As these were not updated when 'backporting' the 225430 checkpoint
into head.
Additionally, also report verification progress in debug.log, and
tweak the sigcheck-verification-speed-factor a bit.
Two reasons for this change:
1. Need to always use boost::thread's sleep, even on Windows, so the
sleeps can be interrupted (prior code used Windows' built-in Sleep).
2. I always forgot what units the old Sleep took.
Create a boost::thread_group object at the qt/bitcoind main-loop level
that will hold pointers to all the main-loop threads.
This will replace the vnThreadsRunning[] array.
For testing, ported the BitcoinMiner threads to use its
own boost::thread_group.
There exists a per-message-processed send buffer overflow protection,
where processing is halted when the send buffer is larger than the
allowed maximum.
This protection does not apply to individual items, however, and
getdata has the potential for causing large amounts of data to be
sent. In case several hundreds of blocks are requested in one getdata,
the send buffer can easily grow 50 megabytes above the send buffer
limit.
This commit breaks up the processing of getdata requests, remembering
them inside a CNode when too many are requested at once.
* Change CNode::vRecvMsg to be a deque instead of a vector (less copying)
* Make sure to acquire cs_vRecvMsg in CNode::CloseSocketDisconnect (as it
may be called without that lock).
Replaces CNode::vRecv buffer with a vector of CNetMessage's. This simplifies
ProcessMessages() and eliminates several redundant data copies.
Overview:
* socket thread now parses incoming message datastream into
header/data components, as encapsulated by CNetMessage
* socket thread adds each CNetMessage to a vector inside CNode
* message thread (ProcessMessages) iterates through CNode's CNetMessage vector
Message parsing is made more strict:
* Socket is disconnected, if message larger than MAX_SIZE
or if CMessageHeader deserialization fails (latter is impossible?).
Previously, code would simply eat garbage data all day long.
* Socket is disconnected, if we fail to find pchMessageStart.
We do not search through garbage, to find pchMessageStart. Each
message must begin precisely after the last message ends.
ProcessMessages() always processes a complete message, and is more efficient:
* buffer is always precisely sized, using CDataStream::resize(),
rather than progressively sized in 64k chunks. More efficient
for large messages like "block".
* whole-buffer memory copy eliminated (vRecv -> vMsg)
* other buffer-shifting memory copies eliminated (vRecv.insert, vRecv.erase)
- remove an unneeded MODAL flag, as MSG_ERROR sets MODAL
- re-order an if-clause in main to have bool checks before a function call
- fix some log messages that used wrong function names
- make a log message use a correct ellipsis
- remove some unneded spaces, brackets and line-breaks
- fix style for adding files in the Qt project
Extremely large transactions with lots of inputs can cost the network
almost as much to process as they cost the sender in fees.
We would never create transactions larger than 100K big; this change
makes transactions larger than 100K non-standard, so they are not
relayed/mined by default. This is most important for miners that might
create blocks larger than 250K big, who could be vulnerable to a
make-your-blocks-so-expensive-to-verify-they-get-orphaned attack.
At least one service that accepted zero-confirmation transactions
was vulnerable because an attacker could send a transaction
with a lock time far in the future, and then have plenty of time in
which to get a double-spend mined (perhaps from a miner who wasn't
on the network when the first transaction was broadcast).
That is a variation on the "Finney attack". We still don't
recommend anybody accept 0-confirmation transactions as final
payment for anything. This change keeps non-final transactions
from appearing in the wallet, and, assuming most of the network
accepts this change, will prevent them from being relayed until
they are final.
* Pass txid's to CCoinsView functions by reference instead of by value
* Add a method to swap CCoins, and use it in some places to avoid a
allocating copy + destruct.
* Optimize CCoinsViewCache::FetchCoins to do only a single search
through the backing map.
This actually simplifies some SPV code, as they can keep track of
a filtered block and its txn before accepting both in one step.
The previous argument was that SPV nodes should handle the txn the
same as any other free txn and then mark them as connected to a
block when they get the filtered block itself. However, it now
appears that SPV nodes will need to put in more effort to verify
loose txn than they would to verify txn in blocks, thus making it
more approriate to send the txn after the filtered block.
By specifying -txindex when initializing the database, a txid-to-diskpos
index is maintained in the blktree database. This database is used to
help answering getrawtransaction() RPC queries, when enabled.
Changing the -txindex value requires a -reindex; the client will abort
at startup if the database and the specified -txindex mismatch.
Note that the default value for fRelayTxes is false, meaning we
now no longer relay tx inv messages before receiving the remote
peer's version message.
Fixes issue #2178 : attacker could penny-flood with invalid-signature
transactions to deduce which addresses belonged to your node.
I'm committing this early for code review; I still need to write up
a test plan.
Executive summary of fix: check all transactions received from the network
for penny-flood rate-limiting before adding to the memory pool. But do NOT
ratelimit transactions added to the memory pool:
- because of blockchain reorgs
- stored in the wallet and added at startup
- sent from the GUI or one of the send* RPC commands (CWallet::CommitTransaction)
The limit-free-transactions code really should be a method on CNode, with
counters per-peer. But that is a bigger change for another day.
Client (SPV) mode never got implemented entirely, and whatever part was already
working, is likely not been tested (or even executed at all) for the past two
years. This removes it entirely.
If we want an SPV implementation, I think we should first get the block chain
data structures to be encapsulated in a class implementing a standard interface,
and then writing an alternate implementation with SPV semantics.
Since block validation happens in parallel, multiple threads may be
accessing the signature cache simultaneously. To prevent contention:
* Turn the signature cache lock into a shared mutex
* Make reading from the cache only acquire a shared lock
* Let block validations not store their results in the cache
* During block verification (when parallelism is requested), script
check actions are stored instead of being executed immediately.
* After every processed transactions, its signature actions are
pushed to a CScriptCheckQueue, which maintains a queue and some
synchronization mechanism.
* Two or more threads (if enabled) start processing elements from
this queue,
* When the block connection code is finished processing transactions,
it joins the worker pool until the queue is empty.
As cs_main is held the entire time, and all verification must be
finished before the block continues processing, this does not reach
the best possible performance. It is a less drastic change than
some more advanced mechanisms (like doing verification out-of-band
entirely, and rolling back blocks when a failure is detected).
The -par=N flag controls the number of threads (1-16). 0 means auto,
and is the default.
- some users reported it as weird, that the estimated block count could be
lower than our own nodes block number (which is indeed true and not good)
- this pull adds a new default behaviour, which displays our own block
number as estimated block number, if own >= est. block count
- the pull raises space for nodes block counts in cPeerBlockCounts to 8 to
be more accurate
- also removes a reduntant setNumBlocks() call in RPCConsole and moves
initialisation of numBlocksAtStartup in ClientModel, where it belongs
-checklevel gets a new meaning:
0: verify blocks can be read from disk (like before)
1: verify (contextless) block validity (like before)
2: verify undo files can be read and have good checksums
3: verify coin database is consistent with the last few blocks
(close to level 6 before)
4: verify all validity rules of the last few blocks
Level 3 is the new default, as it's reasonably fast. As level 3 and
4 are implemented using an in-memory rollback of the database, they
are limited to as many blocks as possible without exceeding the
limits set by -dbcache. The default of -dbcache=25 allows for some
150-200 blocks to be rolled back.
In case an error is found, the application quits with a message
instructing the user to restart with -reindex. Better instructions,
and automatic recovery (when possible) or automatic reindexing are
left as future work.
When the coin database is out of date with the block database, the
best block in it is automatically switched to. This reconnection
process can take time, so allow it to be interrupted.
This also stops block connection as soon as shutdown is requested,
leading to a faster shutdown.
This problem is like earth (mostly harmless). After/during a
-reindex, it means the statistics about the last block file
reported in debug.log are always of blk00000.dat instead of the
last file. Apart from that, it means a few more database entries
need to be read when finding a file to append to the first time.
- even if we are allowed to fail pre-allocating, it's better to check
for sufficient space before calling AllocateFileRange() and if we
are out of disk space return with error()
- the above change allows us to remove the CheckDiskSpace() check
in CBlock::AcceptBlock()
In case a reorganisation fails, the internal state could become
inconsistent (memory only). Previously, a cache per block connect
or disconnect action was used, so blocks could not be applied in
a partial way. Extend this to a cache for the entire reorganisation,
making it atomic entirely. This also simplifies the code a bit.