Based on an earlier patch by Peter Todd, though the rules here are different
(P2SH scripts should not have a CLEANSTACK check before the P2SH evaluation).
This turns STRICTENC turn into a softforking-safe change (even though it
is not intended as a consensus rule), and as a result guarantee that using
it for mempool validation only results in consensus-valid transactions in
the mempool.
This allows for a reversal of the current behavior.
This:
CScript foo;
CScriptID bar(foo.GetID());
Becomes:
CScript foo;
CScriptID bar(foo);
This way, CScript is no longer dependent on CScriptID or Hash();
* Delete canonical_tests.cpp, and move the tests to script_tests.cpp.
* Split off SCRIPT_VERIFY_DERSIG from SCRIPT_VERIFY_STRICTENC (the BIP62 part of it).
* Change signature STRICTENC/DERSIG semantics to fail the script entirely rather than the CHECKSIG result (softfork safety, and BIP62 requirement).
* Add many autogenerated tests for several odd cases.
* Mention specific BIP62 rules in the script verification flags.
e790c37 Replace SCRIPT_VERIFY_NOCACHE by flag directly to checker (Pieter Wuille)
5c1e798 Make signature cache optional (Pieter Wuille)
c7829ea Abstract out SignatureChecker (Pieter Wuille)
- Add license headers to source files (years based on commit dates)
in `src/test` as well as `qa`
- Add `README.md` to `src/test/data` specifying MIT license
Fixes#3848
Use misc methods of avoiding unnecesary header includes.
Replace int typedefs with int##_t from stdint.h.
Replace PRI64[xdu] with PRI[xdu]64 from inttypes.h.
Normalize QT_VERSION ifs where possible.
Resolve some indirect dependencies as direct ones.
Remove extern declarations from .cpp files.
Instead of building a full copy of a CTransaction being signed, and
then modifying bits and pieces until its fits the form necessary
for computing the signature hash, use a wrapper serializer that
only serializes the necessary bits on-the-fly.
This makes it easier to see which data is actually being hash,
reduces load on the heap, and also marginally improves performances
(around 3-4us/sigcheck here). The performance improvements are much
larger for large transactions, though.
The old implementation of SignatureHash is moved to a unit tests,
to test whether the old and new algorithm result in the same value
for randomly-constructed transactions.
This change moves test data into the binaries rather than reading them from
the disk at runtime.
Advantages:
- Tests become distributable
- Cross-compile friendly. Build on one machine and execute in an arbitrary
location on another.
- Easier testing for backports. Users can verify that tests pass without having
to track down corresponding test data.
- More trustworthy test results and easier quality assurance as tests make
fewer assumptions about their environment.
- Tests could theoretically run at client/daemon startup and exit on failure.
Disadvantages:
- Required 'hexdump' build-dependency. This is a standard bsd tool that should
be usable everywhere. It is likely already installed on all build-machines.
- Tests can no longer be fudged after build by altering test-data.
Seems it was forgotten about when IsPushOnly() and the unittests were
written. A particular oddity is that OP_RESERVED doesn't count towards
the >201 opcode limit unlike every other named opcode.
These flags select features to be enabled/disabled during script
evaluation/checking, instead of several booleans passed along.
Currently these flags are defined:
* SCRIPT_VERIFY_P2SH: enable BIP16-style subscript evaluation
* SCRIPT_VERIFY_STRICTENC: enforce strict adherence to pubkey/sig encoding standards.
Implement listunspent / getrawtransaction / createrawtransaction /
signrawtransaction, to support creation and
signing-on-multiple-device multisignature transactions.
so it takes a flag for how to interpret OP_EVAL.
Also increased IsStandard size of scriptSigs to 500 bytes, so
a 3-of-3 multisig transaction IsStandard.
OP_EVAL is a new opcode that evaluates an item on the stack as a script.
It enables a new type of bitcoin address that needs an arbitrarily
complex script to redeem.