lbrycrd/include/leveldb/cache.h
Pieter Wuille 634ad51703 Squashed 'src/leveldb/' changes from 20ca81f..a31c8aa
a31c8aa Add NewAppendableFile for win32 environment
1913d71 Merge upstream LevelDB 1.19
3080a45 Increase leveldb version to 1.19.
fa6dc01 A zippy change broke test assumptions about the size of compressed output. Fix the tests by allowing more slop in zippy's behavior. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=123432472
06a191b fix problems in LevelDB's caching code
a7bff69 Fix LevelDB build when asserts are enabled in release builds. (#367)
ea992b4 Change std::uint64_t to uint64_t (#354)
e84b5bd This CL fixes a bug encountered when reading records from leveldb files that have been split, as in a [] input task split.
3211343 Deleted redundant null ptr check prior to delete.
7306ef8 Merge pull request #348 from randomascii/master
6b18316 Fix signed/unsigned mismatch on VC++ builds
adbe3eb Putting build artifacts in subdirectory.
2d0320a Merge pull request #329 from ralphtheninja/travis-badge
dd1c3c3 add travis build badge
43fcf23 Merge pull request #328 from cmumford/master
9fcae61 Added a Travis CI build file.
dac40d2 Merge pull request #284 from ideawu/master
8ec241a Merge pull request #317 from falvojr/patch-1
5d36bed Merge pull request #272 from vapier/master
4753c9b Added a contributors section to README.md
e2446d0 Merge pull request #275 from paulirish/patch-1
706b7f8 Resolve race when getting approximate-memory-usage property
3c9ff3c Only compiling TrimSpace on linux.
f8d205c Including atomic_pointer.h in port_posix
889de31 Let LevelDB use xcrun to determine Xcode.app path instead of using a hardcoded path.
528c2bc Add "approximate-memory-usage" property to leveldb::DB::GetProperty
359b6bc Add leveldb::Cache::Prune
50e77a8 Fix size_t/int comparison/conversion issues in leveldb.
5208e79 Added leveldb::Status::IsInvalidArgument() method.
ce45404 Suppress error reporting after seeking but before a valid First or Full record is encountered.
b9afa1f include <assert> -> <cassert>
edf2939 Update README.md
65190ac Will not reuse manifest if reuse_logs options is false.
ac1d69d LevelDB now attempts to reuse the preceding MANIFEST and log file when re-opened.
76bba13 fix indent
8fcceb2 log compaction output file's level along with number
0e0f074 documentation. improved link
c85addc readme: improved documentation link
ceff6f1 Fix Android/MIPS build.
77948e7 Add benchmark that measures cost of repeatedly opening the database.
34ad72e Move header guard below copyright banner.
a75d435 Clean up layering of storage/leveldb/...
b234f65 Added a new fault injection test.
c4c38f9 Add arm64 support to leveldb.
cea9b10 Fixed incorrect comment wording for Iterator::Seek.
c00c569 Deleted old README file.

git-subtree-dir: src/leveldb
git-subtree-split: a31c8aa408d5594830f7cb20ead1ef1dff51b79e
2016-12-01 16:14:45 -08:00

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4 KiB
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Cache is an interface that maps keys to values. It has internal
// synchronization and may be safely accessed concurrently from
// multiple threads. It may automatically evict entries to make room
// for new entries. Values have a specified charge against the cache
// capacity. For example, a cache where the values are variable
// length strings, may use the length of the string as the charge for
// the string.
//
// A builtin cache implementation with a least-recently-used eviction
// policy is provided. Clients may use their own implementations if
// they want something more sophisticated (like scan-resistance, a
// custom eviction policy, variable cache sizing, etc.)
#ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_
#define STORAGE_LEVELDB_INCLUDE_CACHE_H_
#include <stdint.h>
#include "leveldb/slice.h"
namespace leveldb {
class Cache;
// Create a new cache with a fixed size capacity. This implementation
// of Cache uses a least-recently-used eviction policy.
extern Cache* NewLRUCache(size_t capacity);
class Cache {
public:
Cache() { }
// Destroys all existing entries by calling the "deleter"
// function that was passed to the constructor.
virtual ~Cache();
// Opaque handle to an entry stored in the cache.
struct Handle { };
// Insert a mapping from key->value into the cache and assign it
// the specified charge against the total cache capacity.
//
// Returns a handle that corresponds to the mapping. The caller
// must call this->Release(handle) when the returned mapping is no
// longer needed.
//
// When the inserted entry is no longer needed, the key and
// value will be passed to "deleter".
virtual Handle* Insert(const Slice& key, void* value, size_t charge,
void (*deleter)(const Slice& key, void* value)) = 0;
// If the cache has no mapping for "key", returns NULL.
//
// Else return a handle that corresponds to the mapping. The caller
// must call this->Release(handle) when the returned mapping is no
// longer needed.
virtual Handle* Lookup(const Slice& key) = 0;
// Release a mapping returned by a previous Lookup().
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void Release(Handle* handle) = 0;
// Return the value encapsulated in a handle returned by a
// successful Lookup().
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void* Value(Handle* handle) = 0;
// If the cache contains entry for key, erase it. Note that the
// underlying entry will be kept around until all existing handles
// to it have been released.
virtual void Erase(const Slice& key) = 0;
// Return a new numeric id. May be used by multiple clients who are
// sharing the same cache to partition the key space. Typically the
// client will allocate a new id at startup and prepend the id to
// its cache keys.
virtual uint64_t NewId() = 0;
// Remove all cache entries that are not actively in use. Memory-constrained
// applications may wish to call this method to reduce memory usage.
// Default implementation of Prune() does nothing. Subclasses are strongly
// encouraged to override the default implementation. A future release of
// leveldb may change Prune() to a pure abstract method.
virtual void Prune() {}
// Return an estimate of the combined charges of all elements stored in the
// cache.
virtual size_t TotalCharge() const = 0;
private:
void LRU_Remove(Handle* e);
void LRU_Append(Handle* e);
void Unref(Handle* e);
struct Rep;
Rep* rep_;
// No copying allowed
Cache(const Cache&);
void operator=(const Cache&);
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_CACHE_H_