Parallelize script verification
* During block verification (when parallelism is requested), script check actions are stored instead of being executed immediately. * After every processed transactions, its signature actions are pushed to a CScriptCheckQueue, which maintains a queue and some synchronization mechanism. * Two or more threads (if enabled) start processing elements from this queue, * When the block connection code is finished processing transactions, it joins the worker pool until the queue is empty. As cs_main is held the entire time, and all verification must be finished before the block continues processing, this does not reach the best possible performance. It is a less drastic change than some more advanced mechanisms (like doing verification out-of-band entirely, and rolling back blocks when a failure is detected). The -par=N flag controls the number of threads (1-16). 0 means auto, and is the default.
This commit is contained in:
parent
1d70f4bde8
commit
f9cae832e6
7 changed files with 281 additions and 6 deletions
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@ -156,6 +156,7 @@ HEADERS += src/qt/bitcoingui.h \
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src/init.h \
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src/irc.h \
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src/mruset.h \
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src/checkqueue.h \
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src/json/json_spirit_writer_template.h \
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src/json/json_spirit_writer.h \
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src/json/json_spirit_value.h \
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206
src/checkqueue.h
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206
src/checkqueue.h
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@ -0,0 +1,206 @@
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// Copyright (c) 2012 The Bitcoin developers
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// Distributed under the MIT/X11 software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef CHECKQUEUE_H
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#define CHECKQUEUE_H
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/locks.hpp>
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#include <boost/thread/condition_variable.hpp>
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#include <vector>
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#include <algorithm>
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template<typename T> class CCheckQueueControl;
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/** Queue for verifications that have to be performed.
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* The verifications are represented by a type T, which must provide an
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* operator(), returning a bool.
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*
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* One thread (the master) is assumed to push batches of verifications
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* onto the queue, where they are processed by N-1 worker threads. When
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* the master is done adding work, it temporarily joins the worker pool
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* as an N'th worker, until all jobs are done.
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*/
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template<typename T> class CCheckQueue {
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private:
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// Mutex to protect the inner state
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boost::mutex mutex;
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// Worker threads block on this when out of work
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boost::condition_variable condWorker;
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// Master thread blocks on this when out of work
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boost::condition_variable condMaster;
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// Quit method blocks on this until all workers are gone
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boost::condition_variable condQuit;
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// The queue of elements to be processed.
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// As the order of booleans doesn't matter, it is used as a LIFO (stack)
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std::vector<T> queue;
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// The number of workers (including the master) that are idle.
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int nIdle;
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// The total number of workers (including the master).
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int nTotal;
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// The temporary evaluation result.
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bool fAllOk;
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// Number of verifications that haven't completed yet.
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// This includes elements that are not anymore in queue, but still in
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// worker's own batches.
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unsigned int nTodo;
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// Whether we're shutting down.
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bool fQuit;
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// The maximum number of elements to be processed in one batch
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unsigned int nBatchSize;
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// Internal function that does bulk of the verification work.
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bool Loop(bool fMaster = false) {
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boost::condition_variable &cond = fMaster ? condMaster : condWorker;
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std::vector<T> vChecks;
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vChecks.reserve(nBatchSize);
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unsigned int nNow = 0;
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bool fOk = true;
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do {
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{
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boost::unique_lock<boost::mutex> lock(mutex);
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// first do the clean-up of the previous loop run (allowing us to do it in the same critsect)
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if (nNow) {
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fAllOk &= fOk;
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nTodo -= nNow;
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if (nTodo == 0 && !fMaster)
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// We processed the last element; inform the master he can exit and return the result
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condMaster.notify_one();
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} else {
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// first iteration
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nTotal++;
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}
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// logically, the do loop starts here
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while (queue.empty()) {
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if ((fMaster || fQuit) && nTodo == 0) {
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nTotal--;
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if (nTotal==0)
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condQuit.notify_one();
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bool fRet = fAllOk;
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// reset the status for new work later
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if (fMaster)
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fAllOk = true;
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// return the current status
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return fRet;
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}
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nIdle++;
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cond.wait(lock); // wait
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nIdle--;
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}
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// Decide how many work units to process now.
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// * Do not try to do everything at once, but aim for increasingly smaller batches so
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// all workers finish approximately simultaneously.
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// * Try to account for idle jobs which will instantly start helping.
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// * Don't do batches smaller than 1 (duh), or larger than nBatchSize.
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nNow = std::max(1U, std::min(nBatchSize, (unsigned int)queue.size() / (nTotal + nIdle + 1)));
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vChecks.resize(nNow);
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for (unsigned int i = 0; i < nNow; i++) {
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// We want the lock on the mutex to be as short as possible, so swap jobs from the global
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// queue to the local batch vector instead of copying.
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vChecks[i].swap(queue.back());
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queue.pop_back();
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}
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// Check whether we need to do work at all
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fOk = fAllOk;
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}
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// execute work
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BOOST_FOREACH(T &check, vChecks)
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if (fOk)
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fOk = check();
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vChecks.clear();
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} while(true);
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}
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public:
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// Create a new check queue
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CCheckQueue(unsigned int nBatchSizeIn) :
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nIdle(0), nTotal(0), fAllOk(true), nTodo(0), fQuit(false), nBatchSize(nBatchSizeIn) {}
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// Worker thread
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void Thread() {
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Loop();
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}
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// Wait until execution finishes, and return whether all evaluations where succesful.
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bool Wait() {
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return Loop(true);
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}
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// Add a batch of checks to the queue
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void Add(std::vector<T> &vChecks) {
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boost::unique_lock<boost::mutex> lock(mutex);
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BOOST_FOREACH(T &check, vChecks) {
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queue.push_back(T());
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check.swap(queue.back());
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}
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nTodo += vChecks.size();
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if (vChecks.size() == 1)
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condWorker.notify_one();
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else if (vChecks.size() > 1)
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condWorker.notify_all();
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}
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// Shut the queue down
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void Quit() {
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boost::unique_lock<boost::mutex> lock(mutex);
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fQuit = true;
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// No need to wake the master, as he will quit automatically when all jobs are
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// done.
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condWorker.notify_all();
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while (nTotal > 0)
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condQuit.wait(lock);
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}
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friend class CCheckQueueControl<T>;
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};
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/** RAII-style controller object for a CCheckQueue that guarantees the passed
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* queue is finished before continuing.
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*/
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template<typename T> class CCheckQueueControl {
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private:
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CCheckQueue<T> *pqueue;
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bool fDone;
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public:
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CCheckQueueControl(CCheckQueue<T> *pqueueIn) : pqueue(pqueueIn), fDone(false) {
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// passed queue is supposed to be unused, or NULL
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if (pqueue != NULL) {
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assert(pqueue->nTotal == pqueue->nIdle);
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assert(pqueue->nTodo == 0);
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assert(pqueue->fAllOk == true);
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}
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}
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bool Wait() {
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if (pqueue == NULL)
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return true;
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bool fRet = pqueue->Wait();
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fDone = true;
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return fRet;
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}
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void Add(std::vector<T> &vChecks) {
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if (pqueue != NULL)
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pqueue->Add(vChecks);
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}
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~CCheckQueueControl() {
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if (!fDone)
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Wait();
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}
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};
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#endif
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20
src/init.cpp
20
src/init.cpp
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@ -84,6 +84,10 @@ void Shutdown(void* parg)
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fShutdown = true;
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nTransactionsUpdated++;
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bitdb.Flush(false);
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{
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LOCK(cs_main);
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ThreadScriptCheckQuit();
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}
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StopNode();
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{
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LOCK(cs_main);
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@ -303,6 +307,7 @@ std::string HelpMessage()
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" -checklevel=<n> " + _("How thorough the block verification is (0-6, default: 1)") + "\n" +
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" -loadblock=<file> " + _("Imports blocks from external blk000??.dat file") + "\n" +
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" -reindex " + _("Rebuild blockchain index from current blk000??.dat files") + "\n" +
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" -par=N " + _("Set the number of script verification threads (1-16, 0=auto, default: 0)") + "\n" +
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"\n" + _("Block creation options:") + "\n" +
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" -blockminsize=<n> " + _("Set minimum block size in bytes (default: 0)") + "\n" +
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@ -484,6 +489,15 @@ bool AppInit2()
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fDebug = GetBoolArg("-debug");
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fBenchmark = GetBoolArg("-benchmark");
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// -par=0 means autodetect, but nScriptCheckThreads==0 means no concurrency
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nScriptCheckThreads = GetArg("-par", 0);
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if (nScriptCheckThreads == 0)
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nScriptCheckThreads = boost::thread::hardware_concurrency();
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if (nScriptCheckThreads <= 1)
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nScriptCheckThreads = 0;
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else if (nScriptCheckThreads > MAX_SCRIPTCHECK_THREADS)
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nScriptCheckThreads = MAX_SCRIPTCHECK_THREADS;
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// -debug implies fDebug*
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if (fDebug)
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fDebugNet = true;
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if (fDaemon)
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fprintf(stdout, "Bitcoin server starting\n");
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if (nScriptCheckThreads) {
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printf("Using %u threads for script verification\n", nScriptCheckThreads);
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for (int i=0; i<nScriptCheckThreads-1; i++)
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NewThread(ThreadScriptCheck, NULL);
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}
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int64 nStart;
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// ********************************************************* Step 5: verify database integrity
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40
src/main.cpp
40
src/main.cpp
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#include "net.h"
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#include "init.h"
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#include "ui_interface.h"
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#include "checkqueue.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/filesystem/fstream.hpp>
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CBlockIndex* pindexBest = NULL;
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set<CBlockIndex*, CBlockIndexWorkComparator> setBlockIndexValid; // may contain all CBlockIndex*'s that have validness >=BLOCK_VALID_TRANSACTIONS, and must contain those who aren't failed
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int64 nTimeBestReceived = 0;
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int nScriptCheckThreads = 0;
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bool fImporting = false;
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bool fReindex = false;
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bool fBenchmark = false;
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return CScriptCheck(txFrom, txTo, nIn, flags, nHashType)();
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}
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bool CTransaction::CheckInputs(CCoinsViewCache &inputs, bool fScriptChecks, unsigned int flags) const
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bool CTransaction::CheckInputs(CCoinsViewCache &inputs, bool fScriptChecks, unsigned int flags, std::vector<CScriptCheck> *pvChecks) const
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{
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if (!IsCoinBase())
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{
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if (pvChecks)
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pvChecks->reserve(vin.size());
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// This doesn't trigger the DoS code on purpose; if it did, it would make it easier
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// for an attacker to attempt to split the network.
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if (!HaveInputs(inputs))
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const CCoins &coins = inputs.GetCoins(prevout.hash);
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// Verify signature
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if (!VerifySignature(coins, *this, i, flags, 0))
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return DoS(100,error("CheckInputs() : %s VerifySignature failed", GetHash().ToString().substr(0,10).c_str()));
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CScriptCheck check(coins, *this, i, flags, 0);
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if (pvChecks) {
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pvChecks->push_back(CScriptCheck());
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check.swap(pvChecks->back());
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} else if (!check())
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return DoS(100,false);
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}
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}
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}
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bool FindUndoPos(int nFile, CDiskBlockPos &pos, unsigned int nAddSize);
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static CCheckQueue<CScriptCheck> scriptcheckqueue(128);
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void ThreadScriptCheck(void*) {
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vnThreadsRunning[THREAD_SCRIPTCHECK]++;
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RenameThread("bitcoin-scriptch");
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scriptcheckqueue.Thread();
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vnThreadsRunning[THREAD_SCRIPTCHECK]--;
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}
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void ThreadScriptCheckQuit() {
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scriptcheckqueue.Quit();
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}
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bool CBlock::ConnectBlock(CBlockIndex* pindex, CCoinsViewCache &view, bool fJustCheck)
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{
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// Check it again in case a previous version let a bad block in
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@ -1607,6 +1629,8 @@ bool CBlock::ConnectBlock(CBlockIndex* pindex, CCoinsViewCache &view, bool fJust
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CBlockUndo blockundo;
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CCheckQueueControl<CScriptCheck> control(fScriptChecks && nScriptCheckThreads ? &scriptcheckqueue : NULL);
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int64 nStart = GetTimeMicros();
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int64 nFees = 0;
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int nInputs = 0;
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@ -1638,8 +1662,10 @@ bool CBlock::ConnectBlock(CBlockIndex* pindex, CCoinsViewCache &view, bool fJust
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nFees += tx.GetValueIn(view)-tx.GetValueOut();
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if (!tx.CheckInputs(view, fScriptChecks, fStrictPayToScriptHash ? SCRIPT_VERIFY_P2SH : SCRIPT_VERIFY_NONE))
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std::vector<CScriptCheck> vChecks;
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if (!tx.CheckInputs(view, fScriptChecks, fStrictPayToScriptHash ? SCRIPT_VERIFY_P2SH : SCRIPT_VERIFY_NONE, nScriptCheckThreads ? &vChecks : NULL))
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return false;
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control.Add(vChecks);
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}
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CTxUndo txundo;
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@ -1656,6 +1682,12 @@ bool CBlock::ConnectBlock(CBlockIndex* pindex, CCoinsViewCache &view, bool fJust
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if (vtx[0].GetValueOut() > GetBlockValue(pindex->nHeight, nFees))
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return error("ConnectBlock() : coinbase pays too much (actual=%"PRI64d" vs limit=%"PRI64d")", vtx[0].GetValueOut(), GetBlockValue(pindex->nHeight, nFees));
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if (!control.Wait())
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return DoS(100, false);
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int64 nTime2 = GetTimeMicros() - nStart;
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if (fBenchmark)
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printf("- Verify %u txins: %.2fms (%.3fms/txin)\n", nInputs - 1, 0.001 * nTime2, nInputs <= 1 ? 0 : 0.001 * nTime2 / (nInputs-1));
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if (fJustCheck)
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return true;
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15
src/main.h
15
src/main.h
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@ -53,6 +53,8 @@ inline bool MoneyRange(int64 nValue) { return (nValue >= 0 && nValue <= MAX_MONE
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static const int COINBASE_MATURITY = 100;
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/** Threshold for nLockTime: below this value it is interpreted as block number, otherwise as UNIX timestamp. */
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static const unsigned int LOCKTIME_THRESHOLD = 500000000; // Tue Nov 5 00:53:20 1985 UTC
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/** Maximum number of script-checking threads allowed */
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static const int MAX_SCRIPTCHECK_THREADS = 16;
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#ifdef USE_UPNP
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static const int fHaveUPnP = true;
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#else
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@ -90,6 +92,7 @@ extern unsigned char pchMessageStart[4];
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extern bool fImporting;
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extern bool fReindex;
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extern bool fBenchmark;
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extern int nScriptCheckThreads;
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extern unsigned int nCoinCacheSize;
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// Settings
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@ -107,6 +110,7 @@ class CCoins;
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class CTxUndo;
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class CCoinsView;
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class CCoinsViewCache;
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class CScriptCheck;
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/** Register a wallet to receive updates from core */
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void RegisterWallet(CWallet* pwalletIn);
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@ -136,6 +140,10 @@ bool ProcessMessages(CNode* pfrom);
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bool SendMessages(CNode* pto, bool fSendTrickle);
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/** Run the importer thread, which deals with reindexing, loading bootstrap.dat, and whatever is passed to -loadblock */
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void ThreadImport(void *parg);
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/** Run an instance of the script checking thread */
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void ThreadScriptCheck(void* parg);
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/** Stop the script checking threads */
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void ThreadScriptCheckQuit();
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/** Run the miner threads */
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void GenerateBitcoins(bool fGenerate, CWallet* pwallet);
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/** Generate a new block, without valid proof-of-work */
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@ -633,8 +641,11 @@ public:
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bool HaveInputs(CCoinsViewCache &view) const;
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// Check whether all inputs of this transaction are valid (no double spends, scripts & sigs, amounts)
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// This does not modify the UTXO set
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bool CheckInputs(CCoinsViewCache &view, bool fScriptChecks = true, unsigned int flags = SCRIPT_VERIFY_P2SH | SCRIPT_VERIFY_STRICTENC) const;
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// This does not modify the UTXO set. If pvChecks is not NULL, script checks are pushed onto it
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// instead of being performed inline.
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bool CheckInputs(CCoinsViewCache &view, bool fScriptChecks = true,
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unsigned int flags = SCRIPT_VERIFY_P2SH | SCRIPT_VERIFY_STRICTENC,
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std::vector<CScriptCheck> *pvChecks = NULL) const;
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// Apply the effects of this transaction on the UTXO set represented by view
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bool UpdateCoins(CCoinsViewCache &view, CTxUndo &txundo, int nHeight, const uint256 &txhash) const;
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@ -82,6 +82,7 @@ enum threadId
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THREAD_DUMPADDRESS,
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THREAD_RPCHANDLER,
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THREAD_IMPORT,
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THREAD_SCRIPTCHECK,
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THREAD_MAX
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};
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@ -33,9 +33,13 @@ struct TestingSetup {
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pwalletMain = new CWallet("wallet.dat");
|
||||
pwalletMain->LoadWallet(fFirstRun);
|
||||
RegisterWallet(pwalletMain);
|
||||
nScriptCheckThreads = 3;
|
||||
for (int i=0; i < nScriptCheckThreads-1; i++)
|
||||
NewThread(ThreadScriptCheck, NULL);
|
||||
}
|
||||
~TestingSetup()
|
||||
{
|
||||
ThreadScriptCheckQuit();
|
||||
delete pwalletMain;
|
||||
pwalletMain = NULL;
|
||||
delete pcoinsTip;
|
||||
|
|
Loading…
Reference in a new issue