Implement a hard fork for extended/infinite claim expiration times #112
1 changed files with 68 additions and 1 deletions
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@ -374,6 +374,7 @@ BOOST_AUTO_TEST_CASE(claimtriebranching_claim)
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fixture.DecrementBlocks(10);
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fixture.DecrementBlocks(10);
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}
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}
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/*
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/*
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spent claims
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spent claims
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spending winning claim will make losing active claim winner
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spending winning claim will make losing active claim winner
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@ -430,6 +431,7 @@ BOOST_AUTO_TEST_CASE(claimtriebranching_spend_claim)
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fixture.DecrementBlocks(1);
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fixture.DecrementBlocks(1);
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}
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}
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/*
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/*
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supports
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supports
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check support with wrong name does not work
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check support with wrong name does not work
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@ -471,6 +473,71 @@ BOOST_AUTO_TEST_CASE(claimtriebranching_support)
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BOOST_CHECK(best_claim_effective_amount_equals("test",2));
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BOOST_CHECK(best_claim_effective_amount_equals("test",2));
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fixture.DecrementBlocks(10);
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fixture.DecrementBlocks(10);
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}
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}
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/*
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support on abandon
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supporting a claim the same block it gets abandoned,
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or abandoing a support the same block claim gets abandoned,
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when there were no other claims would crash lbrycrd,
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make sure this doesn't happen in below three tests
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(https://github.com/lbryio/lbrycrd/issues/77)
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*/
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BOOST_AUTO_TEST_CASE(claimtriebranching_support_on_abandon)
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{
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ClaimTrieChainFixture fixture;
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CMutableTransaction tx1 = fixture.MakeClaim(fixture.GetCoinbase(),"test","one",2);
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fixture.IncrementBlocks(1);
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//supporting and abandoing on the same block will cause it to crash
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CMutableTransaction s1 = fixture.MakeSupport(fixture.GetCoinbase(),tx1,"test",1);
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fixture.Spend(tx1);
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fixture.IncrementBlocks(1);
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BOOST_CHECK(!is_best_claim("test",tx1));
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fixture.DecrementBlocks(1);
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BOOST_CHECK(is_best_claim("test",tx1));
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}
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BOOST_AUTO_TEST_CASE(claimtriebranching_support_on_abandon_2)
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{
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ClaimTrieChainFixture fixture;
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CMutableTransaction tx1 = fixture.MakeClaim(fixture.GetCoinbase(),"test","one",2);
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CMutableTransaction s1 = fixture.MakeSupport(fixture.GetCoinbase(),tx1,"test",1);
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fixture.IncrementBlocks(1);
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//abandoning a support and abandoing claim on the same block will cause it to crash
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fixture.Spend(tx1);
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fixture.Spend(s1);
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fixture.IncrementBlocks(1);
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BOOST_CHECK(!is_best_claim("test",tx1));
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fixture.DecrementBlocks(1);
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BOOST_CHECK(is_best_claim("test",tx1));
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}
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BOOST_AUTO_TEST_CASE(claimtriebranching_update_on_support)
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{
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// make sure that support on abandon bug does not affect
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// updates happening on the same block as a support
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// (it should not)
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ClaimTrieChainFixture fixture;
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CMutableTransaction tx1 = fixture.MakeClaim(fixture.GetCoinbase(),"test","one",3);
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fixture.IncrementBlocks(1);
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CMutableTransaction s1 = fixture.MakeSupport(fixture.GetCoinbase(),tx1,"test",1);
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CMutableTransaction u1 = fixture.MakeUpdate(tx1,"test","two",ClaimIdHash(tx1.GetHash(),0),1);
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fixture.IncrementBlocks(1);
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BOOST_CHECK(is_best_claim("test",u1));
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BOOST_CHECK(best_claim_effective_amount_equals("test",2));
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fixture.DecrementBlocks(1);
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BOOST_CHECK(is_best_claim("test",tx1));
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}
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/*
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/*
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support spend
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support spend
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spending suport on winning claim will cause it to lose
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spending suport on winning claim will cause it to lose
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