207 lines
6.4 KiB
C++
207 lines
6.4 KiB
C++
// Copyright (c) 2012 The Bitcoin developers
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// Distributed under the MIT/X11 software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef CHECKQUEUE_H
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#define CHECKQUEUE_H
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#include <algorithm>
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#include <vector>
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#include <boost/foreach.hpp>
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#include <boost/thread/condition_variable.hpp>
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#include <boost/thread/locks.hpp>
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#include <boost/thread/mutex.hpp>
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template <typename T>
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class CCheckQueueControl;
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/** Queue for verifications that have to be performed.
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* The verifications are represented by a type T, which must provide an
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* operator(), returning a bool.
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*
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* One thread (the master) is assumed to push batches of verifications
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* onto the queue, where they are processed by N-1 worker threads. When
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* the master is done adding work, it temporarily joins the worker pool
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* as an N'th worker, until all jobs are done.
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*/
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template <typename T>
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class CCheckQueue
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{
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private:
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// Mutex to protect the inner state
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boost::mutex mutex;
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// Worker threads block on this when out of work
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boost::condition_variable condWorker;
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// Master thread blocks on this when out of work
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boost::condition_variable condMaster;
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// The queue of elements to be processed.
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// As the order of booleans doesn't matter, it is used as a LIFO (stack)
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std::vector<T> queue;
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// The number of workers (including the master) that are idle.
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int nIdle;
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// The total number of workers (including the master).
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int nTotal;
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// The temporary evaluation result.
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bool fAllOk;
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// Number of verifications that haven't completed yet.
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// This includes elements that are not anymore in queue, but still in
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// worker's own batches.
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unsigned int nTodo;
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// Whether we're shutting down.
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bool fQuit;
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// The maximum number of elements to be processed in one batch
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unsigned int nBatchSize;
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// Internal function that does bulk of the verification work.
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bool Loop(bool fMaster = false)
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{
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boost::condition_variable& cond = fMaster ? condMaster : condWorker;
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std::vector<T> vChecks;
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vChecks.reserve(nBatchSize);
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unsigned int nNow = 0;
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bool fOk = true;
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do {
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{
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boost::unique_lock<boost::mutex> lock(mutex);
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// first do the clean-up of the previous loop run (allowing us to do it in the same critsect)
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if (nNow) {
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fAllOk &= fOk;
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nTodo -= nNow;
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if (nTodo == 0 && !fMaster)
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// We processed the last element; inform the master he can exit and return the result
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condMaster.notify_one();
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} else {
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// first iteration
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nTotal++;
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}
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// logically, the do loop starts here
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while (queue.empty()) {
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if ((fMaster || fQuit) && nTodo == 0) {
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nTotal--;
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bool fRet = fAllOk;
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// reset the status for new work later
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if (fMaster)
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fAllOk = true;
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// return the current status
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return fRet;
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}
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nIdle++;
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cond.wait(lock); // wait
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nIdle--;
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}
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// Decide how many work units to process now.
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// * Do not try to do everything at once, but aim for increasingly smaller batches so
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// all workers finish approximately simultaneously.
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// * Try to account for idle jobs which will instantly start helping.
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// * Don't do batches smaller than 1 (duh), or larger than nBatchSize.
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nNow = std::max(1U, std::min(nBatchSize, (unsigned int)queue.size() / (nTotal + nIdle + 1)));
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vChecks.resize(nNow);
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for (unsigned int i = 0; i < nNow; i++) {
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// We want the lock on the mutex to be as short as possible, so swap jobs from the global
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// queue to the local batch vector instead of copying.
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vChecks[i].swap(queue.back());
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queue.pop_back();
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}
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// Check whether we need to do work at all
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fOk = fAllOk;
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}
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// execute work
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BOOST_FOREACH (T& check, vChecks)
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if (fOk)
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fOk = check();
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vChecks.clear();
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} while (true);
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}
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public:
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// Create a new check queue
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CCheckQueue(unsigned int nBatchSizeIn) : nIdle(0), nTotal(0), fAllOk(true), nTodo(0), fQuit(false), nBatchSize(nBatchSizeIn) {}
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// Worker thread
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void Thread()
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{
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Loop();
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}
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// Wait until execution finishes, and return whether all evaluations where succesful.
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bool Wait()
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{
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return Loop(true);
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}
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// Add a batch of checks to the queue
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void Add(std::vector<T>& vChecks)
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{
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boost::unique_lock<boost::mutex> lock(mutex);
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BOOST_FOREACH (T& check, vChecks) {
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queue.push_back(T());
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check.swap(queue.back());
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}
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nTodo += vChecks.size();
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if (vChecks.size() == 1)
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condWorker.notify_one();
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else if (vChecks.size() > 1)
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condWorker.notify_all();
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}
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~CCheckQueue()
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{
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}
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friend class CCheckQueueControl<T>;
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};
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/** RAII-style controller object for a CCheckQueue that guarantees the passed
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* queue is finished before continuing.
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*/
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template <typename T>
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class CCheckQueueControl
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{
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private:
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CCheckQueue<T>* pqueue;
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bool fDone;
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public:
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CCheckQueueControl(CCheckQueue<T>* pqueueIn) : pqueue(pqueueIn), fDone(false)
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{
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// passed queue is supposed to be unused, or NULL
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if (pqueue != NULL) {
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assert(pqueue->nTotal == pqueue->nIdle);
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assert(pqueue->nTodo == 0);
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assert(pqueue->fAllOk == true);
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}
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}
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bool Wait()
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{
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if (pqueue == NULL)
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return true;
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bool fRet = pqueue->Wait();
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fDone = true;
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return fRet;
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}
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void Add(std::vector<T>& vChecks)
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{
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if (pqueue != NULL)
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pqueue->Add(vChecks);
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}
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~CCheckQueueControl()
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{
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if (!fDone)
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Wait();
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}
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};
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#endif // CHECKQUEUE_H
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