Replaces CNode::vRecv buffer with a vector of CNetMessage's. This simplifies
ProcessMessages() and eliminates several redundant data copies.
Overview:
* socket thread now parses incoming message datastream into
header/data components, as encapsulated by CNetMessage
* socket thread adds each CNetMessage to a vector inside CNode
* message thread (ProcessMessages) iterates through CNode's CNetMessage vector
Message parsing is made more strict:
* Socket is disconnected, if message larger than MAX_SIZE
or if CMessageHeader deserialization fails (latter is impossible?).
Previously, code would simply eat garbage data all day long.
* Socket is disconnected, if we fail to find pchMessageStart.
We do not search through garbage, to find pchMessageStart. Each
message must begin precisely after the last message ends.
ProcessMessages() always processes a complete message, and is more efficient:
* buffer is always precisely sized, using CDataStream::resize(),
rather than progressively sized in 64k chunks. More efficient
for large messages like "block".
* whole-buffer memory copy eliminated (vRecv -> vMsg)
* other buffer-shifting memory copies eliminated (vRecv.insert, vRecv.erase)
Note that the default value for fRelayTxes is false, meaning we
now no longer relay tx inv messages before receiving the remote
peer's version message.
Client (SPV) mode never got implemented entirely, and whatever part was already
working, is likely not been tested (or even executed at all) for the past two
years. This removes it entirely.
If we want an SPV implementation, I think we should first get the block chain
data structures to be encapsulated in a class implementing a standard interface,
and then writing an alternate implementation with SPV semantics.
* During block verification (when parallelism is requested), script
check actions are stored instead of being executed immediately.
* After every processed transactions, its signature actions are
pushed to a CScriptCheckQueue, which maintains a queue and some
synchronization mechanism.
* Two or more threads (if enabled) start processing elements from
this queue,
* When the block connection code is finished processing transactions,
it joins the worker pool until the queue is empty.
As cs_main is held the entire time, and all verification must be
finished before the block continues processing, this does not reach
the best possible performance. It is a less drastic change than
some more advanced mechanisms (like doing verification out-of-band
entirely, and rolling back blocks when a failure is detected).
The -par=N flag controls the number of threads (1-16). 0 means auto,
and is the default.
These command are a leftover from send-to-IP transactions, which have been
removed a long time ago.
Also removes CNode::mapRequests and CNode::PushRequests, as these were
only used for the mentioned commands.
Prior to this change, each TX typically generated 3+ debug messages,
askfor tx 8644cc97480ba1537214 0
sending getdata: tx 8644cc97480ba1537214
askfor tx 8644cc97480ba1537214 1339640761000000
askfor tx 8644cc97480ba1537214 1339640881000000
CTxMemPool::accept() : accepted 8644cc9748 (poolsz 6857)
After this change, there is only one message for each valid TX received
CTxMemPool::accept() : accepted 22a73c5d8c (poolsz 42)
and two messages for each orphan tx received
ERROR: FetchInputs() : 673dc195aa mempool Tx prev not found 1e439346fc
stored orphan tx 673dc195aa (mapsz 19)
The -debugnet option, or its superset -debug, will restore the full debug
output.
Introduce a boolean variable for each "network" (ipv4, ipv6, tor, i2p),
and track whether we are likely to able to connect to it. Addresses in
"addr" messages outside of our network get limited relaying and are not
stored in addrman.
Change internal HTTP JSON-RPC server from single-threaded to
thread-per-connection model. The IP filter list is applied prior to starting
the thread, which then processes the RPC.
A mutex covers the entire RPC operation, because not all RPC operations are
thread-safe.
[minor modifications by jgarzik, to make change upstream-ready]
-externalip=<ip> can be used to explicitly set the public IP address
of your node. -discover=0 can be used to disable the automatic public
IP discovery system.
This commit removes the dependency of serialize.h on PROTOCOL_VERSION,
and makes this parameter required instead of implicit. This is much saner,
as it makes the places where changing a version number can have an
influence obvious.