lbrycrd/src/leveldb/port/port_win.h
Gavin Andresen b1024662ea Port leveldb to MinGW32
Several changes to make the native windows leveldb code compile
with mingw32 and run on 32-bit Windows:
* Remove -std=c++0x dependency (modified code to use NULL instead of
  nullptr)
* Link with -lshlwapi
* Only #define snprintf/etc if compiling with Visual Studio
* Do not link against DbgHelp.lib (wrote a CreateDir instead of using
  DbgHelp's MakeSureDirectoryPathExists
* Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows
  api calls
* Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports
  %ll)

I also cleaned up makefile.mingw, assuming that dependencies would be in
the standard /usr/local/{include,lib} by default but allowing overriding
with make DEPSDIR=... etc
2013-01-23 10:42:46 -05:00

174 lines
4.8 KiB
C++

// LevelDB Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// See port_example.h for documentation for the following types/functions.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the University of California, Berkeley nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
#ifndef STORAGE_LEVELDB_PORT_PORT_WIN_H_
#define STORAGE_LEVELDB_PORT_PORT_WIN_H_
#ifdef _MSC_VER
#define snprintf _snprintf
#define close _close
#define fread_unlocked _fread_nolock
#endif
#include <string>
#include <stdint.h>
#ifdef SNAPPY
#include <snappy.h>
#endif
namespace leveldb {
namespace port {
// Windows is little endian (for now :p)
static const bool kLittleEndian = true;
class CondVar;
class Mutex {
public:
Mutex();
~Mutex();
void Lock();
void Unlock();
void AssertHeld();
private:
friend class CondVar;
// critical sections are more efficient than mutexes
// but they are not recursive and can only be used to synchronize threads within the same process
// we use opaque void * to avoid including windows.h in port_win.h
void * cs_;
// No copying
Mutex(const Mutex&);
void operator=(const Mutex&);
};
// the Win32 API offers a dependable condition variable mechanism, but only starting with
// Windows 2008 and Vista
// no matter what we will implement our own condition variable with a semaphore
// implementation as described in a paper written by Andrew D. Birrell in 2003
class CondVar {
public:
explicit CondVar(Mutex* mu);
~CondVar();
void Wait();
void Signal();
void SignalAll();
private:
Mutex* mu_;
Mutex wait_mtx_;
long waiting_;
void * sem1_;
void * sem2_;
};
class OnceType {
public:
// OnceType() : init_(false) {}
OnceType(const OnceType &once) : init_(once.init_) {}
OnceType(bool f) : init_(f) {}
void InitOnce(void (*initializer)()) {
mutex_.Lock();
if (!init_) {
init_ = true;
initializer();
}
mutex_.Unlock();
}
private:
bool init_;
Mutex mutex_;
};
#define LEVELDB_ONCE_INIT false
extern void InitOnce(port::OnceType*, void (*initializer)());
// Storage for a lock-free pointer
class AtomicPointer {
private:
void * rep_;
public:
AtomicPointer() : rep_(NULL) { }
explicit AtomicPointer(void* v);
void* Acquire_Load() const;
void Release_Store(void* v);
void* NoBarrier_Load() const;
void NoBarrier_Store(void* v);
};
inline bool Snappy_Compress(const char* input, size_t length,
::std::string* output) {
#ifdef SNAPPY
output->resize(snappy::MaxCompressedLength(length));
size_t outlen;
snappy::RawCompress(input, length, &(*output)[0], &outlen);
output->resize(outlen);
return true;
#endif
return false;
}
inline bool Snappy_GetUncompressedLength(const char* input, size_t length,
size_t* result) {
#ifdef SNAPPY
return snappy::GetUncompressedLength(input, length, result);
#else
return false;
#endif
}
inline bool Snappy_Uncompress(const char* input, size_t length,
char* output) {
#ifdef SNAPPY
return snappy::RawUncompress(input, length, output);
#else
return false;
#endif
}
inline bool GetHeapProfile(void (*func)(void*, const char*, int), void* arg) {
return false;
}
}
}
#endif // STORAGE_LEVELDB_PORT_PORT_WIN_H_