1025440184
This introduces internal types: * CKeyID: reference (hash160) of a key * CScriptID: reference (hash160) of a script * CTxDestination: a boost::variant of the former two CBitcoinAddress is retrofitted to be a Base58 encoding of a CTxDestination. This allows all internal code to only use the internal types, and only have RPC and GUI depend on the base58 code. Furthermore, the header dependencies are a lot saner now. base58.h is at the top (right below rpc and gui) instead of at the bottom. For the rest: wallet -> script -> keystore -> key. Only keystore still requires a forward declaration of CScript. Solving that would require splitting script into two layers.
184 lines
5.1 KiB
C++
184 lines
5.1 KiB
C++
// Copyright (c) 2009-2010 Satoshi Nakamoto
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// Copyright (c) 2009-2012 The Bitcoin developers
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// Distributed under the MIT/X11 software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef BITCOIN_KEYSTORE_H
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#define BITCOIN_KEYSTORE_H
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#include "crypter.h"
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#include "sync.h"
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#include <boost/signals2/signal.hpp>
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class CScript;
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/** A virtual base class for key stores */
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class CKeyStore
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{
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protected:
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mutable CCriticalSection cs_KeyStore;
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public:
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virtual ~CKeyStore() {}
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// Add a key to the store.
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virtual bool AddKey(const CKey& key) =0;
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// Check whether a key corresponding to a given address is present in the store.
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virtual bool HaveKey(const CKeyID &address) const =0;
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virtual bool GetKey(const CKeyID &address, CKey& keyOut) const =0;
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virtual void GetKeys(std::set<CKeyID> &setAddress) const =0;
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virtual bool GetPubKey(const CKeyID &address, CPubKey& vchPubKeyOut) const;
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// Support for BIP 0013 : see https://en.bitcoin.it/wiki/BIP_0013
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virtual bool AddCScript(const CScript& redeemScript) =0;
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virtual bool HaveCScript(const CScriptID &hash) const =0;
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virtual bool GetCScript(const CScriptID &hash, CScript& redeemScriptOut) const =0;
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virtual bool GetSecret(const CKeyID &address, CSecret& vchSecret, bool &fCompressed) const
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{
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CKey key;
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if (!GetKey(address, key))
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return false;
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vchSecret = key.GetSecret(fCompressed);
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return true;
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}
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};
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typedef std::map<CKeyID, std::pair<CSecret, bool> > KeyMap;
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typedef std::map<CScriptID, CScript > ScriptMap;
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/** Basic key store, that keeps keys in an address->secret map */
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class CBasicKeyStore : public CKeyStore
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{
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protected:
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KeyMap mapKeys;
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ScriptMap mapScripts;
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public:
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bool AddKey(const CKey& key);
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bool HaveKey(const CKeyID &address) const
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{
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bool result;
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{
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LOCK(cs_KeyStore);
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result = (mapKeys.count(address) > 0);
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}
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return result;
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}
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void GetKeys(std::set<CKeyID> &setAddress) const
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{
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setAddress.clear();
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{
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LOCK(cs_KeyStore);
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KeyMap::const_iterator mi = mapKeys.begin();
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while (mi != mapKeys.end())
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{
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setAddress.insert((*mi).first);
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mi++;
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}
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}
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}
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bool GetKey(const CKeyID &address, CKey &keyOut) const
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{
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{
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LOCK(cs_KeyStore);
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KeyMap::const_iterator mi = mapKeys.find(address);
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if (mi != mapKeys.end())
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{
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keyOut.Reset();
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keyOut.SetSecret((*mi).second.first, (*mi).second.second);
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return true;
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}
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}
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return false;
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}
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virtual bool AddCScript(const CScript& redeemScript);
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virtual bool HaveCScript(const CScriptID &hash) const;
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virtual bool GetCScript(const CScriptID &hash, CScript& redeemScriptOut) const;
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};
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typedef std::map<CKeyID, std::pair<CPubKey, std::vector<unsigned char> > > CryptedKeyMap;
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/** Keystore which keeps the private keys encrypted.
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* It derives from the basic key store, which is used if no encryption is active.
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*/
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class CCryptoKeyStore : public CBasicKeyStore
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{
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private:
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CryptedKeyMap mapCryptedKeys;
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CKeyingMaterial vMasterKey;
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// if fUseCrypto is true, mapKeys must be empty
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// if fUseCrypto is false, vMasterKey must be empty
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bool fUseCrypto;
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protected:
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bool SetCrypted();
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// will encrypt previously unencrypted keys
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bool EncryptKeys(CKeyingMaterial& vMasterKeyIn);
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bool Unlock(const CKeyingMaterial& vMasterKeyIn);
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public:
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CCryptoKeyStore() : fUseCrypto(false)
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{
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}
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bool IsCrypted() const
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{
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return fUseCrypto;
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}
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bool IsLocked() const
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{
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if (!IsCrypted())
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return false;
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bool result;
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{
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LOCK(cs_KeyStore);
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result = vMasterKey.empty();
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}
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return result;
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}
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bool Lock();
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virtual bool AddCryptedKey(const CPubKey &vchPubKey, const std::vector<unsigned char> &vchCryptedSecret);
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bool AddKey(const CKey& key);
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bool HaveKey(const CKeyID &address) const
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{
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{
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LOCK(cs_KeyStore);
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if (!IsCrypted())
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return CBasicKeyStore::HaveKey(address);
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return mapCryptedKeys.count(address) > 0;
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}
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return false;
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}
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bool GetKey(const CKeyID &address, CKey& keyOut) const;
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bool GetPubKey(const CKeyID &address, CPubKey& vchPubKeyOut) const;
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void GetKeys(std::set<CKeyID> &setAddress) const
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{
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if (!IsCrypted())
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{
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CBasicKeyStore::GetKeys(setAddress);
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return;
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}
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setAddress.clear();
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CryptedKeyMap::const_iterator mi = mapCryptedKeys.begin();
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while (mi != mapCryptedKeys.end())
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{
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setAddress.insert((*mi).first);
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mi++;
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}
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}
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/* Wallet status (encrypted, locked) changed.
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* Note: Called without locks held.
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*/
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boost::signals2::signal<void (CCryptoKeyStore* wallet)> NotifyStatusChanged;
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};
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#endif
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