232508fe0f
dd869c6
Add an explanation of quickly hashing onto a non-power of two range. (Gregory Maxwell)
Tree-SHA512: 8b362e396206a4ee2e825908dcff6fe4525c12b9c85a6e6ed809d75f03d42edcfba5e460a002e5d17cc70c103792f84d99693563b638057e4e97946dd1d800b2
481 lines
18 KiB
C++
481 lines
18 KiB
C++
// Copyright (c) 2016 Jeremy Rubin
|
|
// Distributed under the MIT software license, see the accompanying
|
|
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
|
|
|
|
#ifndef _BITCOIN_CUCKOOCACHE_H_
|
|
#define _BITCOIN_CUCKOOCACHE_H_
|
|
|
|
#include <array>
|
|
#include <algorithm>
|
|
#include <atomic>
|
|
#include <cstring>
|
|
#include <cmath>
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
|
|
/** namespace CuckooCache provides high performance cache primitives
|
|
*
|
|
* Summary:
|
|
*
|
|
* 1) bit_packed_atomic_flags is bit-packed atomic flags for garbage collection
|
|
*
|
|
* 2) cache is a cache which is performant in memory usage and lookup speed. It
|
|
* is lockfree for erase operations. Elements are lazily erased on the next
|
|
* insert.
|
|
*/
|
|
namespace CuckooCache
|
|
{
|
|
/** bit_packed_atomic_flags implements a container for garbage collection flags
|
|
* that is only thread unsafe on calls to setup. This class bit-packs collection
|
|
* flags for memory efficiency.
|
|
*
|
|
* All operations are std::memory_order_relaxed so external mechanisms must
|
|
* ensure that writes and reads are properly synchronized.
|
|
*
|
|
* On setup(n), all bits up to n are marked as collected.
|
|
*
|
|
* Under the hood, because it is an 8-bit type, it makes sense to use a multiple
|
|
* of 8 for setup, but it will be safe if that is not the case as well.
|
|
*
|
|
*/
|
|
class bit_packed_atomic_flags
|
|
{
|
|
std::unique_ptr<std::atomic<uint8_t>[]> mem;
|
|
|
|
public:
|
|
/** No default constructor as there must be some size */
|
|
bit_packed_atomic_flags() = delete;
|
|
|
|
/**
|
|
* bit_packed_atomic_flags constructor creates memory to sufficiently
|
|
* keep track of garbage collection information for size entries.
|
|
*
|
|
* @param size the number of elements to allocate space for
|
|
*
|
|
* @post bit_set, bit_unset, and bit_is_set function properly forall x. x <
|
|
* size
|
|
* @post All calls to bit_is_set (without subsequent bit_unset) will return
|
|
* true.
|
|
*/
|
|
bit_packed_atomic_flags(uint32_t size)
|
|
{
|
|
// pad out the size if needed
|
|
size = (size + 7) / 8;
|
|
mem.reset(new std::atomic<uint8_t>[size]);
|
|
for (uint32_t i = 0; i < size; ++i)
|
|
mem[i].store(0xFF);
|
|
};
|
|
|
|
/** setup marks all entries and ensures that bit_packed_atomic_flags can store
|
|
* at least size entries
|
|
*
|
|
* @param b the number of elements to allocate space for
|
|
* @post bit_set, bit_unset, and bit_is_set function properly forall x. x <
|
|
* b
|
|
* @post All calls to bit_is_set (without subsequent bit_unset) will return
|
|
* true.
|
|
*/
|
|
inline void setup(uint32_t b)
|
|
{
|
|
bit_packed_atomic_flags d(b);
|
|
std::swap(mem, d.mem);
|
|
}
|
|
|
|
/** bit_set sets an entry as discardable.
|
|
*
|
|
* @param s the index of the entry to bit_set.
|
|
* @post immediately subsequent call (assuming proper external memory
|
|
* ordering) to bit_is_set(s) == true.
|
|
*
|
|
*/
|
|
inline void bit_set(uint32_t s)
|
|
{
|
|
mem[s >> 3].fetch_or(1 << (s & 7), std::memory_order_relaxed);
|
|
}
|
|
|
|
/** bit_unset marks an entry as something that should not be overwritten
|
|
*
|
|
* @param s the index of the entry to bit_unset.
|
|
* @post immediately subsequent call (assuming proper external memory
|
|
* ordering) to bit_is_set(s) == false.
|
|
*/
|
|
inline void bit_unset(uint32_t s)
|
|
{
|
|
mem[s >> 3].fetch_and(~(1 << (s & 7)), std::memory_order_relaxed);
|
|
}
|
|
|
|
/** bit_is_set queries the table for discardability at s
|
|
*
|
|
* @param s the index of the entry to read.
|
|
* @returns if the bit at index s was set.
|
|
* */
|
|
inline bool bit_is_set(uint32_t s) const
|
|
{
|
|
return (1 << (s & 7)) & mem[s >> 3].load(std::memory_order_relaxed);
|
|
}
|
|
};
|
|
|
|
/** cache implements a cache with properties similar to a cuckoo-set
|
|
*
|
|
* The cache is able to hold up to (~(uint32_t)0) - 1 elements.
|
|
*
|
|
* Read Operations:
|
|
* - contains(*, false)
|
|
*
|
|
* Read+Erase Operations:
|
|
* - contains(*, true)
|
|
*
|
|
* Erase Operations:
|
|
* - allow_erase()
|
|
*
|
|
* Write Operations:
|
|
* - setup()
|
|
* - setup_bytes()
|
|
* - insert()
|
|
* - please_keep()
|
|
*
|
|
* Synchronization Free Operations:
|
|
* - invalid()
|
|
* - compute_hashes()
|
|
*
|
|
* User Must Guarantee:
|
|
*
|
|
* 1) Write Requires synchronized access (e.g., a lock)
|
|
* 2) Read Requires no concurrent Write, synchronized with the last insert.
|
|
* 3) Erase requires no concurrent Write, synchronized with last insert.
|
|
* 4) An Erase caller must release all memory before allowing a new Writer.
|
|
*
|
|
*
|
|
* Note on function names:
|
|
* - The name "allow_erase" is used because the real discard happens later.
|
|
* - The name "please_keep" is used because elements may be erased anyways on insert.
|
|
*
|
|
* @tparam Element should be a movable and copyable type
|
|
* @tparam Hash should be a function/callable which takes a template parameter
|
|
* hash_select and an Element and extracts a hash from it. Should return
|
|
* high-entropy uint32_t hashes for `Hash h; h<0>(e) ... h<7>(e)`.
|
|
*/
|
|
template <typename Element, typename Hash>
|
|
class cache
|
|
{
|
|
private:
|
|
/** table stores all the elements */
|
|
std::vector<Element> table;
|
|
|
|
/** size stores the total available slots in the hash table */
|
|
uint32_t size;
|
|
|
|
/** The bit_packed_atomic_flags array is marked mutable because we want
|
|
* garbage collection to be allowed to occur from const methods */
|
|
mutable bit_packed_atomic_flags collection_flags;
|
|
|
|
/** epoch_flags tracks how recently an element was inserted into
|
|
* the cache. true denotes recent, false denotes not-recent. See insert()
|
|
* method for full semantics.
|
|
*/
|
|
mutable std::vector<bool> epoch_flags;
|
|
|
|
/** epoch_heuristic_counter is used to determine when an epoch might be aged
|
|
* & an expensive scan should be done. epoch_heuristic_counter is
|
|
* decremented on insert and reset to the new number of inserts which would
|
|
* cause the epoch to reach epoch_size when it reaches zero.
|
|
*/
|
|
uint32_t epoch_heuristic_counter;
|
|
|
|
/** epoch_size is set to be the number of elements supposed to be in a
|
|
* epoch. When the number of non-erased elements in an epoch
|
|
* exceeds epoch_size, a new epoch should be started and all
|
|
* current entries demoted. epoch_size is set to be 45% of size because
|
|
* we want to keep load around 90%, and we support 3 epochs at once --
|
|
* one "dead" which has been erased, one "dying" which has been marked to be
|
|
* erased next, and one "living" which new inserts add to.
|
|
*/
|
|
uint32_t epoch_size;
|
|
|
|
/** depth_limit determines how many elements insert should try to replace.
|
|
* Should be set to log2(n)*/
|
|
uint8_t depth_limit;
|
|
|
|
/** hash_function is a const instance of the hash function. It cannot be
|
|
* static or initialized at call time as it may have internal state (such as
|
|
* a nonce).
|
|
* */
|
|
const Hash hash_function;
|
|
|
|
/** compute_hashes is convenience for not having to write out this
|
|
* expression everywhere we use the hash values of an Element.
|
|
*
|
|
* We need to map the 32-bit input hash onto a hash bucket in a range [0, size) in a
|
|
* manner which preserves as much of the hash's uniformity as possible. Ideally
|
|
* this would be done by bitmasking but the size is usually not a power of two.
|
|
*
|
|
* The naive approach would be to use a mod -- which isn't perfectly uniform but so
|
|
* long as the hash is much larger than size it is not that bad. Unfortunately,
|
|
* mod/division is fairly slow on ordinary microprocessors (e.g. 90-ish cycles on
|
|
* haswell, ARM doesn't even have an instruction for it.); when the divisor is a
|
|
* constant the compiler will do clever tricks to turn it into a multiply+add+shift,
|
|
* but size is a run-time value so the compiler can't do that here.
|
|
*
|
|
* One option would be to implement the same trick the compiler uses and compute the
|
|
* constants for exact division based on the size, as described in "{N}-bit Unsigned
|
|
* Division via {N}-bit Multiply-Add" by Arch D. Robison in 2005. But that code is
|
|
* somewhat complicated and the result is still slower than other options:
|
|
*
|
|
* Instead we treat the 32-bit random number as a Q32 fixed-point number in the range
|
|
* [0,1) and simply multiply it by the size. Then we just shift the result down by
|
|
* 32-bits to get our bucket number. The results has non-uniformity the same as a
|
|
* mod, but it is much faster to compute. More about this technique can be found at
|
|
* http://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
|
|
*
|
|
* The resulting non-uniformity is also more equally distributed which would be
|
|
* advantageous for something like linear probing, though it shouldn't matter
|
|
* one way or the other for a cuckoo table.
|
|
*
|
|
* The primary disadvantage of this approach is increased intermediate precision is
|
|
* required but for a 32-bit random number we only need the high 32 bits of a
|
|
* 32*32->64 multiply, which means the operation is reasonably fast even on a
|
|
* typical 32-bit processor.
|
|
*
|
|
* @param e the element whose hashes will be returned
|
|
* @returns std::array<uint32_t, 8> of deterministic hashes derived from e
|
|
*/
|
|
inline std::array<uint32_t, 8> compute_hashes(const Element& e) const
|
|
{
|
|
return {{(uint32_t)((hash_function.template operator()<0>(e) * (uint64_t)size) >> 32),
|
|
(uint32_t)((hash_function.template operator()<1>(e) * (uint64_t)size) >> 32),
|
|
(uint32_t)((hash_function.template operator()<2>(e) * (uint64_t)size) >> 32),
|
|
(uint32_t)((hash_function.template operator()<3>(e) * (uint64_t)size) >> 32),
|
|
(uint32_t)((hash_function.template operator()<4>(e) * (uint64_t)size) >> 32),
|
|
(uint32_t)((hash_function.template operator()<5>(e) * (uint64_t)size) >> 32),
|
|
(uint32_t)((hash_function.template operator()<6>(e) * (uint64_t)size) >> 32),
|
|
(uint32_t)((hash_function.template operator()<7>(e) * (uint64_t)size) >> 32)}};
|
|
}
|
|
|
|
/* end
|
|
* @returns a constexpr index that can never be inserted to */
|
|
constexpr uint32_t invalid() const
|
|
{
|
|
return ~(uint32_t)0;
|
|
}
|
|
|
|
/** allow_erase marks the element at index n as discardable. Threadsafe
|
|
* without any concurrent insert.
|
|
* @param n the index to allow erasure of
|
|
*/
|
|
inline void allow_erase(uint32_t n) const
|
|
{
|
|
collection_flags.bit_set(n);
|
|
}
|
|
|
|
/** please_keep marks the element at index n as an entry that should be kept.
|
|
* Threadsafe without any concurrent insert.
|
|
* @param n the index to prioritize keeping
|
|
*/
|
|
inline void please_keep(uint32_t n) const
|
|
{
|
|
collection_flags.bit_unset(n);
|
|
}
|
|
|
|
/** epoch_check handles the changing of epochs for elements stored in the
|
|
* cache. epoch_check should be run before every insert.
|
|
*
|
|
* First, epoch_check decrements and checks the cheap heuristic, and then does
|
|
* a more expensive scan if the cheap heuristic runs out. If the expensive
|
|
* scan succeeds, the epochs are aged and old elements are allow_erased. The
|
|
* cheap heuristic is reset to retrigger after the worst case growth of the
|
|
* current epoch's elements would exceed the epoch_size.
|
|
*/
|
|
void epoch_check()
|
|
{
|
|
if (epoch_heuristic_counter != 0) {
|
|
--epoch_heuristic_counter;
|
|
return;
|
|
}
|
|
// count the number of elements from the latest epoch which
|
|
// have not been erased.
|
|
uint32_t epoch_unused_count = 0;
|
|
for (uint32_t i = 0; i < size; ++i)
|
|
epoch_unused_count += epoch_flags[i] &&
|
|
!collection_flags.bit_is_set(i);
|
|
// If there are more non-deleted entries in the current epoch than the
|
|
// epoch size, then allow_erase on all elements in the old epoch (marked
|
|
// false) and move all elements in the current epoch to the old epoch
|
|
// but do not call allow_erase on their indices.
|
|
if (epoch_unused_count >= epoch_size) {
|
|
for (uint32_t i = 0; i < size; ++i)
|
|
if (epoch_flags[i])
|
|
epoch_flags[i] = false;
|
|
else
|
|
allow_erase(i);
|
|
epoch_heuristic_counter = epoch_size;
|
|
} else
|
|
// reset the epoch_heuristic_counter to next do a scan when worst
|
|
// case behavior (no intermittent erases) would exceed epoch size,
|
|
// with a reasonable minimum scan size.
|
|
// Ordinarily, we would have to sanity check std::min(epoch_size,
|
|
// epoch_unused_count), but we already know that `epoch_unused_count
|
|
// < epoch_size` in this branch
|
|
epoch_heuristic_counter = std::max(1u, std::max(epoch_size / 16,
|
|
epoch_size - epoch_unused_count));
|
|
}
|
|
|
|
public:
|
|
/** You must always construct a cache with some elements via a subsequent
|
|
* call to setup or setup_bytes, otherwise operations may segfault.
|
|
*/
|
|
cache() : table(), size(), collection_flags(0), epoch_flags(),
|
|
epoch_heuristic_counter(), epoch_size(), depth_limit(0), hash_function()
|
|
{
|
|
}
|
|
|
|
/** setup initializes the container to store no more than new_size
|
|
* elements.
|
|
*
|
|
* setup should only be called once.
|
|
*
|
|
* @param new_size the desired number of elements to store
|
|
* @returns the maximum number of elements storable
|
|
**/
|
|
uint32_t setup(uint32_t new_size)
|
|
{
|
|
// depth_limit must be at least one otherwise errors can occur.
|
|
depth_limit = static_cast<uint8_t>(std::log2(static_cast<float>(std::max((uint32_t)2, new_size))));
|
|
size = std::max<uint32_t>(2, new_size);
|
|
table.resize(size);
|
|
collection_flags.setup(size);
|
|
epoch_flags.resize(size);
|
|
// Set to 45% as described above
|
|
epoch_size = std::max((uint32_t)1, (45 * size) / 100);
|
|
// Initially set to wait for a whole epoch
|
|
epoch_heuristic_counter = epoch_size;
|
|
return size;
|
|
}
|
|
|
|
/** setup_bytes is a convenience function which accounts for internal memory
|
|
* usage when deciding how many elements to store. It isn't perfect because
|
|
* it doesn't account for any overhead (struct size, MallocUsage, collection
|
|
* and epoch flags). This was done to simplify selecting a power of two
|
|
* size. In the expected use case, an extra two bits per entry should be
|
|
* negligible compared to the size of the elements.
|
|
*
|
|
* @param bytes the approximate number of bytes to use for this data
|
|
* structure.
|
|
* @returns the maximum number of elements storable (see setup()
|
|
* documentation for more detail)
|
|
*/
|
|
uint32_t setup_bytes(size_t bytes)
|
|
{
|
|
return setup(bytes/sizeof(Element));
|
|
}
|
|
|
|
/** insert loops at most depth_limit times trying to insert a hash
|
|
* at various locations in the table via a variant of the Cuckoo Algorithm
|
|
* with eight hash locations.
|
|
*
|
|
* It drops the last tried element if it runs out of depth before
|
|
* encountering an open slot.
|
|
*
|
|
* Thus
|
|
*
|
|
* insert(x);
|
|
* return contains(x, false);
|
|
*
|
|
* is not guaranteed to return true.
|
|
*
|
|
* @param e the element to insert
|
|
* @post one of the following: All previously inserted elements and e are
|
|
* now in the table, one previously inserted element is evicted from the
|
|
* table, the entry attempted to be inserted is evicted.
|
|
*
|
|
*/
|
|
inline void insert(Element e)
|
|
{
|
|
epoch_check();
|
|
uint32_t last_loc = invalid();
|
|
bool last_epoch = true;
|
|
std::array<uint32_t, 8> locs = compute_hashes(e);
|
|
// Make sure we have not already inserted this element
|
|
// If we have, make sure that it does not get deleted
|
|
for (uint32_t loc : locs)
|
|
if (table[loc] == e) {
|
|
please_keep(loc);
|
|
epoch_flags[loc] = last_epoch;
|
|
return;
|
|
}
|
|
for (uint8_t depth = 0; depth < depth_limit; ++depth) {
|
|
// First try to insert to an empty slot, if one exists
|
|
for (uint32_t loc : locs) {
|
|
if (!collection_flags.bit_is_set(loc))
|
|
continue;
|
|
table[loc] = std::move(e);
|
|
please_keep(loc);
|
|
epoch_flags[loc] = last_epoch;
|
|
return;
|
|
}
|
|
/** Swap with the element at the location that was
|
|
* not the last one looked at. Example:
|
|
*
|
|
* 1) On first iteration, last_loc == invalid(), find returns last, so
|
|
* last_loc defaults to locs[0].
|
|
* 2) On further iterations, where last_loc == locs[k], last_loc will
|
|
* go to locs[k+1 % 8], i.e., next of the 8 indices wrapping around
|
|
* to 0 if needed.
|
|
*
|
|
* This prevents moving the element we just put in.
|
|
*
|
|
* The swap is not a move -- we must switch onto the evicted element
|
|
* for the next iteration.
|
|
*/
|
|
last_loc = locs[(1 + (std::find(locs.begin(), locs.end(), last_loc) - locs.begin())) & 7];
|
|
std::swap(table[last_loc], e);
|
|
// Can't std::swap a std::vector<bool>::reference and a bool&.
|
|
bool epoch = last_epoch;
|
|
last_epoch = epoch_flags[last_loc];
|
|
epoch_flags[last_loc] = epoch;
|
|
|
|
// Recompute the locs -- unfortunately happens one too many times!
|
|
locs = compute_hashes(e);
|
|
}
|
|
}
|
|
|
|
/* contains iterates through the hash locations for a given element
|
|
* and checks to see if it is present.
|
|
*
|
|
* contains does not check garbage collected state (in other words,
|
|
* garbage is only collected when the space is needed), so:
|
|
*
|
|
* insert(x);
|
|
* if (contains(x, true))
|
|
* return contains(x, false);
|
|
* else
|
|
* return true;
|
|
*
|
|
* executed on a single thread will always return true!
|
|
*
|
|
* This is a great property for re-org performance for example.
|
|
*
|
|
* contains returns a bool set true if the element was found.
|
|
*
|
|
* @param e the element to check
|
|
* @param erase
|
|
*
|
|
* @post if erase is true and the element is found, then the garbage collect
|
|
* flag is set
|
|
* @returns true if the element is found, false otherwise
|
|
*/
|
|
inline bool contains(const Element& e, const bool erase) const
|
|
{
|
|
std::array<uint32_t, 8> locs = compute_hashes(e);
|
|
for (uint32_t loc : locs)
|
|
if (table[loc] == e) {
|
|
if (erase)
|
|
allow_erase(loc);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
} // namespace CuckooCache
|
|
|
|
#endif
|