector<pair<CScript, int64> >& vecSend, CW
scriptChange.SetDestination(vchPubKey.GetID()); scriptChange.SetDestination(vchPubKey.GetID());
// Insert change txn at random position: // Insert change txn at random position:
vector<CTxOut>::iterator position = wtxNew.vout.begin()+GetRandInt(wtxNew.vout.size()); vector<CTxOut>::iterator position = wtxNew.vout.begin()+GetRandInt(wtxNew.vout.size()+1);
wtxNew.vout.insert(position, CTxOut(nChange, scriptChange)); wtxNew.vout.insert(position, CTxOut(nChange, scriptChange));
} }
else else