net: require lookup functions to specify all arguments
To make it clear where DNS resolves are happening
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parent
73fc922ed6
commit
e9fc71e5fa
2 changed files with 5 additions and 5 deletions
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@ -1443,7 +1443,7 @@ void ThreadDNSAddressSeed()
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} else {
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} else {
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vector<CNetAddr> vIPs;
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vector<CNetAddr> vIPs;
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vector<CAddress> vAdd;
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vector<CAddress> vAdd;
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if (LookupHost(seed.host.c_str(), vIPs))
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if (LookupHost(seed.host.c_str(), vIPs, 0, true))
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{
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{
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BOOST_FOREACH(const CNetAddr& ip, vIPs)
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BOOST_FOREACH(const CNetAddr& ip, vIPs)
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{
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{
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@ -1884,7 +1884,7 @@ void static Discover(boost::thread_group& threadGroup)
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if (gethostname(pszHostName, sizeof(pszHostName)) != SOCKET_ERROR)
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if (gethostname(pszHostName, sizeof(pszHostName)) != SOCKET_ERROR)
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{
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{
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vector<CNetAddr> vaddr;
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vector<CNetAddr> vaddr;
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if (LookupHost(pszHostName, vaddr))
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if (LookupHost(pszHostName, vaddr, 0, true))
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{
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{
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BOOST_FOREACH (const CNetAddr &addr, vaddr)
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BOOST_FOREACH (const CNetAddr &addr, vaddr)
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{
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{
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@ -206,9 +206,9 @@ bool GetProxy(enum Network net, proxyType &proxyInfoOut);
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bool IsProxy(const CNetAddr &addr);
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bool IsProxy(const CNetAddr &addr);
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bool SetNameProxy(const proxyType &addrProxy);
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bool SetNameProxy(const proxyType &addrProxy);
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bool HaveNameProxy();
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bool HaveNameProxy();
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bool LookupHost(const char *pszName, std::vector<CNetAddr>& vIP, unsigned int nMaxSolutions = 0, bool fAllowLookup = true);
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bool LookupHost(const char *pszName, std::vector<CNetAddr>& vIP, unsigned int nMaxSolutions, bool fAllowLookup);
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bool Lookup(const char *pszName, CService& addr, int portDefault = 0, bool fAllowLookup = true);
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bool Lookup(const char *pszName, CService& addr, int portDefault, bool fAllowLookup);
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bool Lookup(const char *pszName, std::vector<CService>& vAddr, int portDefault = 0, bool fAllowLookup = true, unsigned int nMaxSolutions = 0);
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bool Lookup(const char *pszName, std::vector<CService>& vAddr, int portDefault, bool fAllowLookup, unsigned int nMaxSolutions);
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bool LookupNumeric(const char *pszName, CService& addr, int portDefault = 0);
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bool LookupNumeric(const char *pszName, CService& addr, int portDefault = 0);
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bool ConnectSocket(const CService &addr, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed = 0);
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bool ConnectSocket(const CService &addr, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed = 0);
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bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed = 0);
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bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed = 0);
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