634ad51703
a31c8aa Add NewAppendableFile for win32 environment 1913d71 Merge upstream LevelDB 1.19 3080a45 Increase leveldb version to 1.19. fa6dc01 A zippy change broke test assumptions about the size of compressed output. Fix the tests by allowing more slop in zippy's behavior. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=123432472 06a191b fix problems in LevelDB's caching code a7bff69 Fix LevelDB build when asserts are enabled in release builds. (#367) ea992b4 Change std::uint64_t to uint64_t (#354) e84b5bd This CL fixes a bug encountered when reading records from leveldb files that have been split, as in a [] input task split. 3211343 Deleted redundant null ptr check prior to delete. 7306ef8 Merge pull request #348 from randomascii/master 6b18316 Fix signed/unsigned mismatch on VC++ builds adbe3eb Putting build artifacts in subdirectory. 2d0320a Merge pull request #329 from ralphtheninja/travis-badge dd1c3c3 add travis build badge 43fcf23 Merge pull request #328 from cmumford/master 9fcae61 Added a Travis CI build file. dac40d2 Merge pull request #284 from ideawu/master 8ec241a Merge pull request #317 from falvojr/patch-1 5d36bed Merge pull request #272 from vapier/master 4753c9b Added a contributors section to README.md e2446d0 Merge pull request #275 from paulirish/patch-1 706b7f8 Resolve race when getting approximate-memory-usage property 3c9ff3c Only compiling TrimSpace on linux. f8d205c Including atomic_pointer.h in port_posix 889de31 Let LevelDB use xcrun to determine Xcode.app path instead of using a hardcoded path. 528c2bc Add "approximate-memory-usage" property to leveldb::DB::GetProperty 359b6bc Add leveldb::Cache::Prune 50e77a8 Fix size_t/int comparison/conversion issues in leveldb. 5208e79 Added leveldb::Status::IsInvalidArgument() method. ce45404 Suppress error reporting after seeking but before a valid First or Full record is encountered. b9afa1f include <assert> -> <cassert> edf2939 Update README.md 65190ac Will not reuse manifest if reuse_logs options is false. ac1d69d LevelDB now attempts to reuse the preceding MANIFEST and log file when re-opened. 76bba13 fix indent 8fcceb2 log compaction output file's level along with number 0e0f074 documentation. improved link c85addc readme: improved documentation link ceff6f1 Fix Android/MIPS build. 77948e7 Add benchmark that measures cost of repeatedly opening the database. 34ad72e Move header guard below copyright banner. a75d435 Clean up layering of storage/leveldb/... b234f65 Added a new fault injection test. c4c38f9 Add arm64 support to leveldb. cea9b10 Fixed incorrect comment wording for Iterator::Seek. c00c569 Deleted old README file. git-subtree-dir: src/leveldb git-subtree-split: a31c8aa408d5594830f7cb20ead1ef1dff51b79e
110 lines
4 KiB
C++
110 lines
4 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// A Cache is an interface that maps keys to values. It has internal
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// synchronization and may be safely accessed concurrently from
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// multiple threads. It may automatically evict entries to make room
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// for new entries. Values have a specified charge against the cache
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// capacity. For example, a cache where the values are variable
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// length strings, may use the length of the string as the charge for
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// the string.
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//
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// A builtin cache implementation with a least-recently-used eviction
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// policy is provided. Clients may use their own implementations if
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// they want something more sophisticated (like scan-resistance, a
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// custom eviction policy, variable cache sizing, etc.)
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#ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_
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#define STORAGE_LEVELDB_INCLUDE_CACHE_H_
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#include <stdint.h>
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#include "leveldb/slice.h"
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namespace leveldb {
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class Cache;
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// Create a new cache with a fixed size capacity. This implementation
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// of Cache uses a least-recently-used eviction policy.
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extern Cache* NewLRUCache(size_t capacity);
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class Cache {
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public:
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Cache() { }
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// Destroys all existing entries by calling the "deleter"
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// function that was passed to the constructor.
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virtual ~Cache();
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// Opaque handle to an entry stored in the cache.
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struct Handle { };
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// Insert a mapping from key->value into the cache and assign it
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// the specified charge against the total cache capacity.
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//
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// Returns a handle that corresponds to the mapping. The caller
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// must call this->Release(handle) when the returned mapping is no
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// longer needed.
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//
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// When the inserted entry is no longer needed, the key and
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// value will be passed to "deleter".
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virtual Handle* Insert(const Slice& key, void* value, size_t charge,
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void (*deleter)(const Slice& key, void* value)) = 0;
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// If the cache has no mapping for "key", returns NULL.
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//
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// Else return a handle that corresponds to the mapping. The caller
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// must call this->Release(handle) when the returned mapping is no
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// longer needed.
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virtual Handle* Lookup(const Slice& key) = 0;
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// Release a mapping returned by a previous Lookup().
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// REQUIRES: handle must not have been released yet.
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// REQUIRES: handle must have been returned by a method on *this.
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virtual void Release(Handle* handle) = 0;
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// Return the value encapsulated in a handle returned by a
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// successful Lookup().
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// REQUIRES: handle must not have been released yet.
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// REQUIRES: handle must have been returned by a method on *this.
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virtual void* Value(Handle* handle) = 0;
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// If the cache contains entry for key, erase it. Note that the
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// underlying entry will be kept around until all existing handles
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// to it have been released.
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virtual void Erase(const Slice& key) = 0;
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// Return a new numeric id. May be used by multiple clients who are
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// sharing the same cache to partition the key space. Typically the
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// client will allocate a new id at startup and prepend the id to
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// its cache keys.
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virtual uint64_t NewId() = 0;
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// Remove all cache entries that are not actively in use. Memory-constrained
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// applications may wish to call this method to reduce memory usage.
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// Default implementation of Prune() does nothing. Subclasses are strongly
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// encouraged to override the default implementation. A future release of
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// leveldb may change Prune() to a pure abstract method.
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virtual void Prune() {}
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// Return an estimate of the combined charges of all elements stored in the
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// cache.
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virtual size_t TotalCharge() const = 0;
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private:
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void LRU_Remove(Handle* e);
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void LRU_Append(Handle* e);
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void Unref(Handle* e);
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struct Rep;
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Rep* rep_;
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// No copying allowed
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Cache(const Cache&);
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void operator=(const Cache&);
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};
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_INCLUDE_CACHE_H_
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