This ensures the allocator is ready no matter when it's needed (as
some STL implementations allocate in constructors -- i.e., MSVC's STL
in debug builds).
Using boost::call_once to guarantee thread-safe static initialization.
Adding some comments describing why the change was made.
Addressing deinitialization of the LockedPageManager object
by initializing it in a local static initializer and adding
an assert in the base's destructor.
Create an allocators.cpp, and move all of the #ifdef WIN32
code and the #include of windows.h into it.
Two motives for this cleanup:
1. I'm getting a weird error in windows.h in my smartfee branch.
2. allocators.h is included (indirectly) just about everywhere, so
this should speed up Windows compiles quite a lot.