init: Remove dead code in LoadChainTip
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1 changed files with 1 additions and 11 deletions
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@ -3951,20 +3951,10 @@ bool static LoadBlockIndexDB(const CChainParams& chainparams) EXCLUSIVE_LOCKS_RE
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bool LoadChainTip(const CChainParams& chainparams)
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bool LoadChainTip(const CChainParams& chainparams)
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{
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{
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AssertLockHeld(cs_main);
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AssertLockHeld(cs_main);
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assert(!pcoinsTip->GetBestBlock().IsNull()); // Never called when the coins view is empty
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if (::ChainActive().Tip() && ::ChainActive().Tip()->GetBlockHash() == pcoinsTip->GetBestBlock()) return true;
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if (::ChainActive().Tip() && ::ChainActive().Tip()->GetBlockHash() == pcoinsTip->GetBestBlock()) return true;
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if (pcoinsTip->GetBestBlock().IsNull() && mapBlockIndex.size() == 1) {
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// In case we just added the genesis block, connect it now, so
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// that we always have a ::ChainActive().Tip() when we return.
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LogPrintf("%s: Connecting genesis block...\n", __func__);
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CValidationState state;
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if (!ActivateBestChain(state, chainparams)) {
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LogPrintf("%s: failed to activate chain (%s)\n", __func__, FormatStateMessage(state));
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return false;
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}
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}
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// Load pointer to end of best chain
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// Load pointer to end of best chain
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CBlockIndex* pindex = LookupBlockIndex(pcoinsTip->GetBestBlock());
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CBlockIndex* pindex = LookupBlockIndex(pcoinsTip->GetBestBlock());
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if (!pindex) {
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if (!pindex) {
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