Rename Interval() to DifficultyAdjustmentInterval()
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175d86e633
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e5ece053da
3 changed files with 6 additions and 6 deletions
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@ -68,7 +68,7 @@ public:
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bool RequireStandard() const { return fRequireStandard; }
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int64_t TargetTimespan() const { return nTargetTimespan; }
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int64_t TargetSpacing() const { return nTargetSpacing; }
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int64_t Interval() const { return nTargetTimespan / nTargetSpacing; }
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int64_t DifficultyAdjustmentInterval() const { return nTargetTimespan / nTargetSpacing; }
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/** Make miner stop after a block is found. In RPC, don't return until nGenProcLimit blocks are generated */
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bool MineBlocksOnDemand() const { return fMineBlocksOnDemand; }
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/** In the future use NetworkIDString() for RPC fields */
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@ -20,8 +20,8 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
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if (pindexLast == NULL)
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return nProofOfWorkLimit;
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// Only change once per interval
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if ((pindexLast->nHeight+1) % Params().Interval() != 0)
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// Only change once per difficulty adjustment interval
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if ((pindexLast->nHeight+1) % Params().DifficultyAdjustmentInterval() != 0)
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{
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if (Params().AllowMinDifficultyBlocks())
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{
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@ -34,7 +34,7 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
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{
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// Return the last non-special-min-difficulty-rules-block
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const CBlockIndex* pindex = pindexLast;
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while (pindex->pprev && pindex->nHeight % Params().Interval() != 0 && pindex->nBits == nProofOfWorkLimit)
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while (pindex->pprev && pindex->nHeight % Params().DifficultyAdjustmentInterval() != 0 && pindex->nBits == nProofOfWorkLimit)
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pindex = pindex->pprev;
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return pindex->nBits;
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}
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@ -44,7 +44,7 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
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// Go back by what we want to be 14 days worth of blocks
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const CBlockIndex* pindexFirst = pindexLast;
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for (int i = 0; pindexFirst && i < Params().Interval()-1; i++)
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for (int i = 0; pindexFirst && i < Params().DifficultyAdjustmentInterval()-1; i++)
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pindexFirst = pindexFirst->pprev;
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assert(pindexFirst);
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@ -44,7 +44,7 @@ Value GetNetworkHashPS(int lookup, int height) {
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// If lookup is -1, then use blocks since last difficulty change.
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if (lookup <= 0)
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lookup = pb->nHeight % Params().Interval() + 1;
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lookup = pb->nHeight % Params().DifficultyAdjustmentInterval() + 1;
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// If lookup is larger than chain, then set it to chain length.
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if (lookup > pb->nHeight)
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