* During block verification (when parallelism is requested), script
check actions are stored instead of being executed immediately.
* After every processed transactions, its signature actions are
pushed to a CScriptCheckQueue, which maintains a queue and some
synchronization mechanism.
* Two or more threads (if enabled) start processing elements from
this queue,
* When the block connection code is finished processing transactions,
it joins the worker pool until the queue is empty.
As cs_main is held the entire time, and all verification must be
finished before the block continues processing, this does not reach
the best possible performance. It is a less drastic change than
some more advanced mechanisms (like doing verification out-of-band
entirely, and rolling back blocks when a failure is detected).
The -par=N flag controls the number of threads (1-16). 0 means auto,
and is the default.
Flushes the blktree/ and coins/ databases, and reindexes the
block chain files, as if their contents was loaded via -loadblock.
Based on earlier work by Jeff Garzik.
This does two things:
1) Now does not output to debug.log if -printtodebugger flag is passed
2) Unit tests set -printtodebugger so only test results are output to stdout
Note that -printtodebugger only actually prints to the debugger on Windows.