lbrycrd/src/support/lockedpool.cpp
practicalswift c3f34d06be Make it clear which functions that are intended to be translation unit local
Do not share functions that are meant to be translation unit local with
other translation units. Use internal linkage for those consistently.
2018-05-03 21:47:40 +02:00

406 lines
12 KiB
C++

// Copyright (c) 2016-2017 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <support/lockedpool.h>
#include <support/cleanse.h>
#if defined(HAVE_CONFIG_H)
#include <config/bitcoin-config.h>
#endif
#ifdef WIN32
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0501
#define WIN32_LEAN_AND_MEAN 1
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#else
#include <sys/mman.h> // for mmap
#include <sys/resource.h> // for getrlimit
#include <limits.h> // for PAGESIZE
#include <unistd.h> // for sysconf
#endif
#include <algorithm>
LockedPoolManager* LockedPoolManager::_instance = nullptr;
std::once_flag LockedPoolManager::init_flag;
/*******************************************************************************/
// Utilities
//
/** Align up to power of 2 */
static inline size_t align_up(size_t x, size_t align)
{
return (x + align - 1) & ~(align - 1);
}
/*******************************************************************************/
// Implementation: Arena
Arena::Arena(void *base_in, size_t size_in, size_t alignment_in):
base(static_cast<char*>(base_in)), end(static_cast<char*>(base_in) + size_in), alignment(alignment_in)
{
// Start with one free chunk that covers the entire arena
auto it = size_to_free_chunk.emplace(size_in, base);
chunks_free.emplace(base, it);
chunks_free_end.emplace(base + size_in, it);
}
Arena::~Arena()
{
}
void* Arena::alloc(size_t size)
{
// Round to next multiple of alignment
size = align_up(size, alignment);
// Don't handle zero-sized chunks
if (size == 0)
return nullptr;
// Pick a large enough free-chunk. Returns an iterator pointing to the first element that is not less than key.
// This allocation strategy is best-fit. According to "Dynamic Storage Allocation: A Survey and Critical Review",
// Wilson et. al. 1995, http://www.scs.stanford.edu/14wi-cs140/sched/readings/wilson.pdf, best-fit and first-fit
// policies seem to work well in practice.
auto size_ptr_it = size_to_free_chunk.lower_bound(size);
if (size_ptr_it == size_to_free_chunk.end())
return nullptr;
// Create the used-chunk, taking its space from the end of the free-chunk
const size_t size_remaining = size_ptr_it->first - size;
auto alloced = chunks_used.emplace(size_ptr_it->second + size_remaining, size).first;
chunks_free_end.erase(size_ptr_it->second + size_ptr_it->first);
if (size_ptr_it->first == size) {
// whole chunk is used up
chunks_free.erase(size_ptr_it->second);
} else {
// still some memory left in the chunk
auto it_remaining = size_to_free_chunk.emplace(size_remaining, size_ptr_it->second);
chunks_free[size_ptr_it->second] = it_remaining;
chunks_free_end.emplace(size_ptr_it->second + size_remaining, it_remaining);
}
size_to_free_chunk.erase(size_ptr_it);
return reinterpret_cast<void*>(alloced->first);
}
void Arena::free(void *ptr)
{
// Freeing the nullptr pointer is OK.
if (ptr == nullptr) {
return;
}
// Remove chunk from used map
auto i = chunks_used.find(static_cast<char*>(ptr));
if (i == chunks_used.end()) {
throw std::runtime_error("Arena: invalid or double free");
}
std::pair<char*, size_t> freed = *i;
chunks_used.erase(i);
// coalesce freed with previous chunk
auto prev = chunks_free_end.find(freed.first);
if (prev != chunks_free_end.end()) {
freed.first -= prev->second->first;
freed.second += prev->second->first;
size_to_free_chunk.erase(prev->second);
chunks_free_end.erase(prev);
}
// coalesce freed with chunk after freed
auto next = chunks_free.find(freed.first + freed.second);
if (next != chunks_free.end()) {
freed.second += next->second->first;
size_to_free_chunk.erase(next->second);
chunks_free.erase(next);
}
// Add/set space with coalesced free chunk
auto it = size_to_free_chunk.emplace(freed.second, freed.first);
chunks_free[freed.first] = it;
chunks_free_end[freed.first + freed.second] = it;
}
Arena::Stats Arena::stats() const
{
Arena::Stats r{ 0, 0, 0, chunks_used.size(), chunks_free.size() };
for (const auto& chunk: chunks_used)
r.used += chunk.second;
for (const auto& chunk: chunks_free)
r.free += chunk.second->first;
r.total = r.used + r.free;
return r;
}
#ifdef ARENA_DEBUG
static void printchunk(char* base, size_t sz, bool used) {
std::cout <<
"0x" << std::hex << std::setw(16) << std::setfill('0') << base <<
" 0x" << std::hex << std::setw(16) << std::setfill('0') << sz <<
" 0x" << used << std::endl;
}
void Arena::walk() const
{
for (const auto& chunk: chunks_used)
printchunk(chunk.first, chunk.second, true);
std::cout << std::endl;
for (const auto& chunk: chunks_free)
printchunk(chunk.first, chunk.second, false);
std::cout << std::endl;
}
#endif
/*******************************************************************************/
// Implementation: Win32LockedPageAllocator
#ifdef WIN32
/** LockedPageAllocator specialized for Windows.
*/
class Win32LockedPageAllocator: public LockedPageAllocator
{
public:
Win32LockedPageAllocator();
void* AllocateLocked(size_t len, bool *lockingSuccess) override;
void FreeLocked(void* addr, size_t len) override;
size_t GetLimit() override;
private:
size_t page_size;
};
Win32LockedPageAllocator::Win32LockedPageAllocator()
{
// Determine system page size in bytes
SYSTEM_INFO sSysInfo;
GetSystemInfo(&sSysInfo);
page_size = sSysInfo.dwPageSize;
}
void *Win32LockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess)
{
len = align_up(len, page_size);
void *addr = VirtualAlloc(nullptr, len, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (addr) {
// VirtualLock is used to attempt to keep keying material out of swap. Note
// that it does not provide this as a guarantee, but, in practice, memory
// that has been VirtualLock'd almost never gets written to the pagefile
// except in rare circumstances where memory is extremely low.
*lockingSuccess = VirtualLock(const_cast<void*>(addr), len) != 0;
}
return addr;
}
void Win32LockedPageAllocator::FreeLocked(void* addr, size_t len)
{
len = align_up(len, page_size);
memory_cleanse(addr, len);
VirtualUnlock(const_cast<void*>(addr), len);
}
size_t Win32LockedPageAllocator::GetLimit()
{
// TODO is there a limit on Windows, how to get it?
return std::numeric_limits<size_t>::max();
}
#endif
/*******************************************************************************/
// Implementation: PosixLockedPageAllocator
#ifndef WIN32
/** LockedPageAllocator specialized for OSes that don't try to be
* special snowflakes.
*/
class PosixLockedPageAllocator: public LockedPageAllocator
{
public:
PosixLockedPageAllocator();
void* AllocateLocked(size_t len, bool *lockingSuccess) override;
void FreeLocked(void* addr, size_t len) override;
size_t GetLimit() override;
private:
size_t page_size;
};
PosixLockedPageAllocator::PosixLockedPageAllocator()
{
// Determine system page size in bytes
#if defined(PAGESIZE) // defined in limits.h
page_size = PAGESIZE;
#else // assume some POSIX OS
page_size = sysconf(_SC_PAGESIZE);
#endif
}
// Some systems (at least OS X) do not define MAP_ANONYMOUS yet and define
// MAP_ANON which is deprecated
#ifndef MAP_ANONYMOUS
#define MAP_ANONYMOUS MAP_ANON
#endif
void *PosixLockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess)
{
void *addr;
len = align_up(len, page_size);
addr = mmap(nullptr, len, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0);
if (addr) {
*lockingSuccess = mlock(addr, len) == 0;
}
return addr;
}
void PosixLockedPageAllocator::FreeLocked(void* addr, size_t len)
{
len = align_up(len, page_size);
memory_cleanse(addr, len);
munlock(addr, len);
munmap(addr, len);
}
size_t PosixLockedPageAllocator::GetLimit()
{
#ifdef RLIMIT_MEMLOCK
struct rlimit rlim;
if (getrlimit(RLIMIT_MEMLOCK, &rlim) == 0) {
if (rlim.rlim_cur != RLIM_INFINITY) {
return rlim.rlim_cur;
}
}
#endif
return std::numeric_limits<size_t>::max();
}
#endif
/*******************************************************************************/
// Implementation: LockedPool
LockedPool::LockedPool(std::unique_ptr<LockedPageAllocator> allocator_in, LockingFailed_Callback lf_cb_in):
allocator(std::move(allocator_in)), lf_cb(lf_cb_in), cumulative_bytes_locked(0)
{
}
LockedPool::~LockedPool()
{
}
void* LockedPool::alloc(size_t size)
{
std::lock_guard<std::mutex> lock(mutex);
// Don't handle impossible sizes
if (size == 0 || size > ARENA_SIZE)
return nullptr;
// Try allocating from each current arena
for (auto &arena: arenas) {
void *addr = arena.alloc(size);
if (addr) {
return addr;
}
}
// If that fails, create a new one
if (new_arena(ARENA_SIZE, ARENA_ALIGN)) {
return arenas.back().alloc(size);
}
return nullptr;
}
void LockedPool::free(void *ptr)
{
std::lock_guard<std::mutex> lock(mutex);
// TODO we can do better than this linear search by keeping a map of arena
// extents to arena, and looking up the address.
for (auto &arena: arenas) {
if (arena.addressInArena(ptr)) {
arena.free(ptr);
return;
}
}
throw std::runtime_error("LockedPool: invalid address not pointing to any arena");
}
LockedPool::Stats LockedPool::stats() const
{
std::lock_guard<std::mutex> lock(mutex);
LockedPool::Stats r{0, 0, 0, cumulative_bytes_locked, 0, 0};
for (const auto &arena: arenas) {
Arena::Stats i = arena.stats();
r.used += i.used;
r.free += i.free;
r.total += i.total;
r.chunks_used += i.chunks_used;
r.chunks_free += i.chunks_free;
}
return r;
}
bool LockedPool::new_arena(size_t size, size_t align)
{
bool locked;
// If this is the first arena, handle this specially: Cap the upper size
// by the process limit. This makes sure that the first arena will at least
// be locked. An exception to this is if the process limit is 0:
// in this case no memory can be locked at all so we'll skip past this logic.
if (arenas.empty()) {
size_t limit = allocator->GetLimit();
if (limit > 0) {
size = std::min(size, limit);
}
}
void *addr = allocator->AllocateLocked(size, &locked);
if (!addr) {
return false;
}
if (locked) {
cumulative_bytes_locked += size;
} else if (lf_cb) { // Call the locking-failed callback if locking failed
if (!lf_cb()) { // If the callback returns false, free the memory and fail, otherwise consider the user warned and proceed.
allocator->FreeLocked(addr, size);
return false;
}
}
arenas.emplace_back(allocator.get(), addr, size, align);
return true;
}
LockedPool::LockedPageArena::LockedPageArena(LockedPageAllocator *allocator_in, void *base_in, size_t size_in, size_t align_in):
Arena(base_in, size_in, align_in), base(base_in), size(size_in), allocator(allocator_in)
{
}
LockedPool::LockedPageArena::~LockedPageArena()
{
allocator->FreeLocked(base, size);
}
/*******************************************************************************/
// Implementation: LockedPoolManager
//
LockedPoolManager::LockedPoolManager(std::unique_ptr<LockedPageAllocator> allocator_in):
LockedPool(std::move(allocator_in), &LockedPoolManager::LockingFailed)
{
}
bool LockedPoolManager::LockingFailed()
{
// TODO: log something but how? without including util.h
return true;
}
void LockedPoolManager::CreateInstance()
{
// Using a local static instance guarantees that the object is initialized
// when it's first needed and also deinitialized after all objects that use
// it are done with it. I can think of one unlikely scenario where we may
// have a static deinitialization order/problem, but the check in
// LockedPoolManagerBase's destructor helps us detect if that ever happens.
#ifdef WIN32
std::unique_ptr<LockedPageAllocator> allocator(new Win32LockedPageAllocator());
#else
std::unique_ptr<LockedPageAllocator> allocator(new PosixLockedPageAllocator());
#endif
static LockedPoolManager instance(std::move(allocator));
LockedPoolManager::_instance = &instance;
}