lbrycrd/util/hash.cc
Vinnie Falco adae78ea99 Squashed 'src/leveldb/' changes from aca1ffc..ae6c262
ae6c262 Merge branch 'leveldb' into ripple-fork
28fa222 Looks like a bit more delay is needed to smooth the latency.
a18f3e6 Tidy up JobQueue, add ripple_core module
ab82e57 Release leveldb 1.12
02c6259 Release leveldb 1.11
5bbb544 Rate limit compactions with a 25ms pause after each complete file.
8c29c47 LevelDB issue 178 fix: cannot resize a level 0 compaction set
18b245c Added GNU/kFreeBSD kernel name (TARGET_OS)
8be9d12 CondVar::SignalAll was broken, leading to deadlocks on Windows builds. http://code.google.com/p/leveldb/issues/detail?id=149
c9fc070 Upgrade LevelDB to 1.10.0, mostly for better write stall logging.
8215b15 Tweak to variable name to support unity build

git-subtree-dir: src/leveldb
git-subtree-split: ae6c2620b2ef3d5c69e63dc0eda865d6a39fa061
2013-07-01 08:36:32 -07:00

52 lines
1.3 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include <string.h>
#include "util/coding.h"
#include "util/hash.h"
// The FALLTHROUGH_INTENDED macro can be used to annotate implicit fall-through
// between switch labels. The real definition should be provided externally.
// This one is a fallback version for unsupported compilers.
#ifndef FALLTHROUGH_INTENDED
#define FALLTHROUGH_INTENDED do { } while (0)
#endif
namespace leveldb {
uint32_t Hash(const char* data, size_t n, uint32_t seed) {
// Similar to murmur hash
const uint32_t m = 0xc6a4a793;
const uint32_t r = 24;
const char* limit = data + n;
uint32_t h = seed ^ (n * m);
// Pick up four bytes at a time
while (data + 4 <= limit) {
uint32_t w = DecodeFixed32(data);
data += 4;
h += w;
h *= m;
h ^= (h >> 16);
}
// Pick up remaining bytes
switch (limit - data) {
case 3:
h += data[2] << 16;
FALLTHROUGH_INTENDED;
case 2:
h += data[1] << 8;
FALLTHROUGH_INTENDED;
case 1:
h += data[0];
h *= m;
h ^= (h >> r);
break;
}
return h;
}
} // namespace leveldb