Merge pull request #1380 from gavinandresen/optimize2
Move signature cache from CKey::Verify to CheckSig in script.cpp
This commit is contained in:
commit
f29f242758
2 changed files with 75 additions and 69 deletions
65
src/key.cpp
65
src/key.cpp
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@ -4,13 +4,10 @@
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#include <map>
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#include <boost/tuple/tuple.hpp>
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#include <openssl/ecdsa.h>
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#include <openssl/obj_mac.h>
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#include "key.h"
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#include "sync.h"
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#include "util.h"
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// Generate a private key from just the secret parameter
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int EC_KEY_regenerate_key(EC_KEY *eckey, BIGNUM *priv_key)
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@ -352,85 +349,23 @@ bool CKey::SetCompactSignature(uint256 hash, const std::vector<unsigned char>& v
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return false;
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}
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// Valid signature cache, to avoid doing expensive ECDSA signature checking
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// twice for every transaction (once when accepted into memory pool, and
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// again when accepted into the block chain)
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// sigdata_type is (signature hash, signature, public key):
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typedef boost::tuple<uint256, std::vector<unsigned char>, std::vector<unsigned char> > sigdata_type;
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static std::set< sigdata_type> setValidSigCache;
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static CCriticalSection cs_sigcache;
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static bool
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GetValidSigCache(uint256 hash, const std::vector<unsigned char>& vchSig, const std::vector<unsigned char>& pubKey)
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{
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LOCK(cs_sigcache);
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sigdata_type k(hash, vchSig, pubKey);
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std::set<sigdata_type>::iterator mi = setValidSigCache.find(k);
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if (mi != setValidSigCache.end())
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return true;
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return false;
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}
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static void
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SetValidSigCache(uint256 hash, const std::vector<unsigned char>& vchSig, const std::vector<unsigned char>& pubKey)
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{
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// DoS prevention: limit cache size to less than 10MB
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// (~200 bytes per cache entry times 50,000 entries)
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// Since there are a maximum of 20,000 signature operations per block
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// 50,000 is a reasonable default.
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int64 nMaxCacheSize = GetArg("-maxsigcachesize", 50000);
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if (nMaxCacheSize <= 0) return;
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LOCK(cs_sigcache);
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while (setValidSigCache.size() > nMaxCacheSize)
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{
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// Evict a random entry. Random because that helps
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// foil would-be DoS attackers who might try to pre-generate
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// and re-use a set of valid signatures just-slightly-greater
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// than our cache size.
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uint256 randomHash = GetRandHash();
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std::vector<unsigned char> unused;
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std::set<sigdata_type>::iterator it =
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setValidSigCache.lower_bound(sigdata_type(randomHash, unused, unused));
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if (it == setValidSigCache.end())
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it = setValidSigCache.begin();
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setValidSigCache.erase(*it);
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}
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sigdata_type k(hash, vchSig, pubKey);
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setValidSigCache.insert(k);
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}
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bool CKey::Verify(uint256 hash, const std::vector<unsigned char>& vchSig)
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{
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if (GetValidSigCache(hash, vchSig, GetPubKey()))
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return true;
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// -1 = error, 0 = bad sig, 1 = good
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if (ECDSA_verify(0, (unsigned char*)&hash, sizeof(hash), &vchSig[0], vchSig.size(), pkey) != 1)
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return false;
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// good sig
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SetValidSigCache(hash, vchSig, GetPubKey());
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return true;
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}
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bool CKey::VerifyCompact(uint256 hash, const std::vector<unsigned char>& vchSig)
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{
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if (GetValidSigCache(hash, vchSig, GetPubKey()))
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return true;
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CKey key;
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if (!key.SetCompactSignature(hash, vchSig))
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return false;
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if (GetPubKey() != key.GetPubKey())
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return false;
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SetValidSigCache(hash, vchSig, GetPubKey());
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return true;
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}
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@ -3,6 +3,7 @@
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// Distributed under the MIT/X11 software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <boost/foreach.hpp>
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#include <boost/tuple/tuple.hpp>
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using namespace std;
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using namespace boost;
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@ -12,6 +13,8 @@ using namespace boost;
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#include "bignum.h"
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#include "key.h"
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#include "main.h"
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#include "sync.h"
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#include "util.h"
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bool CheckSig(vector<unsigned char> vchSig, vector<unsigned char> vchPubKey, CScript scriptCode, const CTransaction& txTo, unsigned int nIn, int nHashType);
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@ -1099,12 +1102,67 @@ uint256 SignatureHash(CScript scriptCode, const CTransaction& txTo, unsigned int
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}
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// Valid signature cache, to avoid doing expensive ECDSA signature checking
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// twice for every transaction (once when accepted into memory pool, and
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// again when accepted into the block chain)
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class CSignatureCache
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{
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private:
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// sigdata_type is (signature hash, signature, public key):
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typedef boost::tuple<uint256, std::vector<unsigned char>, std::vector<unsigned char> > sigdata_type;
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std::set< sigdata_type> setValid;
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CCriticalSection cs_sigcache;
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public:
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bool
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Get(uint256 hash, const std::vector<unsigned char>& vchSig, const std::vector<unsigned char>& pubKey)
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{
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LOCK(cs_sigcache);
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sigdata_type k(hash, vchSig, pubKey);
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std::set<sigdata_type>::iterator mi = setValid.find(k);
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if (mi != setValid.end())
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return true;
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return false;
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}
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void
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Set(uint256 hash, const std::vector<unsigned char>& vchSig, const std::vector<unsigned char>& pubKey)
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{
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// DoS prevention: limit cache size to less than 10MB
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// (~200 bytes per cache entry times 50,000 entries)
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// Since there are a maximum of 20,000 signature operations per block
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// 50,000 is a reasonable default.
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int64 nMaxCacheSize = GetArg("-maxsigcachesize", 50000);
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if (nMaxCacheSize <= 0) return;
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LOCK(cs_sigcache);
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while (static_cast<int64>(setValid.size()) > nMaxCacheSize)
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{
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// Evict a random entry. Random because that helps
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// foil would-be DoS attackers who might try to pre-generate
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// and re-use a set of valid signatures just-slightly-greater
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// than our cache size.
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uint256 randomHash = GetRandHash();
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std::vector<unsigned char> unused;
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std::set<sigdata_type>::iterator it =
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setValid.lower_bound(sigdata_type(randomHash, unused, unused));
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if (it == setValid.end())
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it = setValid.begin();
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setValid.erase(*it);
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}
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sigdata_type k(hash, vchSig, pubKey);
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setValid.insert(k);
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}
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};
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bool CheckSig(vector<unsigned char> vchSig, vector<unsigned char> vchPubKey, CScript scriptCode,
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const CTransaction& txTo, unsigned int nIn, int nHashType)
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{
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CKey key;
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if (!key.SetPubKey(vchPubKey))
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return false;
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static CSignatureCache signatureCache;
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// Hash type is one byte tacked on to the end of the signature
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if (vchSig.empty())
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@ -1115,7 +1173,20 @@ bool CheckSig(vector<unsigned char> vchSig, vector<unsigned char> vchPubKey, CSc
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return false;
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vchSig.pop_back();
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return key.Verify(SignatureHash(scriptCode, txTo, nIn, nHashType), vchSig);
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uint256 sighash = SignatureHash(scriptCode, txTo, nIn, nHashType);
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if (signatureCache.Get(sighash, vchSig, vchPubKey))
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return true;
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CKey key;
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if (!key.SetPubKey(vchPubKey))
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return false;
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if (!key.Verify(sighash, vchSig))
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return false;
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signatureCache.Set(sighash, vchSig, vchPubKey);
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return true;
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}
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